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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1282

post #12811 of 25319
Quote:
Originally Posted by Phaedrus2129 View Post
Quick question, what's a good Terran counter to mass mutas, assuming Z knows the magic box so Thors don't work?
Obviously having a couple turrets to buy enough time to get there to defend is nice too.
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post #12812 of 25319
Thanks, I'm actually a Z player that likes Mutas, so I just wanted to know what I should expect vs. a Terran that knows his stuff. Missile turrets naturally are a pain, but not too big of one once I get >8 mutas. Marines aren't a problem, because I can usually withdraw and harass and whittle them down without too many casualties. I haven't had much trouble with Thors, usually my harass does too much damage to their economy for them to be able to afford more than a few before I have a whole pack of mutas.

It sounds like if micromanaged properly, and withdrawn when things get dicey, the only hard counter Terran has against mass mutas is either an early rush or Battlecruisers.
post #12813 of 25319
Quote:
Originally Posted by Phaedrus2129 View Post
Quick question, what's a good Terran counter to mass mutas, assuming Z knows the magic box so Thors don't work?
I think marines are the best counter with medivacs with a thor or two. Having turrets around the cc(2-3) is a good idea just to delay the muta's attack so that you can get some units there to defend your base.

Quote:
Originally Posted by Lazorbeam View Post
How embargoing, thanks for correcting me!
I see what you did there

Cool bio: http://www.teamliquid.net/forum/view...opic_id=217735
Edited by BigFan - 4/29/11 at 3:06pm
    
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post #12814 of 25319
I donno why but I feel so bad every time I don't macro properly XD
Hate not having enough vespane/too much minerals or vice-versa
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post #12815 of 25319
Quote:
Originally Posted by Phaedrus2129 View Post
Thanks, I'm actually a Z player that likes Mutas, so I just wanted to know what I should expect vs. a Terran that knows his stuff. Missile turrets naturally are a pain, but not too big of one once I get >8 mutas. Marines aren't a problem, because I can usually withdraw and harass and whittle them down without too many casualties. I haven't had much trouble with Thors, usually my harass does too much damage to their economy for them to be able to afford more than a few before I have a whole pack of mutas.

It sounds like if micromanaged properly, and withdrawn when things get dicey, the only hard counter Terran has against mass mutas is either an early rush or Battlecruisers.
Yes I get to help phaedrus for once instead of the other way around!

Well, naturally the reason you go mutas against T is to pick off sieged tanks, however if there are no marines (for some reason), and not enough thors, a large amount of upgraded mutas can chew threw them.

BUT!

Even a small group of marines, with stim can do serious damage to your muta ball. You have to see it in terms of cost-efficiency. Killing 3 marines vs losing 3 mutas, even 2 mutas= not worth it at all.

P.S. Cougar CMX 700 got here today.. looks pretty. Great looking PSU, seems solid enough as well. Not bad for $74cad
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post #12816 of 25319
SC2 is a good game so far, but why is it so popular? seeing as how its only CnC+different universe basically
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post #12817 of 25319
Quote:
Originally Posted by Mit Namso View Post
SC2 is a good game so far, but why is it so popular? seeing as how its only CnC+different universe basically
Not quite. Old CnC was great, but it's a competitive element of sc that made it so popular. The game is easy to play, but impossible to master. There are all the small details that can give you an edge in competitive play.
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post #12818 of 25319
Hey guys, I'm starting to get back to SC2, and I'm just as horrible as I was, so I was hoping you guys could check out the replay of the match I made just a few minutes ago, and see what I can improve. Here it is.

Thanks in advance.
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post #12819 of 25319
Quote:
Originally Posted by Phaedrus2129 View Post
Quick question, what's a good Terran counter to mass mutas, assuming Z knows the magic box so Thors don't work?
Marines and a thor or two will counter any muta play what so ever. Even though mutas can magic box thors, thors act as a tank soaking the damage from the mutas while your marines deal the dps to the mutas. 1 thor and and a handful of marines will stop any in base muta play coupled with turrets.
Edited by Mwarren - 4/29/11 at 6:35pm
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post #12820 of 25319
Quote:
Originally Posted by Phaedrus2129 View Post
Thanks, I'm actually a Z player that likes Mutas, so I just wanted to know what I should expect vs. a Terran that knows his stuff. Missile turrets naturally are a pain, but not too big of one once I get >8 mutas. Marines aren't a problem, because I can usually withdraw and harass and whittle them down without too many casualties. I haven't had much trouble with Thors, usually my harass does too much damage to their economy for them to be able to afford more than a few before I have a whole pack of mutas.

It sounds like if micromanaged properly, and withdrawn when things get dicey, the only hard counter Terran has against mass mutas is either an early rush or Battlecruisers.
Repair is the terran hard counter to muta harass. I've played terrans who are lightning fast to react to any muta threat with SCV's and muta harass is not even close to being cost-effective against those guys. They have no trouble protecting mineral lines or anything else once they get a few thors out. Most Terrans who complain about muta harass are just not taking full advantage of what repair can do. They need to get better minimap awareness and faster reaction times with their SCV's. And they need a few vikings. One of my pet peeves about terran players is that they whine like little girls whenever they're forced to spend gas on something other than their favorite units. Vikings are nobody's favorite unit, but they are helpful sometimes.
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