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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1519

post #15181 of 25319
Quote:
Originally Posted by DoomDash View Post
GSL


ZvZ finals :/

Nestea is INSANE.
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post #15182 of 25319
Discuss:

http://us.battle.net/sc2/en/forum/topic/2878491244
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post #15183 of 25319
Quote:
Originally Posted by DoomDash View Post
This problem would be fixed if Ghosts actually got rid of all of the infestors energy with one emp. Ghosts needing more than one emp to disable infestors is idiotic because just take a look at protoss's spell caster, the templar. They have feedback which immediately gets rid of all of the units energy AND deals damage to that unit based on how much energy it had. Ghosts should at least drain all of the units energy.

Fungal should also cost more energy in my opinion. Make it cost 100 energy so that they have to build up energy even with the pathogen gland energy upgrade just like how templar has to build up energy to use storm.
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post #15184 of 25319
Quote:
Originally Posted by Mwarren View Post
This problem would be fixed if Ghosts actually got rid of all of the infestors energy with one emp. Ghosts needing more than one emp to disable infestors is idiotic because just take a look at protoss's spell caster, the templar. They have feedback which immediately gets rid of all of the units energy AND deals damage to that unit based on how much energy it had. Ghosts should at least drain all of the units energy.

Fungal should also cost more energy in my opinion. Make it cost 100 energy so that they have to build up energy even with the pathogen gland energy upgrade just like how templar has to build up energy to use storm.
hmm, maybe remove pathogen gland energy instead? Doesn't storm cost as much as FG? Difference is you can move out but it does more damage while FG locks you down but does less damage.
    
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post #15185 of 25319
Quote:
Originally Posted by Mwarren View Post
Fungal should also cost more energy in my opinion. Make it cost 100 energy so that they have to build up energy even with the pathogen gland energy upgrade just like how templar has to build up energy to use storm.
No. I can barely get Infestors out in time to deal with air attacks as it is. A few days ago I played a ZvZ where my opponent went muta. 3 Infestors popped with the energy upgrade as soon as the muta flew into my base. I got three perfect fungal growths on the muta ball, but sadly it takes four to kill muta. He was still easily able to kill my Infestors, along with all my queens and spores with the number of red muta he had.

I don't like going Hydra, so Infestors with fungal are vital for dealing with balls of air units.
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post #15186 of 25319
I'm kinda having a conflict. I started learning Terran because it seemed the most intuitive and the campaign was Terran ofc. But Toss keeps looking really intriguing and more fun to me, plus there seems to be more activity for Toss and I spend most of my stream watching time watching Huck anyways, lol. Do you guys think it would be a bad idea to try Toss out and learn it instead of Terran?
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post #15187 of 25319
Quote:
Originally Posted by Redmist View Post
No. I can barely get Infestors out in time to deal with air attacks as it is. A few days ago I played a ZvZ where my opponent went muta. 3 Infestors popped with the energy upgrade as soon as the muta flew into my base. I got three perfect fungal growths on the muta ball, but sadly it takes four to kill muta. He was still easily able to kill my Infestors, along with all my queens and spores with the number of red muta he had.

I don't like going Hydra, so Infestors with fungal are vital for dealing with balls of air units.
There is your problem! Hydras rip apart mutas and with a FG or two, his muta army will be gone like that with minimal losses on your part. They are almost a must in ZvsZ games due to the chance of your opponent going mutas

Quote:
Originally Posted by Starman27 View Post
I'm kinda having a conflict. I started learning Terran because it seemed the most intuitive and the campaign was Terran ofc. But Toss keeps looking really intriguing and more fun to me, plus there seems to be more activity for Toss and I spend most of my stream watching time watching Huck anyways, lol. Do you guys think it would be a bad idea to try Toss out and learn it instead of Terran?
Nothing wrong with that, you can switch races if you like. If you don't like Toss, you can always switch back

Just played this TvsZ:

Bad decision making towards the end and misclicks to move(siege tanks) cost me the game -_-'
Edited by BigFan - 7/25/11 at 12:36pm
    
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post #15188 of 25319
I think making infestors slower would solve some of the problems.
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post #15189 of 25319

I love these guys. This is (imo) the best cast from the best casters.

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post #15190 of 25319
Boo!

i'm thinking about using my name change when I get back from holiday... to something like SweetPoison...

Big, when are you gonna get your brutal badge already!? (just so that when you announce it I can say "hell, it's about time.")
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