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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1362

post #13611 of 25319
macro'ing a key to do more than 1 action is against the TOS and could get you banned.
post #13612 of 25319
You and your "rules".
    
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post #13613 of 25319
Quote:
Originally Posted by yks View Post
macro'ing a key to do more than 1 action is against the TOS and could get you banned.
exactly how are they going to tell, the macro issues the exact same command as pressing 5 then s then d. The only way blizzard with ever ban people for using macro's is if they start watching you over your shoulder while you play.

Hell blizz aren't exactly having a huge success banning map hackers I think macros are the least of their worries.
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post #13614 of 25319
Quote:
Originally Posted by Sainesk View Post
is that the way you're supposed to do it, I figured send scvs first to not lose any mining time is more important...?
This is what I do. Double click a probe (or highlight) and send them to work. Then pick the nexus and press e (to produce a probe) then assign it to hotkey #5 and set my way point

.......... how can starting the probe be more important than getting the first ones to working
Edited by CravinR1 - 5/20/11 at 4:03am
post #13615 of 25319
I have a question.

I've been watching some pro games recently and quite a number of players control group their cc or nexus to 0, 9, 8, etc. My question is why such high numbers? tapping those buttons takes your hand very far away from all your hotkeys unless they're using a really different setup to me (I use all defaults).
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post #13616 of 25319
http://www.overclock.net/video-games...l#post13572096 I posted this in the video game section, and as a fighting game competitive player I thought it was cool to see the fighitng game side of e-sports.

SCII is mentioned in this video.
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post #13617 of 25319
Quote:
Originally Posted by Eskanasi View Post
I have a question.

I've been watching some pro games recently and quite a number of players control group their cc or nexus to 0, 9, 8, etc. My question is why such high numbers? tapping those buttons takes your hand very far away from all your hotkeys unless they're using a really different setup to me (I use all defaults).
Probably BW veterans.

In BW, you can only have 1 building on a key, so 7-0 were normally Nexus' as P was Probe back then instead of E. "7p8p9p0p F2-macro 1,1" was how I used to bounce my fingers.

It's hard to change muscle memory especially at pro-level where they have more repetition.
post #13618 of 25319
Quote:
Originally Posted by Eskanasi View Post
I have a question.

I've been watching some pro games recently and quite a number of players control group their cc or nexus to 0, 9, 8, etc. My question is why such high numbers? tapping those buttons takes your hand very far away from all your hotkeys unless they're using a really different setup to me (I use all defaults).
they will have custom mapped the keybinds for sure, but also the higher level you play the more you will need way more control groups for units. you often used to see BW pro's swap to 2 hands on the keyboard at times.
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post #13619 of 25319
also you can click the icon for the control group and not press the button
post #13620 of 25319
Quote:
Originally Posted by CravinR1 View Post
.......... how can starting the probe be more important than getting the first ones to working
I forgot where I saw the math thread but starting the worker first gets you I think it was 10-25 extra minerals (pending on when you get gas) compared to sending the workers first.

If you send your workers first, yes, you have your INITIAL 5 mining faster - but your 6th (and ergo your 7th, 8th, 9th, etc all the way up to 16) is delayed. So that's 10 tiny-little-delays before you reach full saturation (since the 6th to 16th probe is slightly slower)

Versus someone creating a worker first and then sending the initial 5 to work. That is only 1 tiny delay (the initial 5) while the 6th to 16th is seamless and on time.

So it's 10 tiny-delays (13/16 if you get gas) vs 1 tiny delay before full saturation.

Being delayed once is better than 10 to 16 times.

But then again it's only 10-25 minerals.
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