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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1365

post #13641 of 25319
Quote:
Originally Posted by BigFan View Post
nah, you don't need crazy APM in SCII like BW.
NASL on atm if anyone is interested, NaDa's playing TvsT!
To this 40-50apm silver leaguer , the 100+ that most pros have and the 60-70 master leaguers have is leet ;-D
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post #13642 of 25319
I'm bored and want to make some sc2 models, however i'm not very skilled at wood/metal work, any recommendations?

ideas so far: minecraft, play doh, lego, etc. lol.

actually I can do balloon animals... hrrrrm how to do a balloon marine...
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post #13643 of 25319
Quote:
Originally Posted by Sainesk View Post
I'm bored and want to make some sc2 models, however i'm not very skilled at wood/metal work, any recommendations?

ideas so far: minecraft, play doh, lego, etc. lol.

actually I can do balloon animals... hrrrrm how to do a balloon marine...
Get onto SCII, I await your arrival to continue our cheese fest from 2 nights back

Quote:
Originally Posted by BountyHead View Post
To this 40-50apm silver leaguer , the 100+ that most pros have and the 60-70 master leaguers have is leet ;-D
Well, I usually average mid 70s with Z and mid 50s with T/P, possibly a bit more if the game is intense, so, meh
    
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post #13644 of 25319
Quote:
Originally Posted by BountyHead View Post
To this 40-50apm silver leaguer , the 100+ that most pros have and the 60-70 master leaguers have is leet ;-D
You'd be surprised how much APM you can have when your trying. When I'm in a tournament I can easily do 150+ for the entire game.

During ladder I probably average ~80-100.
post #13645 of 25319
Quote:
Originally Posted by cory1234 View Post
You'd be surprised how much APM you can have when your trying. When I'm in a tournament I can easily do 150+ for the entire game.

During ladder I probably average ~80-100.
Yes, but, the question is, how much of that is useful? As in, are you just moving an OL to a specific location and click like 7 times like I've seen the pros do or do you click once and move on to something else?
    
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post #13646 of 25319
Quote:
Originally Posted by BigFan View Post
Yes, but, the question is, how much of that is useful? As in, are you just moving an OL to a specific location and click like 7 times like I've seen the pros do or do you click once and move on to something else?
Both. I used to hate on the "fake" apm, but it really actually helps you mid-late game. Spamming at the start for me helps me loosen up, and be faster throughout the rest of the game.
post #13647 of 25319
Quote:
Originally Posted by cory1234 View Post
Both. I used to hate on the "fake" apm, but it really actually helps you mid-late game. Spamming at the start for me helps me loosen up, and be faster throughout the rest of the game.
true

Interesting read: http://www.teamliquid.net/forum/view...opic_id=224960
    
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post #13648 of 25319
Quote:
Originally Posted by BigFan View Post
wow that is still a problem?

holy damn.
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post #13649 of 25319
I've done some calculations and here are the math; It is what a single harvester gets per patch per minute.

Q: Why Is This Important?

A: It's not, not really. However if you want to gain a small advantage in a game, it can tell you certain things. Things like:

Which patches should I double saturate before other patches?
Which drones should I pull off to make buildings affecting harvesting the least?
Which patches should I be MULE-ing for the most minerals?
Am I that anal? [And if you're paying attention to the above during games, yes, yes you (I) are (am)].








- Backwater/thyphon/scrap aren't listed as I don't play those maps
- Most maps are symmetrical, however Shattered Temple isn't symetrical (thus different min/min/patch)
- There may be difference min/min/harvester/patch with zerg dependent on base tech (hatch/lair/hive), however do not have enough data to determine statistical significance
- The uncertainty of each result is +/- 0.25. The uncertainty of this uncertainty result is +/-0.50 (not true).

Quote:
Originally Posted by BigFan View Post

This may be the reason why I saw so much inconsisitency while testing Zerg! I spent such a long time on different maps, diff locations trying to figure it out.
    
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post #13650 of 25319
that explains why i can never seem to kill the damn probe or scv early scout
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