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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1121

post #11201 of 25319
Quote:
Originally Posted by the.FBI View Post
1. too many scvs
2. your army was separated and your marines were slaughtered before your thors joined the fight.
3. *** were you doing using thors against toss?
4. why did the protoss have 3 colossi without range against terran.

In general shoddy game play from both players but idk what league you are both in so this is probably standard. Bio balls become extremely weak once toss gets multiple colossi up as they will melt in seconds, you need to apply earlier pressure or get an anti colossi unit such as vikings. You should not go thor against toss as they are expensive but not particularly useful.
1. 65 is NOT too many scvs.
2. yeah, big mistake there i guess
3. So Jinro is bad?
4. i don't know, ask him.

so what league are you if this gameplay is so shoody?
Hehe xD
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Hehe xD
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post #11202 of 25319
65 is not enough scvs for most games on NA ladder
I have colossi without range vs terran all the time. I have yet to loose a game vs terran in diamond.

You just made too many mistakes, while thinking you were at crit mass before he was. He was a 4 cols that just wiped your army while your thors were out of position, while his void ray and zealot tanked the damage. you didn't even stim. You also have to realize toss has a more efficient army that what you had.


Quote:
Originally Posted by DoomDash View Post
yks this match is for you. I get totally destroyed this game, not even close. His build was super interesting. 1 gate to stargate to expand? He was like 3450~. That's kind of a cool build. I didn't hit right when I had stim because the void rays make me hesitant until I feel safe with marine count. I think his entire goal is to use them to expand more than to kill. Later on they become a useful army addition because they do exactly what phoenix builds do, and force vikings to shoot voids instead of Colossi. Very cool stuff.

But if you were to timing attack on one base while he was fe-ing you would've won the game. BaSICALLy the entire game he was just macroing on 2gate star first then 3 gate star robo.
Edited by yellowtoblerone - 3/7/11 at 3:02pm
    
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post #11203 of 25319
Quote:
Originally Posted by Allenssmart View Post
1. 65 is NOT too many scvs.
2. yeah, big mistake there i guess
3. So Jinro is bad?
4. i don't know, ask him.

so what league are you if this gameplay is so shoody?
I am diamond league, and yes 65 is too many scvs on 3 base as terran especially when all of your energy is going into mules. I would bet that jinro was fighting a toss with a different unit make up. If the toss has lots of phoenix then by all means go thor but if he has 1 air unit then 3 factory thor production is a terrible use of money.
post #11204 of 25319
Quote:
Originally Posted by Allenssmart View Post
Have absolutely no friggin idea how I lost:

http://www.sc2replayed.com/replays/1...oss-gutterhulk

TvP Shattered Temple, this guy was silver too. I completely outmacroed this guy, on 2 base + 1 gold. 60 supply ahead, with 65 scvs vs 35 probes, 2700 min income vs his 1120, mins never went above 600 until the last minute of the game where I raged so hard I just left my computer. I said gl hf at the beginning but I didn't gg, sorry. I just thought this guy did not deserve to win. Can anyone help me? Thanks!
Well played for a silver level. Your scv production and expansion timing was really good. You mainly lost due to very unfortunate attack angle. It happens. I'm also not sure, but I think you might have clicked move instead of attack-move during the engagement at some point. Make sure you always always attack move with your units unless you're retreating or something.

Besides that you didn't really outmacroed protoss as much as you may think. Sure you were 50 food ahead, but half of this were SCVs (btw you could have brought some to the fight with auto-repair following your thors). If you looked at the army value protoss actually invested more in his units than you, which was possible because he cut so many probes.

I think that strategically you didn't really have a reason to attack. You had econ lead anyway and you just lost quite a few units in unfavorable exchange. You should have scanned his third to see if he's expanded and just sit on your three bases adding units (preferably some vikings or banshees, since you could afford it) and upgrades, maybe doing a drop or two in the meanwhile.
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post #11205 of 25319
Someone give me improvement tips and such on my mmm defense here please;

http://www.sc2replayed.com/replays/1...elnaga-caverns
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post #11206 of 25319
The last thing you should be telling someone in silver league is that he has too many SCVs... nice job btw.

Anyway, it looks like you lost, as others mentioned, because your army was separated. Don't leave parts of your army isolated like that unless you can spot threats on the minimap immediately, just leave a single marine.

Also your reaction was bad too, you backed up (well this part is good), grouped up and sent your army back to the middle. By the time they got there, the hellions and marines/marauders were ahead of your thors, and they got slaughtered (again).

I'm not familiar with terran mech in TvP, but I'm guessing that marines and marauders have higher DPS than thors, and thors have huge health (and are reparable), so maybe you should put your thors in front?
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post #11207 of 25319
Esp when pros get up to 80-90 in 15 minutes. Jhinro's build is thor/helion/banshee +mm backup. It has worked on ladder I've seen. Macro is just a part of the game. How units are positioned is very important to for those army trading battles.



I haven't played ladder in a while so I though to have a bit of fun in this PvT game. Warp prisms are fun.
    
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post #11208 of 25319
When I get Thors I like to have them as my "move" control group, with every other unit trailing behind them on follow except for hellions, who can sneak behind them fast anyways. Then when I do get to an encounter, I do a quick seige-up from my tanks in the back, while the marines and hellions I have are sandwiched in between the tanks and Thors, and have banshees/vikings poking at colossi. The majority of your damage against ground will come from the tanks, the thors will take the brunt of the damage against ground, and the marines/hellions will prevent mass zealot/immortal from demolishing your thors. This is how it should work if you're going to go mech against protoss from what I understand- I saw a youtube video of a guy showing some simple formations (like X unit goes behind Y unit) and how it can really make your build shine.

Edit: It's not always going to be perfect, but it almost always helps to have your thors leading- whether you're facing sling/bling/muta or a gateway/colossi combo. They soak up so much damage despite the fact they don't kill things very fast on their own.
Edited by KittensMewMew - 3/7/11 at 4:56pm
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post #11209 of 25319
I went on a tear on ladder today:

    
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post #11210 of 25319
Quote:
Originally Posted by yellowtoblerone View Post
I went on a tear on ladder today:

Ouch
    
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