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[Official] Starcraft 2 Strategy & Discussion Thread - Page 147

post #1461 of 25319
So little Zerg players

That's okay I like that my opponents are less comfortable with my race.
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post #1462 of 25319
Quote:
Originally Posted by cory1234 View Post
A high level terran will easily dominate a similarly skilled protoss imo. The protoss needs to have insane micro to win, aka Tester.

Are you guys watching the Gomtv tourney?
You have to be kidding me. I have literally double my friends Protoss's APM and I barley managed to beat him yesterday. It's Terran who has to do the micro usually vs P.
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post #1463 of 25319
Quote:
Originally Posted by DoomDash View Post
You have to be kidding me. I have literally double my friends Protoss's APM and I barley managed to beat him yesterday. It's Terran who has to do the micro usually vs P.

Ok Protoss has to micro colossus, dodge emps, storms, blink, FF, GS.

What does terran have to do to win? Do a timing attack before it is possible to get storms effectively (2-3). Small ramp FF? No worries just drop your mobile army with medevacs in the back to snipe a nexus. The protoss "paper airplane" is a joke too.
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post #1464 of 25319
The paper airplane is good enough as is.

Terran has to know when to stim, kite, avoid storms, avoid being in lines vs Colossus ( yes I do do this ), avoid feed back / snipe first!, target heavies, target lights, ect ect. It's the same. How hard is it to FF, blink, or GS? EMP dodging can be tricky but so can dodging feedback. Feed back is even harder to escape because it has 100% accuracy and more range. Yes EMP is radius but I'm not saying one or the other is better, but I'm saying they are both difficult.
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post #1465 of 25319
Quote:
Originally Posted by DoomDash View Post
The paper airplane is good enough as is.

Terran has to know when to stim, kite, avoid storms, avoid being in lines vs Colossus ( yes I do do this ), avoid feed back / snipe first!, target heavies, target lights, ect ect. It's the same. How hard is it to FF, blink, or GS? EMP dodging can be tricky but so can dodging feedback. Feed back is even harder to escape because it has 100% accuracy and more range. Yes EMP is radius but I'm not saying one or the other is better, but I'm saying they are both difficult.
Regardless of this, early to mid-game, terran has HUGE advantages over Protoss, as they can do NO micro and still win. If protoss want to win, they have to micro like mad.

Late game, sure, Terran has tons of stuff to micro, but so does every single race.
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post #1466 of 25319
Quote:
Originally Posted by T1nk3rb311 View Post
Regardless of this, early to mid-game, terran has HUGE advantages over Protoss, as they can do NO micro and still win. If protoss want to win, they have to micro like mad.

Late game, sure, Terran has tons of stuff to micro, but so does every single race.
I'm telling you from the bottom of my heart this is not true. It entirely depends on what the Protoss is doing, but a no microed properly built 4 gate will not have a problem vs a 1A no micro Terran. I've played 200 games in Diamond almost, and my Protoss friend with 40 APM has no problem holding off a skilled Terran players MM push before ghosts.
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post #1467 of 25319
How do you dodge EMPs? I've just watched quite big replay pack of NEXGenius and his 300 apm doesn't seem to be high enough to achieve it so I just wonder.

Quote:
Originally Posted by DoomDash View Post
I'm telling you from the bottom of my heart this is not true. It entirely depends on what the Protoss is doing, but a no microed properly built 4 gate will not have a problem vs a 1A no micro Terran. I've played 200 games in Diamond almost, and my Protoss friend with 40 APM has no problem holding off a skilled Terran players MM push before ghosts.
Because 4gate is an all-in, if terran would 4 or 5 rax'd I'm not so sure about the outcome. I've seen like 30 apm terrans in diamond as well. They literally just sit in their base till about 60 food, then pretty much 1a, stim, gg. If protoss 1a's too it's an instant win for terran. MM ball doesn't require as much careful army positioning as protoss units, if any at all.
Edited by poroboszcz - 9/12/10 at 7:45pm
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post #1468 of 25319
Quote:
Originally Posted by DoomDash View Post
You have to be kidding me. I have literally double my friends Protoss's APM and I barley managed to beat him yesterday. It's Terran who has to do the micro usually vs P.
Like stim?

Marauders OWN protoss.. it doesnt require more micro than gateway units
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post #1469 of 25319
Quote:
Originally Posted by DoomDash View Post
I'm telling you from the bottom of my heart this is not true. It entirely depends on what the Protoss is doing, but a no microed properly built 4 gate will not have a problem vs a 1A no micro Terran. I've played 200 games in Diamond almost, and my Protoss friend with 40 APM has no problem holding off a skilled Terran players MM push before ghosts.
I'm sorry, but this is hogwash. Even if a protoss goes for a 3 gate robo and get a couple colossi up, all terran has to do is stim and take the colossi out, and then back to "a+click."

I've played terran and protoss. I'm not saying that Terran is overpowered, but they do have a tactical advantage ESPECIALLY early game, and in mid game over protoss. MMs is very hard to counter as protoss until colossi are up, but all Terran has to do is stim.

When toss can get a few high temps and colossi in the mix, then MMMs are doomed, as they can't dodge storms and colossi.

Yes, Terran needs mirco, and lots in late game, but not anymore than any other race, and early game Terran is easy to use, that's why it's a great "beginner" race. Easy to use, hard to master.
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post #1470 of 25319
Quote:
Originally Posted by DoomDash View Post
I'm telling you from the bottom of my heart this is not true. It entirely depends on what the Protoss is doing, but a no microed properly built 4 gate will not have a problem vs a 1A no micro Terran. I've played 200 games in Diamond almost, and my Protoss friend with 40 APM has no problem holding off a skilled Terran players MM push before ghosts.
Well MM is cheaper than gateway units and therefore you can build more of them. At the same time, marauders own the more expensive stalkers. So basically you should have more MM than his gateway units so i dont understand how a more expensive, weaker gateway build should not have problem vs MM.

Holding it off isnt impossible but you will have to use position, unit composition, forcefield/guardian shield to your advantage when facing the MM. Sounds like a lot of work against a Terran build which requires much less micro.
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