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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1520

post #15191 of 25319
Quote:
Originally Posted by BigFan View Post
There is your problem! Hydras rip apart mutas and with a FG or two, his muta army will be gone like that with minimal losses on your part. They are almost a must in ZvsZ games due to the chance of your opponent going mutas
Yeah, and then you know what happens after I go hydra? The other guy switches to making no muta at all and just goes super heavy Roaches, which completely destroy Hydra.

I prefer to just make Roaches and Hydras, even if my opponent goes muta.
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post #15192 of 25319
Season 3 maps:

1v1

Removed:
Scrap Station (2)
Slag Pits (4)
Delta Quadrant (4)
Metalopolis (4)

Carried over:
Xel’Naga Caverns (2)
Backwater Gulch (4)
Shakuras Plateau (4)
Tal'Darim Altar LE (4)
The Shattered Temple (4)
Typhon Peaks (4)

New:
Nerazim Crypt (4)
Searing Crater (4)
Antiga Shipyard (4)
Abyssal Caverns (4)
post #15193 of 25319
Quote:
Originally Posted by yks View Post
Season 3 maps:

1v1

Removed:
Scrap Station (2)
Slag Pits (4)
Delta Quadrant (4)
Metalopolis (4)

Carried over:
Xel’Naga Caverns (2)
Backwater Gulch (4)
Shakuras Plateau (4)
Tal'Darim Altar LE (4)
The Shattered Temple (4)
Typhon Peaks (4)

New:
Nerazim Crypt (4)
Searing Crater (4)
Antiga Shipyard (4)
Abyssal Caverns (4)

Season 3 start already? I haven't had a chance to log in for a couple days
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post #15194 of 25319
GUESS WHO WINS THIS TOTALLY EVENLY MATCHED GAME.

http://www.gamereplays.org/starcraft...ails&id=223091

Also TvT is so stupid. Banshee/hellion/tank/viking is pretty ridiculous.
    
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post #15195 of 25319
Quote:
Originally Posted by BountyHead View Post
Season 3 start already? I haven't had a chance to log in for a couple days
Tomorrow it starts I believe. The ladder lock was three weeks... A bit ridiculous in my opinion. Unless I'm going to get some kind of achievement, portrait, etc; I could care less what rank I am unless I am GM or M rank.
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post #15196 of 25319
Quote:
Originally Posted by yks View Post
Season 3 maps:

1v1

Removed:
Scrap Station (2)
Slag Pits (4)
Delta Quadrant (4)
Metalopolis (4)

Carried over:
Xel’Naga Caverns (2)
Backwater Gulch (4)
Shakuras Plateau (4)
Tal'Darim Altar LE (4)
The Shattered Temple (4)
Typhon Peaks (4)

New:
Nerazim Crypt (4)
Searing Crater (4)
Antiga Shipyard (4)
Abyssal Caverns (4)
Cool, exactly the 3 maps I didn't play in this season, but why the hell Metalopolis? It's one of the best maps, if they only disabled close spawns.
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post #15197 of 25319
Quote:
Originally Posted by poroboszcz View Post
Cool, exactly the 3 maps I didn't play in this season, but why the hell Metalopolis? It's one of the best maps, if they only disabled close spawns.
Still, there are reasons why we decided to retire Metalopolis for now:

Metalopolis has been around for quite a long time, over a year including beta. We felt that taking it out of the rotation would make some room for variety in the map pool.

Metalopolis suffers balance issues when close spawn positions occur, but becomes too predictable when they are simply disabled. Close positions have been under a lot of discussion lately, and we’re definitely examining better options to allow for random spawn positions across the map pool without also creating too much predictability and vulnerability to proxy rushes.

Overall balance has also proven to be an issue on Metalopolis -- even factoring in close position spawn issues. It’s among the least balanced maps currently in the ladder pool, and along with Scrap Station (also being removed) and Tal’darim Altar, has a heavy (60%+) bias toward zerg at the highest levels of play.

If Metalopolis makes a return to the ladder pool in the future, it will likely receive some balance tinkering, much like that administered to Lost Temple which resulted in the creation of Shattered Temple. In the meantime, we hope that you enjoy the fresh maps that have been added to the ladder pool in Season 3

//

Cause it was 60%+ in favor for Zerg regardless of spawn distance.
post #15198 of 25319
It sort of makes sense because coming from a Terran's perspective, even if you control the xel nagas on that map you cant straight up deny the natural 4th/5th expansions just because there's no real mid on metal. Compared to Shattered which has a middle and if you can control it than you can cut off the natural 4th and 5th expos.
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post #15199 of 25319
Quote:
Originally Posted by Redmist View Post
No. I can barely get Infestors out in time to deal with air attacks as it is. A few days ago I played a ZvZ where my opponent went muta. 3 Infestors popped with the energy upgrade as soon as the muta flew into my base. I got three perfect fungal growths on the muta ball, but sadly it takes four to kill muta. He was still easily able to kill my Infestors, along with all my queens and spores with the number of red muta he had.

I don't like going Hydra, so Infestors with fungal are vital for dealing with balls of air units.
Why didn't you just get more queens and a few spores?
     
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post #15200 of 25319
Darn, my reply was erased :/

TLDR; I was talking about the fact that infestors aren't your only means of AA and that an FG or two with about 10 hydras is more than enough to deal with a mass of mutas due to dps and range difference. Nice to see explanation of why meta was taken out, can't wait to get S3 started
    
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