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post #13291 of 25319
Quote:
Originally Posted by yellowtoblerone View Post
Esp when snipe can be used on BLs with great effect.

Since I'm Canada,

GO HUK!
It takes quite a lot of energy to kill a BL. I've been trying to work them in but its hard cause they are so mineral heavy and I never have any money.
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post #13292 of 25319
Obviously im not playing at masters level (currently going up and down between plat and gold) but as far as I can tell from my own use and from watching GSL infesters can be hard to deal with but as terran should be spreading bio anyway to avoid the banes I dont see them as Op they are also extremely expensive, certainly starting to see allot more ghosts in tvz recently though speed nerf on infesters may make dodging emp fun : / could also be good becuase they will hang back naturally rather than keeping on running off and dieing

Snipe on BL takes allot of energy yes but its pretty cost effective to take down such an expensive (both in money but also imo more significantly time) zerg unit.

I'd be interested to hear what your struggling against in zvt as right now its by far my weakest match-up. Such strong early aggression forces me to build too much army and then i loose the long term economy race, but cutting army means i just die early. currently experimenting with spanishiwa style which seems to work pretty well but It feels kind of fragile when a mass marine ball comes and you have no gas and thus no banes need to play with that a bit more though see where it takes me.
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post #13293 of 25319
Quote:
Originally Posted by DoomDash View Post
New map for GSL team league.. looks good!


Wow! this map is huge and water looks nice too! kinda WC'ish.
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post #13294 of 25319
Quote:
Originally Posted by CravinR1 View Post
I need to learn what units counter others. Thats my biggest weakness.


I don't even know if immortals can attack air units? I don't think they can
Nope, immortals can't attack air. Best units against them are the ones that do damage less than 10, so, that their specific ability isn't activated(reducing damage to max 10). Counters are very important in this game because certain units can really tear others a new one, like immortals against roaches or marauders

Quote:
Originally Posted by Sainesk View Post
one problem, how do I get my scvs off their sunbeds and tell them working on a tan might not be the best defense against alien invasion? (also lol at blizzard taking down the day9 app to "review their video policy for apps", theyre starting to shoot themselves in the foot lately imo...)
lol, tell them that if they do work on a tan, they'll die
    
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post #13295 of 25319
Quote:
Originally Posted by Dr216 View Post
Obviously im not playing at masters level (currently going up and down between plat and gold) but as far as I can tell from my own use and from watching GSL infesters can be hard to deal with but as terran should be spreading bio anyway to avoid the banes I dont see them as Op they are also extremely expensive, certainly starting to see allot more ghosts in tvz recently though speed nerf on infesters may make dodging emp fun : / could also be good becuase they will hang back naturally rather than keeping on running off and dieing

Snipe on BL takes allot of energy yes but its pretty cost effective to take down such an expensive (both in money but also imo more significantly time) zerg unit.

I'd be interested to hear what your struggling against in zvt as right now its by far my weakest match-up. Such strong early aggression forces me to build too much army and then i loose the long term economy race, but cutting army means i just die early. currently experimenting with spanishiwa style which seems to work pretty well but It feels kind of fragile when a mass marine ball comes and you have no gas and thus no banes need to play with that a bit more though see where it takes me.

I've been getting ghosts. FG is just stupid good, it makes no sense. I don't think it's a problem by itself, I think its more of a problem in good company. You don't need a lot of infestors to brutalize the Terran army. I still think Muta openings are far more of a pain in the ass though. A good Zerg player just picks me apart.

But honestly I struggle vs almost all Zerg builds. Zerg just has so many good options and Terran has to play flawless to beat them, or at least close. Almost all Terrans I know agree TvZ is by far the hardest match up.

Then you put Zerg on a big map and its just such a pain. I believe from the bottom of my heart its unbalanced, at least at my level. Pro level Terran seems awesome ( because they play them flawless ).

LZgamer even said he thinks Zerg late game vs Terran is ridiculously broken due to tier 3 + investors. He said that when we trained the other day.
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post #13296 of 25319
Played doom on that new map. Really really fun map. No xel naga tower means, you need to be much more wary of putting units in position for scouting. Didn't realize till way later that I can spread creep on water!
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post #13297 of 25319
I do think that you need to keep zerg on the back foot, if you haven't seriously hurt them by the time they get to hive and have mass expanded etc then your going to be in serious trouble, but i would say zerg pay for that by having to either sacrifice econ or map control in the early/early mid game.

my experience is as terran if i keep up heavy pressure in the early game zerg mostly end up over commuting on units and then a strong tank timing push rolls him over. If i ever try and sit back a little and tech then he just creams me

(i play random btw so im kind of nooby at all of them )
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post #13298 of 25319
@DoomDash

The problem with TvZ is that it's sort of a tenuous balance. There's a lot of all-ins and timing pushes you can do that can completely roflstomp the zerg if they don't see it coming, but if you play a standard game you're kind of selling yourself short.

Holy **** mass Muta is annoying. Seriously. I think I'll start going 12 rax 1 fact or something
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post #13299 of 25319
Quote:
Originally Posted by Twistacles View Post

Holy **** mass Muta is annoying. Seriously. I think I'll start going 12 rax 1 fact or something
You should play jediwin TvZ. He loves his muta's.. and its really annoying. I got the plus armor and + range for my turrets last time.
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post #13300 of 25319
Quote:
Originally Posted by DoomDash View Post
You should play jediwin TvZ. He loves his muta's.. and its really annoying. I got the plus armor and + range for my turrets last time.
have you tried reactor hellion into cloaked banshee and then go for a 2 base siege tank timing attack?

or you should check out halby's uber ups tvz build, can you split?

or just do the tlo build.
Hehe xD
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Hehe xD
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