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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1333

post #13321 of 25319
Anyone have epic SC2 4v4 replays they can send to me? I'm trying to test SC2 on my dm1z, but I haven't been able to play any 4v4 games where there are epic battles with a large number of units. It's always either my team is getting rolled, or my team is doing the rolling . Thanks!
 
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post #13322 of 25319
Quote:
Originally Posted by DoomDash View Post
I want a SSD too so bad.
Me too! Would be nice for Starcraft, at least to get the games to load quicker and run more reliably.
post #13323 of 25319
Quote:
Originally Posted by rhed5 View Post
Wondering if I should get an SSD; Can anyone who made the switch comment on performance changes?
for SC2 alone it's a waste in my opinion, especially since you have to wait for everyone else to load...
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post #13324 of 25319
SC2 takes about 5secs to load up to the login screen with my SSD. Not sure how much improvement I get from loading maps.
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post #13325 of 25319
Quote:
Originally Posted by Sainesk View Post
for SC2 alone it's a waste in my opinion, especially since you have to wait for everyone else to load...
True, but I've had times where my opponent either A) loads in the same amount of time or B) their loading finishes before mine Also I love to watch a lot of replays so I spend less time waiting in between each replay I review. Also who doesn't love loading the game instantly? I remember that crap took forever on my old laptop. I dreaded logging into SC2 before...
_____________
I don't know why Terran players are crying about TvP. I was watching Hashe's stream and he was winning games against Protoss players using mass marine pressure builds and winning a late game with your standard Marine/Marauder/Medivac/Viking build, but he was maintaining 2-3 ghosts the whole game and even got a successful nuke off. Lot of good EMPs were used when I watched.
_____________

Oh yeah and I love using mutas in ZvT. Nothing like massing up a group of mutas and frustrating the Terran into stimming all of his marines only to keep doing hit and run attacks on his main/natural until he pushes out in an "all-in" manner where he gets annihilated by my banelings waiting for him haha. Also in one game the guy built turrets, but it was too late I already had a **** ton of mutas to quickly take the turrets out. He would of needed Thors, but I'd just "magic box" over them and take them giant turds out too.
Edited by Silentness - 5/11/11 at 9:33pm
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post #13326 of 25319
Quote:
Originally Posted by Silentness View Post
I don't know why Terran players are crying about TvP. I was watching Hashe's stream and he was winning games against Protoss players using mass marine pressure builds and winning a late game with your standard Marine/Marauder/Medivac/Viking build, but he was maintaining 2-3 ghosts the whole game and even got a successful nuke off. Lot of good EMPs were used when I watched.
.
Of course its still very winnable, but it was fine before, maybe even slightly P favored late late game, I think we are just pointing out every change was completely not needed, and makes it even more P favored. Can we still win it? Of course. It's not that bad, but still it would be like Marauders getting a buff out of the blue. Not to mention I think the sentry build time makes up for the warp gate delay quite well, so the old TvP early game T advantage is slowly fading out. That was the only thing we had to keep things even all game.

Still, it just needs to be played to really tell, but what I'm trying to say don't be surprised if it is imbalanced.
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post #13327 of 25319
I've been working on the campaign achievs I missed, haven't played much with the latest update, are Thors close to useless again now in TvP in 1.3.3?
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post #13328 of 25319
Quote:
Originally Posted by Sainesk View Post
I've been working on the campaign achievs I missed, haven't played much with the latest update, are Thors close to useless again now in TvP in 1.3.3?
Quote:
Originally Posted by DoomDash View Post
Of course its still very winnable, but it was fine before, maybe even slightly P favored late late game, I think we are just pointing out every change was completely not needed, and makes it even more P favored. Can we still win it? Of course. It's not that bad, but still it would be like Marauders getting a buff out of the blue. Not to mention I think the sentry build time makes up for the warp gate delay quite well, so the old TvP early game T advantage is slowly fading out. That was the only thing we had to keep things even all game.

Still, it just needs to be played to really tell, but what I'm trying to say don't be surprised if it is imbalanced.
A little rant:

You know what I think the issue is? Wrapgates. With T/Z, you will need to wait for your units to be made, with WG you can instantly make more units, so, imagine when you and your T opponent have a big fight. You are both even and lose a lot of units and you retreat, wrap in some units which depend on # of WGs and resources, so, you can easily wrap in 20 units(late game where u have a lot of bases+WGs). Then you can attack your opponent again and take out some structures, prevent his units from grouping together by picking them off as they exit the rax, etc....
I've had games as T, where I'll take out my opponent's army but then he'll just wrap in more, attack my units before I can get some reinforcement then just plow through my base :/
Having said all that, I don't think WG is OP but considering the faster reinforcements, there is no benefit of going gateways over WG so the majority go for WGs. I was hoping this latest patch will give an advantage to anyone who goes gateways but unfortunately nothing beneficial(aside from sentry train time)


I still don't understand this whole commotion over the thor. The thor used to have energy before patch 1.1 like the corruptor. Why Blizzard would remove and then re-add the energy is beyond me, but, as mentioned, I think most P players would prefer to storm over feedback some thors. Yes, it might take out xxx hp from the thors, but, if u stormed you could've taken out xxx marines or done xxx damage which would be more beneficial when you engage the army. My thoughts on the subject
    
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post #13329 of 25319
Yes but one Templar can take up to 800 HP off 4 thors in one second if they have maxed energy. Obviously that situation will be uncommon, but that's still way too good for one templar IMO. It will come down to emping your own Thor's, but that's just such a silly thing required to do to make Thor's useful.

and yes warp gate was such a poorly designed mechanic, and it will be very very hard to really make this game truly balanced because of it.
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post #13330 of 25319
Quote:
Originally Posted by DoomDash View Post
Yes but one Templar can take up to 800 HP off 4 thors in one second if they have maxed energy. Obviously that situation will be uncommon, but that's still way too good for one templar IMO. It will come down to emping your own Thor's, but that's just such a silly thing required to do to make Thor's useful.

and yes warp gate was such a poorly designed mechanic, and it will be very very hard to really make this game truly balanced because of it.
While I agree with you, I think in the end, you'll have to get the emp off first or emp your own thors twice before engaging if you are worried about feedback.
As for WG, glad we agree on something For the record, I think its a cool mechanic and I don't have a crazy issue with it but balancing around that is gonna be hell. I think it would've been better had they increased zealot, stalker, sentry, ht and dt build time for WGs so that gateways provide an advantage that you can get units out faster than WG thus giving a defender's advantage
    
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