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post #13841 of 25315
Quote:
Originally Posted by Silentness View Post
I'm agreeing with everyone else. Even Rank 100 bronze players realize Colossi isn't a hard unit to micro.

I can literally get up from my chair go make a sandwich and come back to see groups of zerglings/marines roasted from the colossi's auto attack.

My mouse stopped working and I watched as my colossi just destroyed everything without any micro.



Also I agree random is pretty annoying. PvP and ZvZ makes me want to punt a baby across a room. TvT I enjoy though
Yes, microing a colossi is pretty easy since u don't need to micro As for mirror matchups, i think it's their randomness that can be annoying. A single mistake in any can be deadly, much more so than non-mirror matchups

Quote:
Originally Posted by Sainesk View Post
I struck gold...



I did it for you big, now go get into platinum to motivate me to get higher

also, my protoss is really holding me back I reckon...
hehe, congrats on the promotion. As for plat, I kinda hit the ceiling atm because I haven't felt laddering as much recently and went on a tilt but I'll get there in the near future As for P, if you want, we can practice that the next time we play a game
    
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post #13842 of 25315
Quote:
Originally Posted by yellowtoblerone View Post
LOL I played you too, why you no tell me that when we played?

This is the last and only TvP I played today.


It would be better if you posted a replay of you losing or at least a game where terran does in fact gets faster expo and/or upgrades.

My question though is why you 3 gate expo? I think there may be some problem with how you execute your opening. If I'm denied early scouting and/or don't feel safe I usually 3 gate robo and I still get my expo faster than you do, and I have an observer in their base at 6:30 to react to whatever the terran is doing. Even if you 1 gate expo you still get an observer much faster than with this build.

Other thing I noted is your army positioning. It doesn't take much APM to have your whole army facing the choke with zealots in front and sentries/stalkers behind and it can really help during small early game engagements. Also you seem to overestimate terran's army strength. You had way stronger army than him during the first battle yet you overreacted with forcefields and pulling probes. I think if you had your army positioned correctly a guardian shield and 1-2 proper forcefields would make a short work of his units. I actually believe his push was a mistake and he probably should have waited for first 2 medivacs.
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post #13843 of 25315
All of the Colossus talk is getting pretty annoying. Truth is, every race is close to balanced right now.

The problem is that the unit is a damn crutch. Could you imagine protoss without Colossus? The only way a protoss army can stand up to zerg/terran is by hiding behind giant walls of FF and picking off packs of units.

I've said it once and I'll say it before. There's a fundamental problem with Colossus/Forcefield synergy. This synergy is what makes protoss competitive. Protoss likes to turtle to mid-late game because winning early is very difficult when your army is outclassed food for food with no colossus/sentry present.

Quote:
Originally Posted by xArchAngelZerox View Post
I'm not saying the terran aren't hard to deal with, I'm saying it's not impossible, and it's not ridiculously imbalanced. If you hate dealing with terran late game, then just win with a 4 gate. lol
Newsflash: 4-gate is an absolutely terrible strategy vs terran AND zerg. It was bad pre-patch and is bad now. It works in bronze -> platinum because the build is relatively simple and allows for a large number of units early on.

You rarely see it in high level play because toss players would rather stick to effective strategies.

Quote:
Originally Posted by Mwarren View Post
That I can agree with, BUT the terran has the burden of emping the templars or the toss army in general before the HT's can storm.
Sorry but this is bias. When it comes down to a face-off between ghosts and HTs...

- Ghosts move faster, as such can easily position themselves to EMP or snipe.
- Ghosts can cloak, and thus are harder to feedback.
- A single EMP will invalidate multiple HTs (generally they are not max energy) and has larger radius than storm.
- A single storm will not invalidate multiple ghosts.
- Snipe has a longer range than feedback/storm.
- EMP has a longer range than feedback/storm.
- Protoss has the burden of storming before getting EMP'ed, with slower, shorter range, lower HP, non-cloaked high templars.

See how it goes both ways?

Quote:
Originally Posted by Mwarren View Post
[...]
Right now I think that ghosts need a spell thats useful tvz besides snipe. Emp should drain some of the zergs hp just like how it gets rid of toss's shields. It's kind of silly that ghosts are only capable of doing splash damage in tvp and not tvz while infestors have fungal which is their splash damage spell.
I understand that most races have splash damage, but that's not a reason to give terran a splash spell too (vs zerg). Every race has its advantages/disadvantages.

Quote:
Originally Posted by yks View Post
So that's 30 vs 16 for full saturation based on AI. You see a reaver drop in BW you can only select a max of 12 units to move out the way then reboxing and PRAYING you dont reselect the previously selected workers because of AI.

In SC2 if you see a reaver drop, you can select your entire mineral line and move out the way because the AI moves WAY more efficiently.

