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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1483

post #14821 of 25319
Quote:
Originally Posted by DoomDash View Post
What's with a standard Terran opener? I don't know whats up with hatch first?




TvP micro is like the match up as a whole, at first its up to Protoss to do the best micro when Terran is strongest, but as the game goes on its up to Terran to do the best micro when Protoss is strongest. Early its harder for P, later its harder for T.






Good comic for Bronze-Gold leaguers . I wish they made one for high level.
Ya, a friend of mine is a Toss player, was rank 1 Diamond both season 1 and this current season, but slowly got beaten back all the way to platinum league. He HATES fighting against Terran, but he always tries to fight too much early on, when all terran has to do is back pedal and stim to avoid zlots.

I told him to take it to the late game with colossi, but he said that's no good either. He just hates Terran.

Like how all terran players hate toss. It's pretty funny lolz.
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post #14822 of 25319
Quote:
Originally Posted by T1nk3rb311 View Post
Ya, a friend of mine is a Toss player, was rank 1 Diamond both season 1 and this current season, but slowly got beaten back all the way to platinum league. He HATES fighting against Terran, but he always tries to fight too much early on, when all terran has to do is back pedal and stim to avoid zlots.

I told him to take it to the late game with colossi, but he said that's no good either. He just hates Terran.

Like how all terran players hate toss. It's pretty funny lolz.
I don't think I'd hate toss if it wasn't for the Colossus. I just hate that unit .
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post #14823 of 25319
Quote:
Originally Posted by DoomDash View Post
I don't think I'd hate toss if it wasn't for the Colossus. I just hate that unit .
If you scout an early colossus tech..don't show vikings and 2 port viking it. It will completely wreck any colossi build..guaranteed.

I'm getting pissed off with ladder. Sometimes I'm favored vs GM, and then I'm not favored vs ppl w/ 300 pts in Masters...stupid b.net.
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post #14824 of 25319
Maybe its broken. I have never got a match vs a GM yet .

Yes I know how to deal with colossus but I think its lame and I think they are too easy to use considering how much I need to prepare.
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post #14825 of 25319
Quote:
Originally Posted by DoomDash View Post
Maybe its broken. I have never got a match vs a GM yet .

Yes I know how to deal with colossus but I think its lame and I think they are too easy to use considering how much I need to prepare.
Ehh...1-2 scans and you can see most of any maps main...so preparing isn't an excuse imo. Besides all you have to do is kill the colossi once (or the sentries), and then its ez mode.
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post #14826 of 25319
Quote:
Originally Posted by poroboszcz View Post
Is there a reason why almost every single protoss i meet on ladder opens with phoenixes? My win rate in PvP went up from around 50 to near 90% in the last few days Oo
Blame MC! He almost always opens with stargates(after some gateways of course) and goes heavy phoenixes. They aren't great against P, but, against T/Z, stargate openings are awesome and I plan to add them into my game

Quote:
Originally Posted by T1nk3rb311 View Post
???

Have you played all three races? I've played over 100 games of each. I won't go into all the details of each, but the biggest thing is avoiding storms and keeping medivacs back and then pushing "t." Toss is simple too, getting storms together and using forcefields and shields and keeping colossi micro'd. etc.

Zerg has a lot more to do, but in my opinion it is the most rewarded. I consider myself "good" with Zerg, I'm rank one on my ladder in Plat currently, so I'm not horrible. Took much longer to learn, and if you're micro isn't very good, then you'll lose most likely.

Now, when I say the other races are "easier" it's not by much. It's Starcraft after all. Each race has a ton to get right in order to win, but some are slightly easier to learn than others.
nah, Zerg has the easiest micro in the form of getting the best surround possible.

Quote:
Originally Posted by DoomDash View Post
TvP micro is like the match up as a whole, at first its up to Protoss to do the best micro when Terran is strongest, but as the game goes on its up to Terran to do the best micro when Protoss is strongest. Early its harder for P, later its harder for T.
True indeed

Quote:
Originally Posted by DoomDash View Post
Maybe its broken. I have never got a match vs a GM yet .

Yes I know how to deal with colossus but I think its lame and I think they are too easy to use considering how much I need to prepare.
Maybe the reaver can make a comeback in HoTS instead of colossi? As for the match, well, you haven't been playing much lately, so, not sure how you can get GM opponents then if you are winning enough games to get your MMR to rocket up(a guess )

Quote:
Originally Posted by cory1234 View Post
I'm getting pissed off with ladder. Sometimes I'm favored vs GM, and then I'm not favored vs ppl w/ 300 pts in Masters...stupid b.net.
Yep, issue with ladder it seems, was locked about 2 days back and ppl couldn't log in. Glad to see that at least you can get a game going
Any of you guys up for a game now?
    
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post #14827 of 25319
Quote:
Originally Posted by cory1234 View Post
Ehh...1-2 scans and you can see most of any maps main...so preparing isn't an excuse imo. Besides all you have to do is kill the colossi once (or the sentries), and then its ez mode.
I don't think you understand what I'm getting at. It's just a lame unit as I always say, needs to be gone and replaced with something that's high risk high reward instead of high reward very little risk.
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post #14828 of 25319
Quote:
Originally Posted by DoomDash View Post
I don't think you understand what I'm getting at. It's just a lame unit as I always say, needs to be gone and replaced with something that's high risk high reward instead of high reward very little risk.
hmm, while I think bringing back something like the reaver would be great, my only concern is that the units in SCII clump tightly which means that you can get a TON of worker kills by just dropping a single reaver in a mineral line and they try to escape. In other words, I think the reaver would be OP in SCII due to unit packing
    
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post #14829 of 25319
Quote:
Originally Posted by BigFan View Post
hmm, while I think bringing back something like the reaver would be great, my only concern is that the units in SCII clump tightly which means that you can get a TON of worker kills by just dropping a single reaver in a mineral line and they try to escape. In other words, I think the reaver would be OP in SCII due to unit packing
Not really, that's the high reward part of it, but what happens if you lose the drop ship to one random viking or some marines? That's the high risk part of it. That is perfect. You can still move your workers as yks always says much easier in SCII than you could in SC1, because of the max amount of select-able units.

Plus if you go by that logic things like blue flame hellions are incredibly broken since they have little risk and can probably destroy worker lines near what a Reaver would do, and only at the cost of minerals ( though I do think Hellions are broken, not imbalanced, but broken, they need a nerf and buff at the same time. Too strong at killing workers, but need to be still good vs light and maybe a little more well rounded ).
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post #14830 of 25319
Quote:
Originally Posted by DoomDash View Post
Not really, that's the high reward part of it, but what happens if you lose the drop ship to one random viking or some marines? That's the high risk part of it. That is perfect. You can still move your workers as yks always says much easier in SCII than you could in SC1, because of the max amount of select-able units.

Plus if you go by that logic things like blue flame hellions are incredibly broken since they have little risk and can probably destroy worker lines near what a Reaver would do, and only at the cost of minerals ( though I do think Hellions are broken, not imbalanced, but broken, they need a nerf and buff at the same time. Too strong at killing workers, but need to be still good vs light and maybe a little more well rounded ).
IMO blue flame hellions are too efficient at killing workers. The thing is, with hellions, you still need two hits to kill a probe but with a reaver, a single one can kill like 20 probes especially if you consider that when they run away they form a line so a shot near the front of the lines means all or almost all of your workers are gone. Might as well GG I do agree about the risk part though, its only the reward part which seems really high if you pull it out(chances are some poor sap will miss the dropship and lose all his workers).
    
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