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post #15211 of 25319
Every time I go random I seem to get zerg like 8/10 matches so i say fsk it and just stay zerg lol
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post #15212 of 25319
Quote:
Originally Posted by BigFan View Post


hehe, did he target his own tank?
No that shot is tanks shooting broodlords .
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post #15213 of 25319
Quote:
Originally Posted by BountyHead View Post
I haven't logged in today. I wanna try the new maps but at the same time i feel kinda burnt out. Like I do not think i can get any better unless i really put some time into the game, my mechanics are just so bad :-p
This is why we have team games
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post #15214 of 25319
Hi guys

Recently bought the game and I'm loving it. I've watched the newbie tuesdays and have decided on going Protoss. (I'm somehow always drawn to the high tech aliens :-P ).

However I'm crap and I've really got some problems. Firstly, the strategy I want to use (2 Starport Carrier) is widely accused of being crappy and its a build I'm designing myself. Furthermore, whenever I play (with whatever strategy) , because I remember Day9 saying "probes and pylons, probes and pylons, probes and pylons" I build mass probes and end up with a huge mineral count. Keeping gas low is no problem but the minerals skyrocket. Feels bad knowing that my Macro is slipping constantly. I think I need to build more zealots.

How many Warp Gates do you need to keep a fully saturated mineral field low on minerals & gas? Talking stalker zealot here, haven't got the APM yet to fully utilize sentries.

Thanks in advanced. Thought I'll just throw it out there!
Edited by RlndVt - 7/26/11 at 5:39pm
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post #15215 of 25319
Quote:
Originally Posted by RlndVt View Post
How many Warp Gates do you need to keep a fully saturated mineral field low on minerals & gas? Talking stalker zealot here, haven't got the APM yet to fully utilize sentries.

Thanks in advanced. Thought I'll just throw it out there!
30 probes = fully saturated base
3 probes x 8 mineral fields = 24 probes for minerals
3 probes x 2 assimilatrs = 6 probes for gas
30 probes total


One base can sustain:

4 gates OR
2 or 3 gate + robo or starport
post #15216 of 25319
Found this funny


post #15217 of 25319
Quote:
Originally Posted by RlndVt View Post
Hi guys

Recently bought the game and I'm loving it. I've watched the newbie tuesdays and have decided on going Protoss. (I'm somehow always drawn to the high tech aliens :-P ).

However I'm crap and I've really got some problems. Firstly, the strategy I want to use (2 Starport Carrier) is widely accused of being crappy and its a build I'm designing myself. Furthermore, whenever I play (with whatever strategy) , because I remember Day9 saying "probes and pylons, probes and pylons, probes and pylons" I build mass probes and end up with a huge mineral count. Keeping gas low is no problem but the minerals skyrocket. Feels bad knowing that my Macro is slipping constantly. I think I need to build more zealots.

How many Warp Gates do you need to keep a fully saturated mineral field low on minerals & gas? Talking stalker zealot here, haven't got the APM yet to fully utilize sentries.

Thanks in advanced. Thought I'll just throw it out there!
Agreed it's generally 4 structures per base when fully saturated.
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post #15218 of 25319
Quote:
Originally Posted by DoomDash View Post
It's more like this : Ghost moves a bit forward and starts sniping BL's, BL's then shoot the ghost killing them some what quickly, not only with their huge damage but the fact that any sieged tanks will kill your own ghosts in the process. Stay unsieged than you say? Oh, no problem, you get 1Aed by the lings and banes while the infestors FG everything ( not enough EMP's for all of them ) and you literally cannot micro, or siege because FG prevents both, and if you aren't sieged 1A ling/bane will kill all.

It's really bogus in Z's favor in most circumstances ( which is why its being talked about being nerfed , you don't hear it the other way around do you? ), however I think that defensive upgraded PF's MAY be the answer and may be the only way to prevent your tanks from killing your ghosts, and still being safe sieged. But an almost any situation where you don't have a defensive PF the advantage is zergs.

As much as you would love to argue it Blizzards balance team as well as people like morrow disagree with you and think its a little too good atm.
Unless you are some gosu Korean player that has enough APM to micro manage his tanks to focus fire lings/banelings instead of splashing your own ghosts due to broodlings and can snipe broodlords at the same time.

>,<

Oh yeah and doesn't Morrow play TvZ now instead of ZvZ?
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post #15219 of 25319
Quote:
Originally Posted by DoomDash View Post
No that shot is tanks shooting broodlords .
ah I see, couldn't see the BL in the screenshot

Quote:
Originally Posted by BountyHead View Post
Every time I go random I seem to get zerg like 8/10 matches so i say fsk it and just stay zerg lol
hehe, I used to get P/T a lot more and Z is every once in a while

Quote:
Originally Posted by RlndVt View Post
Hi guys

Recently bought the game and I'm loving it. I've watched the newbie tuesdays and have decided on going Protoss. (I'm somehow always drawn to the high tech aliens :-P ).

However I'm crap and I've really got some problems. Firstly, the strategy I want to use (2 Starport Carrier) is widely accused of being crappy and its a build I'm designing myself. Furthermore, whenever I play (with whatever strategy) , because I remember Day9 saying "probes and pylons, probes and pylons, probes and pylons" I build mass probes and end up with a huge mineral count. Keeping gas low is no problem but the minerals skyrocket. Feels bad knowing that my Macro is slipping constantly. I think I need to build more zealots.

How many Warp Gates do you need to keep a fully saturated mineral field low on minerals & gas? Talking stalker zealot here, haven't got the APM yet to fully utilize sentries.

Thanks in advanced. Thought I'll just throw it out there!
If I get a lot of minerals, I go for a lot of gateways/rax and built a lot of zealots/marines/slings and do an attack or use them to defend. As for how much you can have on a single base, 4-5 structures is the max usually because you can't sustain more.
    
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post #15220 of 25319
SC2 is offline till 3am CET. Orange (my mobile network provider) is offline till 11am and my bank is offline till 8am!

On my way to being PLAT (heres hoping)

Life gets tee'jus dont it! (without my most PRECIOUS links!)
    
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