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post #4821 of 8944
Its weird that metro ll does not use much vram at high resolutions. Textures must not be very high res. Hell tomb raider has higher res textures uses at times 4gb vram
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post #4822 of 8944
Ah Titan 3-way. Very Nice! thumb.gif
Quote:
Originally Posted by capchaos View Post

Its weird that metro ll does not use much vram at high resolutions. Textures must not be very high res. Hell tomb raider has higher res textures uses at times 4gb vram
So it looks like Metro does not like more than 2 GPUs. I believe this was the same with the first Metro. THQ most likely used a similar code in their game engine, that has trouble utilizing 3&4 GPUs.

I agree there textures on Metro Last Light look very dense and complex for the low amount of VRAM it utilizes. This could be a factor in the poor 3-4 way scaling.

I have seen up to 4gb vram use with Far Cry 3 Ultra settings 8xMSAA and thats at 5760x1080. Just got the game and LOVING IT! Such an intense ride!
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post #4823 of 8944
Quote:
Originally Posted by Swolern View Post

Love that benchmark! thumb.gif I wish the THQ would give us more!!! They do have a drop down box, "Additional Scenes" so maybe they will add some more in there later.


Hey Masta Squidge are you using your gtx 465 for dedicated PhysX? If so how much utilization is getting used for Last Light's PhysX? And how much more performance does it give you compared to your Titan doing the PhysX also.
i am Indeed Using it for physx. I don't have last light, sorry. But I haven't been able to make any comparisons yet. Its on the to do list. I can tell you it makes a mockery of hawken though.
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post #4824 of 8944
Quote:
Originally Posted by Masta Squidge View Post

i am Indeed Using it for physx. I don't have last light, sorry. But I haven't been able to make any comparisons yet. Its on the to do list. I can tell you it makes a mockery of hawken though.
Wait i have been waiting for forever for Hawken to support surround resolution and a proper FOV. Did they fix it? eek.gif
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post #4825 of 8944
Quote:
Originally Posted by Swolern View Post

Wait i have been waiting for forever for Hawken to support surround resolution and a proper FOV. Did they fix it? eek.gif
*shrug* maybe I just didn't notice, or it was only running on one screen. Its been a few weeks, I can't play games since my accident, just one handed stuff.. rts on low difficulty is all I've been doing.
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post #4826 of 8944
Quote:
Originally Posted by Masta Squidge View Post

*shrug* maybe I just didn't notice, or it was only running on one screen. Its been a few weeks, I can't play games since my accident, just one handed stuff.. rts on low difficulty is all I've been doing.
Damn. Sorry to hear that. Motorcycle accident?

Ya the last i heard from the Hawken devs is they are not going to fix surround until the Oculus Rift version is updated, so who knows when that will be. Supposedly it is a difficult problem that no 3rd party applications like widecreenfixer would be able to fix. I just cant bring myself to game on one screen. I feel blinded on my peripheral vision and so restricted.
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post #4827 of 8944
Quote:
Originally Posted by Swolern View Post

Damn. Sorry to hear that. Motorcycle accident?

Ya the last i heard from the Hawken devs is they are not going to fix surround until the Oculus Rift version is updated, so who knows when that will be. Supposedly it is a difficult problem that no 3rd party applications like widecreenfixer would be able to fix. I just cant bring myself to game on one screen. I feel blinded on my peripheral vision and so restricted.
yep. Hit head on, kid crossed a three foot wide raised median and hit me in the center of my lane. He was completely across the line. My whole left side is... not good.
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post #4828 of 8944
Quote:
Originally Posted by Masta Squidge View Post

yep. Hit head on, kid crossed a three foot wide raised median and hit me in the center of my lane. He was completely across the line. My whole left side is... not good.
Holy crap you are lucky to be alive. They dont call them donor cycles for nothing. I use to have a Ninja 600 and almost killed myself on the freeway. Hope you recover soon bud.
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post #4829 of 8944
Me too, my apartment is expensive. I only have a couple months bill money left in the bank, and short term disability only good for another two weeks.
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post #4830 of 8944
Quote:
Originally Posted by Swolern View Post

Take your time bud. Custom builds, especially as much customization you are doing take a while to get perfect. Looking amazing BTW. thumb.gif

Yeah, if I kept track of the hours I have in "custom" stuff I would probably shoot myself lol.... thanks thumb.gif

Quote:
Originally Posted by capchaos View Post

Its weird that metro ll does not use much vram at high resolutions. Textures must not be very high res. Hell tomb raider has higher res textures uses at times 4gb vram

I don't get it either because the textures look good.... @ 5970x1080 maxed with SSAA on in the bench i'm only seeing 1500-1600MB VRAM usage :/ average FPS is 23 with two 670's (ssaa on). One of my cards hovers in the 70% usage range too.... weird. Metro 2033 doesn't do that.

Quote:
Originally Posted by Masta Squidge View Post

yep. Hit head on, kid crossed a three foot wide raised median and hit me in the center of my lane. He was completely across the line. My whole left side is... not good.

Holy crap! I hope you have a full and speedy recovery frown.gif
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