Originally Posted by twitchyzero
Hi Swolern and others with TrackIR 5
I'm very interested in the product and I'm curious how it works...Youtube vids can only show so much esp if it's off angled.
Normally in 1st person perspective games you look at your center screen directly and the side panels are only for peripheral vision. How does this work with Trackir? Do you still turn your head slightly like you would with a single monitor or do you rotate far enough that your entire head is directed at the side panels?
I game with a wireless headset so the wired clip pro is definitely a drawback...not to mention countless of people are crying that it's extremely fragile. Wearing a hat and headset isn't optimal for me either. I play in low-light envrionment so interfering light source (sunlight) isn't an issue for me.
The main games I'm looking to play with it is ARMA 3 (disappointed they haven't sorted out the optimization issues yet), P CARS, and Star Citizen.
2/3 games which wont be out until latter half of next year or hell maybe even 2015...I'm just hoping they'll release a TrackIR 6 with a more durable clip or better yet...no clips at all.
I'm on the fence right now leaning that it simply isn't worth the price tag with the build quality.
What are your impressions and opinions?
TrackIR 5 is definitely amazing. Many pros, and only a couple of cons.Pros:
First let me say that i will not play Arma 3 without TrackIR now. Not only is the immersion factor great, but head tracking adds many benefits to multiplayer gameplay. The ability to move your 1st Person's vision perspective separately and at the same time as other movements gives you more multitasking abilities. Example is when flying a helicopter in Arma 3 without the TrackIR in 1st or 3rd person, to use "free view" controls and actually look around you loose your mouse abilities to adjust flight angles and are stuck using WSAD to fly, which sucks IMO and much less precise. Other abilities in Arma 3 include leaning abilities. This includes leaning around corner during close combat situations to keep the least of your body visible to the opponent. Im even able to lean my head out the side of a chopper during flight, oh the view!
Surround vision also has a benefit with the TrackIR. It is much more immersive to turn your head to either side and actually look where you are turning. With a single screen you need to move your eyes in the opposite direction of your head movement to keep your eyes close to the middle of the screen. 3 monitors in landscape allow you to turn your head and look towards the edge of the first screen while keeping your immersive frontal view. The sensitivity of how much real life head movement equals in-game movement may be adjusted in the TrackIR to your liking.
The two other games i have tested so far are Hawx 2 and F1 2012. Hawx was amazing, but i didnt like it in F1 as i didnt see much benefit in looking to my sides in that game.Cons:
-Wearing a hat of pro-clip can be a little bothersome, but not too bad. I use a visor with a standard clip.
-The tech is a little dated. I was trying to wait for the new Kinect which will not require any head attachments, but also has much better sensing capabilities.
-There is a small learning curve, at least for me in Arma 3. Its very different than any other PC gaming experience, and was actually making me dizzy until i adjusted sensitivity and got controls in order. Looking down at your keyboard or at the top corner of the screen at your OSD can cause this dizziness. Memorizing key layout is essential.
-Not to many new games are supported. Mostly simulations. If sims are your thing then your golden.