So a BW reaver wouldn't work in SC2 simply cause the AI is so good.
In a sense this might make reaver drops absolutely devastating in sc2. In sc1, moving workers out would be done in packs. By moving all units at once, you might end up packing them tightly when turning a corner and losing 30+ at once.

Quote:
Originally Posted by Silentness View Post
I'm agreeing with everyone else. Even Rank 100 bronze players realize Colossi isn't a hard unit to micro.

I can literally get up from my chair go make a sandwich and come back to see groups of zerglings/marines roasted from the colossi's auto attack.

My mouse stopped working and I watched as my colossi just destroyed everything without any micro.
Colossi aren't hard to micro, but stalkers are. You have to be very quick to snipe down vikings/corruptors if your colossi are to stand a chance.

And a retard sending 1 million zerglings into a pack of colossi hardly proves anything.

Quote:
Originally Posted by BigFan View Post
Yes, microing a colossi is pretty easy since u don't need to micro As for mirror matchups, i think it's their randomness that can be annoying. A single mistake in any can be deadly, much more so than non-mirror matchups
Colossi do need to be microed. Watch xiaot's latest game on gosugamers and you'll see how much he studdersteps back his colossi throughout the entire game (he would have lost otherwise).
Edited by Lazorbeam - 5/26/11 at 8:21am
    
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post #13844 of 25315
They need to be microed sometimes, but its still easy. Just want a smarter unit back like the Reaver, which has the potential to do the same if not more damage as the Colossus, but is much more dependent on micro or an APM sink. I'm sure you can agree a unit like this is really missing from the Protoss arsenal. They even mention it on State of the Game. This just ends up going back to the problem... the Colossus was a poorly designed unit. Whether or not you think Protoss has no chance with out it, it's still a poorly designed unit. I think the Reaver would fill the roll if they made it right.
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post #13845 of 25315
Should just switch back to BW if you feel that strongly bout it.
    
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post #13846 of 25315
Quote:
Originally Posted by yellowtoblerone View Post
Should just switch back to BW if you feel that strongly bout it.
Why? I play Terran, and I respect everything about Terran. I'm just expressing my opinion on why I don't play random in SCII like I did in BW.

I'll let these videos speak for themselves:




Reaver replacing Colossus would be a buff in the hands of the skilled, and a nerf in the hands of a newb. The high risk high reward APM sink unit Protoss just doesn't have in SCII.
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post #13847 of 25315
so I was looking around teamliquid for ways to get better and I came across this 1000 tips thread... (http://www.teamliquid.net/forum/view...opic_id=214757)

does this actually work and has anyone tried using it:

Quote:
17. Earlygame, you can permanently block an enemy's mineral patch with your scout by mining the mineral and clicking "stop" just before finishing - repeatedly.
lols another thing i didn't know but found funny:

Quote:
185. (T) Landed Vikings can load into a Medivac.
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post #13848 of 25315
Quote:
Originally Posted by Sainesk View Post
so I was looking around teamliquid for ways to get better and I came across this 1000 tips thread... (http://www.teamliquid.net/forum/view...opic_id=214757)

does this actually work and has anyone tried using it:



lols another thing i didn't know but found funny:
Yeah it's true I see Huk doing it a lot. Its fun to do, I do it whenever i have apm to spare during the initial scout. You want to start mining right before the enemy's worker arrives which makes it move to a different patch. As long as you never finish mining you can keep doing it
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post #13849 of 25315


Nexus first me will ya?!??!

Reapers are SO cool, I just wish they didn't take forever .
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post #13850 of 25315
Quote:
Originally Posted by Lazorbeam View Post
Colossi do need to be microed. Watch xiaot's latest game on gosugamers and you'll see how much he studdersteps back his colossi throughout the entire game (he would have lost otherwise).
Well, I'm not saying that you don't need to micro them, rather they are too easy to micro which makes winning using colossi less impressive IMO.

Quote:
Originally Posted by DoomDash View Post


Nexus first me will ya?!??!

Reapers are SO cool, I just wish they didn't take forever .
Yes, they take a while to build, would be nice to see a reaper buff(build faster by 5 sec or so). Given, they might be harder to deal with then.

Quote:
Originally Posted by DoomDash View Post
Why? I play Terran, and I respect everything about Terran. I'm just expressing my opinion on why I don't play random in SCII like I did in BW.

I'll let these videos speak for themselves:


http://www.youtube.com/watch?v=blMeBywzb50
http://www.youtube.com/watch?v=ZMRlFuNHraM


Reaver replacing Colossus would be a buff in the hands of the skilled, and a nerf in the hands of a newb. The high risk high reward APM sink unit Protoss just doesn't have in SCII.
Awesome videos, loved the 2nd one the most. Drop dragoon, cause tanks+vultures to auto-target then drop reaver, target tanks, retreat x 4 or so. Awesome micro indeed, would be nice to see that in SCII
    
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