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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1289

post #12881 of 25319
Quote:
Originally Posted by thealex132 View Post
wall off as terran or do some micro, repair SCV's while pushing out marines.
as Z use your queen/zerglings while microing drones
as P chrono out the zealot while microing probes

micro is my fav part of sc2



Vikings can hold off that early muta harras if youre doing a 1/1/1 (destiny cloud fist) build or going for 2 ports.
Still remember how pwnsauce the original Valkaries were with their splash XD
I'm talking about being hit before you even put a pylon down, like in 10-20 seconds (when you're still making your first couple workers)


They'll rush their 10 workers to one persons base and take them out and then come to your base and take it out before you can wall.
post #12882 of 25319
If someone worker rushes you should have more workers, aka you should be able to hold it off if you just make sure all your workers are hitting.
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post #12883 of 25319
and repairing if you're terran
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post #12884 of 25319
this is 2v2, both of them hit once, and before you can do anything the ally is dead (if you aren't the one being rushed)

And they come in a ball and you pull off the line, so they seem to get better surrounds.

I play alot of 2v2 since i'm still learning
post #12885 of 25319
Quote:
Originally Posted by CravinR1 View Post
this is 2v2, both of them hit once, and before you can do anything the ally is dead (if you aren't the one being rushed)

And they come in a ball and you pull off the line, so they seem to get better surrounds.

I play alot of 2v2 since i'm still learning


Lol but yeah 2v2 require fast communication and 24/7 mini-map watch. You just get used to seeing enemy colors on the minimap after awhile out of the corner of your eye. it should draw your attention rapidly. But you should be able to hold it off with your ally's help
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post #12886 of 25319
Quote:
Originally Posted by CravinR1 View Post
this is 2v2, both of them hit once, and before you can do anything the ally is dead (if you aren't the one being rushed)

And they come in a ball and you pull off the line, so they seem to get better surrounds.

I play alot of 2v2 since i'm still learning
Your ally should buy you enough time to get some units out and/or wall off. He may be going to die, but at least he can do it as slowly as possible, running their probes around, trying to mine, but not engaging.

There's no way your opponents can worker-rush your ally, kill all his probes and get to your base before you have any structures up. They have no income, so you have the advantage as long as one of you is mining. It's actually not possible to lose to a worker rush as long as you know what to do.
Edited by poroboszcz - 5/1/11 at 5:34am
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post #12887 of 25319
Quote:
Originally Posted by CravinR1 View Post
this is 2v2, both of them hit once, and before you can do anything the ally is dead (if you aren't the one being rushed)

And they come in a ball and you pull off the line, so they seem to get better surrounds.

I play alot of 2v2 since i'm still learning
The guy being attacked first should give all his money to you (once he can) and just keep his workers alive while harassing their workers without losing any units. Eventually they'll have to attack the nexus/hatchery/CC while he gets free kills. Once they finish destroying his base, you should have more than enough to stop them.

Heck, just make more workers and 0 units and you'll still beat them.
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post #12888 of 25319
Quote:
Originally Posted by Sainesk View Post
how do I deal with tanks as Z? Big really owned me yesterday with them...
Well, you clobbered me on Plateau, thought I'll return the favour

Quote:
Originally Posted by Sainesk View Post
Big was being a sneaky ninja

forgot about the back route on XC I think it was...
I used the map to my advantage What doom wrote is pretty much the best method to go up against the tank composition. I'm sure we'll get more practice in and you'll eventually have no problem dealing with this composition

Quote:
Originally Posted by thealex132 View Post
I find it weird that a lot of the pro's lower their graphics A LOT when they play, just for better FPS?
Quote:
Originally Posted by DoomDash View Post
It just looks simple and clean, gives them the feeling / look of BW.
True, one thing that I find annoying though is doing wrapins looks just awful, but, some aspects of the game are much nicer because they aren't as shiny. Given, I wasn't able to keep it at that setting
    
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post #12889 of 25319
Quote:
Originally Posted by Sainesk View Post
how do I deal with tanks as Z? Big really owned me yesterday with them...
You should see terran coming a mile away, since you should have creep atleast out to the middle of the map. If you are not being rushed, drop a creep tumor instead of inject once your first queen pops put, and keep spreading. The second terran hits the creep go for it.

Early game roach/speedlings will be enough, later on you'll want Speedling/Blings/mutas or a tonne of roaches on different hotkeys. Speedlings around back at the tanks, blings and mutas/roaches hitting the M/M. Have overseers outside of their base to contaminate the factories and then counter.

If they are already sieged, make a few nydus and plant them in their base. If they head back, kill him from behind, if he ignores them take out his base. Just keep planting them until you get a reaction. If he only has a few units behind he can't kill them faster enough.

As for infestors being too powerful.. They are really only an option against passive opponents since you need a tonne of gas just to get them out. Most people get the increase in energy first then make them, so they are not making units that use gas for a few minutes.

You're almost as vulnerable waiting on infestors as you are expanding. I only use them when I know I have a tonne of time. If a zerg uses them on me I usually have double the roach count and more upgrades, so they end up being useless.

One more thing. In bigger battles later on in the game, you can bring a bunch of speed upgraded overlords and set them on top of your/their army. Makes it alot harder to micro away from banelings/infestors and you have to look at the HUD to see what's going on with your unit count. If they a-move they will be hitting overlords.
Edited by Horsemama1956 - 5/1/11 at 10:24am
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post #12890 of 25319
Anybody got tips for a Z stuck in high gold? I've got pretty solid micro and macro, which is all I've focused on up to this point really.
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