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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1052

post #10511 of 25319
They don't use toss that much in Plat and higher?
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post #10512 of 25319
They do, but in Plat and lower leagues, mechanics are BY FAR the limiting factor in your success as a gamer.

Protoss has, quite bluntly, the easiest mechanics. Zerg requires RTS knowledge and game sense and Terran requires good macro and micro.
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post #10513 of 25319
wait, protoss has the easiest mechanics? i didn't know that.
post #10514 of 25319
Quote:
Originally Posted by yks View Post
wait, protoss has the easiest mechanics? i didn't know that.
[sarcasm]
Of course it has. Everyone knows that calling down mule/vomiting larva every x seconds is much harder than timing and wisely distributing chronoboost. Also 4szzzzzz or 5aadd is way more difficult then checking gateways cool down and warping in units. Finally there's no doubt that, especially in lower leagues 1ta is just too much for some players unlike proper forcefield use.

It's a common sense that protoss doesn't require good micro and macro. It's kinda auto-win race. Most pros don't play it because of self-respect.

Check a bunch of pro replays. You'll see hard it is to keep that queen energy near 0 and don't miss production out of barracks or factory. At the same time, even in gold, nexus energy is always super low and warp gate cycles are never missed.[/sarcasm]
Edited by poroboszcz - 2/15/11 at 2:32pm
buka
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post #10515 of 25319
why so knowledgeable, blinker?
post #10516 of 25319
Hm. I think each race has different sets of mechanics you need to worry about (larva, chronoboost, and mule/scan management, for example), so there isn't one race with "easier mechanics". Each race is pretty balanced, but I think Protoss dominates lower leagues because everyone learned about the 4gate push. Most people like accomplishing something with minimal effort and since the 4gate is a simple, solid build order that has the potential to net wins, hey why not?

Plus, some people probably think futuristic shiny Protoss are cooler than fellow Terrans or slimy Zerg. Haha
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post #10517 of 25319
MULE is every 50 energy. Chrono Boost is every 25, and you have to take a moment to decide what you currently need most for production. If it is easier, it's certainly not "obviously" easier.
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post #10518 of 25319
Been playing Protoss lately and it pisses me off that this game isn't "balanced" for mirrors yet. What I mean is, there's only a few builds that are worth using in mirrors. I macroed way better than my opponent and yet he was able to beat me. Robotics tech is the only tech worth using in PvP. Colossi + stalkers > everything else.

At least in TvT, there's variety. MMM + banshees + vikings is as effective as marine tank viking. Hell, every unit can be used effectively in TvT. In PVP, void rays and phoenix are practically worthless.
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post #10519 of 25319
Edit my previous post since it's the internet and some people might not get what I actually wanted to say.
buka
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post #10520 of 25319
how could people not tell it was sarcasm, it was oozing sarcasm i thought my monitor was gonna break from all that ooze.
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