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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1399

post #13981 of 25319
Quote:
Originally Posted by CravinR1 View Post
How do you show the health/energy bars during play? I know how to do it during a replay
You can have it on "Always on" in the menu's, or just hold alt.
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post #13982 of 25319
Quote:
Originally Posted by CravinR1 View Post
How do you show the health/energy bars during play? I know how to do it during a replay
options, gameplay, under show unit status bar I believe...
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post #13983 of 25319
I just think the game shouldn't be balanced for one race in the beginning and balanced for another in the end. But then that's were the timing attacks come from.
    
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post #13984 of 25319
Quote:
Originally Posted by yellowtoblerone View Post
I just think the game shouldn't be balanced for one race in the beginning and balanced for another in the end. But then that's were the timing attacks come from.
Well I agree. I had been asking for a Marauder nerf months ago ( 15 damage to armored vs 10 ) before all these other Terran nerfs and Protoss buffs, in exchange for +3 damage per tank upgrade level ( vs armored )... something that only really affects late game Terran. Now I feel like that would be terrible though because of the recent stim delays, decreased sentry build time, slow bunkers, ect. Ship has probably sailed unless they adjust more.
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post #13985 of 25319
Quote:
Originally Posted by CravinR1 View Post
How do you show the health/energy bars during play? I know how to do it during a replay
Either turn it on under gameplay or press alt during the game.

Quote:
Originally Posted by DoomDash View Post
Well I agree. I had been asking for a Marauder nerf months ago ( 15 damage to armored vs 10 ) before all these other Terran nerfs and Protoss buffs, in exchange for +3 damage per tank upgrade level ( vs armored )... something that only really affects late game Terran. Now I feel like that would be terrible though because of the recent stim delays, decreased sentry build time, slow bunkers, ect. Ship has probably sailed unless they adjust more.
Blizz doesn't plan on changing the marauder at all. Personally, I would rather they did away with it and added another more interesting units with cs but that MO.
As to the MUs, it won't be the case that no one race has an advantage at a point in any game. If they buff gateway units to deal with MM and take out ff, then gateway+colossi would slaughter MMM much faster if u don't have enough vikings, but, if they don't, there is a heavy reliance on the sentry and ffs to survive the early game. Basically, any change for any race will affect more than just one period of time in a game. Having said that, I think the game is pretty balanced IMO
    
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post #13986 of 25319
This is going to be the longest 4hours til MLG
post #13987 of 25319
Calm before the storm?

Man I have such a tough time vs zerg on close positions when zerg goes roach infestor on two base then taking a third.
    
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post #13988 of 25319
Personally, I feel as though the only thing that needs a buff are siege tanks in TvP. They should either have an upgrade that makes them do +damage vs shields, or make it so that their +damage per upgrade scales higher. Right now tanks in TvP are useless. Out of all of the pro TvP's that I have seen where the terran went siege tanks, the terran only won because he outplayed his opponent. Meaning, he would of won even if he didn't make siege tanks.
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post #13989 of 25319
Quote:
Originally Posted by yks View Post
This is going to be the longest 4hours til MLG
MLG is today? Sweet, means that I can actually watch it XD What's the starting time, 5 EST?

Quote:
Originally Posted by yellowtoblerone View Post
Calm before the storm?

Man I have such a tough time vs zerg on close positions when zerg goes roach infestor on two base then taking a third.


Quote:
Originally Posted by Mwarren View Post
Personally, I feel as though the only thing that needs a buff are siege tanks in TvP. They should either have an upgrade that makes them do +damage vs shields, or make it so that their +damage per upgrade scales higher. Right now tanks in TvP are useless. Out of all of the pro TvP's that I have seen where the terran went siege tanks, the terran only won because he outplayed his opponent. Meaning, he would of won even if he didn't make siege tanks.
Would be nice if tanks were stronger but why not have them do more damage overall instead of specifically targetting shields? Given, it'll make MMT that much more devastating against Z in TvsZ
    
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post #13990 of 25319
Tanks are pretty bad vs Protoss in 90% of situations. I'd love to see that change. They have a small place for some timing attacks but that's about it.

I spent a week trying marine tank emp and it pretty much only works before a certain point, or close positions.
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