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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1389

post #13881 of 25319
Quote:
Originally Posted by Wishmaker View Post
Holly Molly? Did you mean Holey Moley
post #13882 of 25319
Quote:
Originally Posted by DoomDash View Post
nice, as I thought, TvsZ is volatile but pretty balanced match up. Some marine harass if they exp before pool followed by a strong MT push can be really devastating if the Z doesn't scout it or skimps on defense. At the same time, there is a worry of a bane bust or infestors if going heavy bio so worries on both ends XD
    
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post #13883 of 25319
I was having such huge problems beating terran when they turtle up, but i pretty much got it on lock with my 2 colossi range timing. I seem to beat terran just about every time unless they go cloaked banshees, but even then its still something i can recover from.

My biggest problem is knowing what is coming when i scout, for example, i scouting this zergs base, by the time i got there the pool was done, so i figured he 6 pooled ( this was on scrap station ) So i threw down a forge and a cannon and held off the first ling push, then i pushed out right after charge finished, and he just completely rolled my army with TONS of roaches. So i went back to my base, warped in DTs and zealots, and he came back and destroyed a decent amount of my base, and my DTs cleaned up all the roaches. But then 10 seconds later there was another army almost as big as the first one at my door again and i lost.

What can i do to stop this 1 base roach all inning? I lose to it all the time. Get more stalkers? Get immortals?

Also, is there any videos or website, or articles or posts anywhere that will help me with scouting. I scout, i always send a second probe, but i have a hard time actually making out whats coming based on what i see sometimes. Im not that bad of a player, but im just trying to refine these flaws i have with my gameplay.

EDIT: i just played 2 games and got ROLLED by 3 base roach hydra, im getting so frustrated, i have no idea how to beat it.
Edited by l337sft - 5/28/11 at 12:28pm
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post #13884 of 25319
Quote:
Originally Posted by l337sft View Post

My biggest problem is knowing what is coming when i scout, for example, i scouting this zergs base, by the time i got there the pool was done, so i figured he 6 pooled ( this was on scrap station ) So i threw down a forge and a cannon and held off the first ling push, then i pushed out right after charge finished, and he just completely rolled my army with TONS of roaches. So i went back to my base, warped in DTs and zealots, and he came back and destroyed a decent amount of my base, and my DTs cleaned up all the roaches. But then 10 seconds later there was another army almost as big as the first one at my door again and i lost.

EDIT: i just played 2 games and got ROLLED by 3 base roach hydra, im getting so frustrated, i have no idea how to beat it.
Were you rushing DTs? If not, why the Dark Shrine so early? Sounds like an extraneous building that costs a lot of gas and time. Get immortals and stalkers instead, they deal with early roaches much more effectively, and then can transition to colossi, which deal with hydras effectively which is what the zerg's next step is usually after roaches. If you like the deathball army, don't get extra buildings like the Dark Shrine or Templar Archives until you have the resources to swing it (usually on 3 base).

Just work on your macro. Find a build that you like, doesn't matter what it is, and stick with it and don't get extra stuff and make sure your money is low. If you get thrown off by early attacks or weird builds from your opponent, deal with it within the constraints of your plan (like 3 gate robo seeing a lot of mutas, build a greater amount of stalkers than you might usually) and come back to your plan. If you see an early pool and no expo, it's probably not a good idea to go crazy with tech (like charge), you should get some units instead, and once you deal with the initial pressure come back to your build.

An OK plan is one where you say "I will push when I have X" where X can be any units in any amount, like pushing on 2 colossi with range. A better plan is one that accounts for what your opponent is NOT doing and keeping the possibilities of what he is doing in mind, while building your units.

Before you have an observer it is definitely hard to ascertain what a zerg might be doing prior to him showing up on your doorstep because of lings and queens denying scouting. But just think what he can't do if you don't see an expo, and prepare for everything else. He can't go mutas, not enough money to get enough to be effective. He can't go infestors, too long to get to on one-base and still be effective, too much gas. He can't go hydra/roach, not enough money. You can pretty much say he probably won't be going to a lair, and if he does, you'll be so far ahead it won't matter. He can go baneling/ling, roach/ling or fast roach/ling all in on one base. Same goes if you see an expo. He can't do the super early pressure builds because he spent 300 minerals and the time required in order to build an expo, and needed to make sure it was defended during that time.
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post #13885 of 25319



(I'm cirE btw)
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post #13886 of 25319
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Originally Posted by Redmist View Post



(I'm cirE btw)
Ive noticed this becoming more popular ZvZ its dumb, nothing a decent scout cant help fend off, gotta love how they just leave because they know they have no chance should have brought his drones made a spine in your base lol defended it with the lings and banes
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post #13887 of 25319
ATM PvP is all cheese too.
    
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post #13888 of 25319
Makes me almost miss the days of i can get roaches and upgrades faster than you.
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post #13889 of 25319

    
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post #13890 of 25319
What exactly is cheese? I always assumed that, for a player to "cheese", they would do "cheap" attack combos that were pretty much invincible (or are close to being so).
 
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