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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1267

post #12661 of 25319
The point still stands; there's no reason not to allow it. Inaccurate warping is a moot point - by the same logic rallying should not exist given that you can accidentally rally units to their death.
    
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post #12662 of 25319
Quote:
Originally Posted by Lazorbeam View Post
It's not a matter of multi-tasking or balance, it's a matter of ergonomics. As terran, for example, you would press 5 keys to make 4 marines, and this can be done in a second flat. As protoss, you need to center your screen, then hit 4 keys and click at least 4 times, then center your camera again. It's lame and annoying. If a player really wants some accurate warp-ins, then he or she can certainly do it conventionally as well.
Actually, you just hit one key, hold Z and click 4 times. How can you compare two completely different mechanics? You say it's not a matter of "balance," but that's exactly what it needs to be. Yeah, Protoss might require a little more micro, but it all evens out. I have no idea why we're even comparing rax to warp-ins.

Quote:
Originally Posted by Lazorbeam View Post
Binding a pylon is fine but you can't bind every location you're warping into. I forgot an important step to warping as well; selecting the units and rallying them to your army. It's an extra 2-3 seconds, but more importantly your attention is diverted from the screen.
I'll make you a deal. I'll talk to Browder. I'll ask him if he can make it so that you don't have to change your Gateways into Warp Gates. Better yet, I'll ask him for the ability to shift them back and forth! That way you can have just as many buttons to press as Terran.
Edited by Plex - 4/25/11 at 1:46pm
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post #12663 of 25319
If we're going to discuss things that are never used, buff carriers and give some anti air to protoss.
    
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post #12664 of 25319
Quote:
Originally Posted by yellowtoblerone View Post
If we're going to discuss things that are never used, buff carriers and give some anti air to protoss.
Never heard of stalkers?
post #12665 of 25319
rofl, you compared stalkers to corruptors and vikings?
    
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post #12666 of 25319
Quote:
Originally Posted by DoomDash View Post
My 1.4 would be:

Zerg:

- FG no longer makes a unit unable to move, instead slows movement speed by 70%.
- Baneling cost increased to 50/25, and made .5 more supply.
- Hydra gains 25% movement speed off creep compared to now.
That would be the end of banelings, and it would make the maxed zerg army even more pathetic against the maxed terran and protoss armies. The hydra change would be nice, but it's really not enough.

Hydras:

1) expensive
2) fragile
3) slow off creep
4) have no special abilities, which is quite lame for a unit of this cost.

Fixing speed would help, but hydra would still be a unit that protoss forces zerg to make so it can be slaughtered later, and hydra would still be awful against any terran army with tanks. Hydra should really have more hit points so that it doesn't get vaporized whenever a colossus or a siege tank is present.
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post #12667 of 25319
Tbh I think all this balance discussion takes away from what we should really be talking about, and that is using the existing tools already at our disposal.

I used to whine about how bad BIO was in TvP, and now I don't even use it. It's all about Thors, banshees and battlecruisers baby!
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post #12668 of 25319
How about 1.4 includes a "ARE YOU SURE YOU WANT TO SURRENDER" window. I've lost a few games intending to go to options and hitting surrender by accident, or having someone who has clearly lost say "gg" then his pause and I just hit surrender instinctively right away.
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post #12669 of 25319
Quote:
Originally Posted by yellowtoblerone View Post
rofl, you compared stalkers to corruptors and vikings?
You have voidrays and phoenix, both crazy good. Vikings are pretty ****ty outside of a few very specific tasks.
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post #12670 of 25319
http://www.teamliquid.net/forum/view...opic_id=216477

Interesting.
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