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post #15261 of 25319


Will DoomDash hit 1:1 ratio against Zerg for the first time in his SC2 career? Will he ever practice Terran vs Terran or continue to avoid it? Did the Archon change really screw over his TvP? Stay tuned to find out!
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post #15262 of 25319

starcraft comedic stage act
post #15263 of 25319
Quote:
Originally Posted by DoomDash View Post


Will DoomDash hit 1:1 ratio against Zerg for the first time in his SC2 career? Will he ever practice Terran vs Terran or continue to avoid it? Did the Archon change really screw over his TvP? Stay tuned to find out!
Would you mind posting a few TvP replays where you lost? Recently it has became my worst matchup and I'm not really sure why.
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post #15264 of 25319
Quote:
Originally Posted by poroboszcz View Post
Would you mind posting a few TvP replays where you lost? Recently it has became my worst matchup and I'm not really sure why.
Dude! I'm feeling you bro! That's what I said to jediwin last night.
post #15265 of 25319
Quote:
Originally Posted by DoomDash View Post


Will DoomDash hit 1:1 ratio against Zerg for the first time in his SC2 career? Will he ever practice Terran vs Terran or continue to avoid it? Did the Archon change really screw over his TvP? Stay tuned to find out!
Im only about 50 amp. How do you get so high?

Quote:
Originally Posted by yks View Post
Dude! I'm feeling you bro! That's what I said to jediwin last night.
Its true. Friggin' DTs are why I'm Bronze now.
Edited by Sauce Boss - 7/28/11 at 9:11am
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post #15266 of 25319
^ I think you misinterpreted. I lose as protoss to terran.
post #15267 of 25319
Quote:
Originally Posted by poroboszcz View Post
Would you mind posting a few TvP replays where you lost? Recently it has became my worst matchup and I'm not really sure why.
Quote:
Originally Posted by yks View Post
Dude! I'm feeling you bro! That's what I said to jediwin last night.
1 win 2 losses in this pack.

http://www.mediafire.com/?mvocs1z1jzattla


Here is how I generally lose to Protoss ( I play thorzain 2-2 style ):

Protoss opens up fast expand to DT / Archon w/ eventual double forge. Protoss keeps up on upgrades, uses the super mega awesome efficiency combo that is Zealot/Archon/Templar. It is VERY hard to kill a Protoss with such an affordable comp. I either lose to miss steps in micro, and or because I didn't EMP first or get all the templars / sentries ( 100 energy means it's hard to guarantee EMP nullifying ). If you miss a few you might have a chance, if you miss a bunch you auto lose. If the Protoss cannot finish you off easily with this comp, eventually since you prepare every single cent or your gas to beat archon/zealot/templar, Protoss can then tech switch into 3-3 Colossus with his current comp, and generally Terran is too broke to be able to afford all the units needed to counter that. At least that's how I lose.

Any other loss is from bs protoss gimmick or all in, but imo protoss has never seen better days vs Terran, this is the time you should be doing BEST.
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post #15268 of 25319
My weakest match last season was PvZ, this season seems to be PvP


I think working on tactics to beat Z and T I forgot how useful zealots are in PvP.


In PvT I get 4-6 sentries then get stalkers to templars/colossus mid/late game i'll get a few charge lots for hand to hand the marauders. FF placement is VERY important

In PvZ I get a zealot, couple sentries, then based on number of lings stalkers/zealots/sentries. Sentries are important to prevent surrounds early game. If I don't do that I get a forge fast expo (depending on map and natural position)



All that being said I'm only high silver so not remotely good
post #15269 of 25319
Quote:
Originally Posted by Sauce Boss View Post
I gave up on s3. I should be in gold but got placed in Bronze. Friggin DTs... I'm terran. I feel like I should stop playing I'm not sure if its worth it because my strategy and APM is plateauing. I don't have time to watch 2 hour videos. I feel like I'm missing something.
Add a raven and use pdd(incase you fear stalkers shouting it down). Get some scans ready, have a turret near the entrance and around base incase of a dt drop/wrap in. Scout the protoss and if you find dark shrine, prepare for dts(save scans, ravens, build turrets near army, etc...). Really, dts aren't bad to deal with at all. It's the times when you don't have an engineering bay or no turrets which are most devastating but you always need an engineering bay for upgrades anyways

Quote:
Originally Posted by Dr216 View Post
Depends often forcing the muta ball back home is enough to make the drop worth while even if all you get is a few workers. But drops are not the only form of harrass, even just setting up a soft contain or constantly pressuring the front can seriously cripple zerg into the later game as he is forced to build army when he wants to build workers. Forcing zerg to be in his base rather than out on the map certainly pays dividends. Z need to be out on the map mobile and expanding or they will loose.
I've been trying to focus my TvsZ around multiple drops at once because I think the matchup is heading in that general direction. Taking out their drones or maybe a pool, etc... with a drop is worth it IMO but once mutas are out, you might be able to take out a couple of drones but they'll clean up the drop easily with the amount of units lost in the favour of the Z since the drones can just be pulled.

Quote:
Originally Posted by Tchernobyl View Post
http://www.youtube.com/watch?v=r4NsiMGWgGU

starcraft comedic stage act
Hey!!!!! Thinking of playing SCII again?

Quote:
Originally Posted by Sauce Boss View Post
Im only about 50 amp. How do you get so high?

Its true. Friggin' DTs are why I'm Bronze now.
DTs are great for a surprise but most Ts in Gold have some turret in their mineral field or base so its a risky strat in the sense that you have to dump resources into the shrine then into dts. The good thing is that you can make archons then so that their is a purpose for the shrine

As for APM, well with practice, your APM will increase. I avg around 90 with Z, 75 with T/P. Not as high as doom but meh

EDIT:
http://www.teamliquid.net/forum/view...opic_id=248383
ICCUP maps released, they look pretty awesome especially Katrina!
Edited by BigFan - 7/28/11 at 7:04pm
    
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post #15270 of 25319
Quote:
Originally Posted by DoomDash View Post
1 win 2 losses in this pack.

http://www.mediafire.com/?mvocs1z1jzattla


Here is how I generally lose to Protoss ( I play thorzain 2-2 style ):

Protoss opens up fast expand to DT / Archon w/ eventual double forge. Protoss keeps up on upgrades, uses the super mega awesome efficiency combo that is Zealot/Archon/Templar. It is VERY hard to kill a Protoss with such an affordable comp. I either lose to miss steps in micro, and or because I didn't EMP first or get all the templars / sentries ( 100 energy means it's hard to guarantee EMP nullifying ). If you miss a few you might have a chance, if you miss a bunch you auto lose. If the Protoss cannot finish you off easily with this comp, eventually since you prepare every single cent or your gas to beat archon/zealot/templar, Protoss can then tech switch into 3-3 Colossus with his current comp, and generally Terran is too broke to be able to afford all the units needed to counter that. At least that's how I lose.

Any other loss is from bs protoss gimmick or all in, but imo protoss has never seen better days vs Terran, this is the time you should be doing BEST.
I used to open Thorzain heavy upgrade style but the problem with that build is that it's all innish and you cant do any economic damage until 2/2 is done.

You should give opening factory first (select/qxc style) a shot. The benefits of opening factory first is that you can do economic damage much faster than double ebay/ebay first style and you don't need to blow a scan to see what the toss is up to as you can rally a marine around his base when you drop and see his army. You also get a higher medivac count early on which is crucial and from there based on what you scout you can go double port for vikings or ghost academy if you scout templar.

Plus any toss double forge/twilight builds can be shut down with fast drop play. I've won quite a few games because toss got greedy with their tech and I just sniped their forges and 1ed when my upgrades finished.

EDIT: If I suspect DT's I normally wall off my ramp that way I can auto repair and save a scan + get an ebay out in time before they do any economic damage.
Edited by Mwarren - 7/28/11 at 7:16pm
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