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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1528

post #15271 of 25319
Can I PM a good terran player one of my replays to examine it? I'm not sure how to put it on the internet. I basically had half of his army and then some how i came back and blew him our of the map...
not sure how.
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post #15272 of 25319
I don't feel my build is all in at all, it's really good, and I do drops before 2-2 is anywhere near done.

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post #15273 of 25319
Quote:
Originally Posted by BigFan View Post
Add a raven and use pdd(incase you fear stalkers shouting it down). Get some scans ready, have a turret near the entrance and around base incase of a dt drop/wrap in. Scout the protoss and if you find dark shrine, prepare for dts(save scans, ravens, build turrets near army, etc...). Really, dts aren't bad to deal with at all. It's the times when you don't have an engineering bay or no turrets which are most devastating but you always need an engineering bay for upgrades anyways


I've been trying to focus my TvsZ around multiple drops at once because I think the matchup is heading in that general direction. Taking out their drones or maybe a pool, etc... with a drop is worth it IMO but once mutas are out, you might be able to take out a couple of drones but they'll clean up the drop easily with the amount of units lost in the favour of the Z since the drones can just be pulled.


Hey!!!!! Thinking of playing SCII again?


DTs are great for a surprise but most Ts in Gold have some turret in their mineral field or base so its a risky strat in the sense that you have to dump resources into the shrine then into dts. The good thing is that you can make archons then so that their is a purpose for the shrine

As for APM, well with practice, your APM will increase. I avg around 90 with Z, 75 with T/P. Not as high as doom but meh

EDIT:
http://www.teamliquid.net/forum/view...opic_id=248383
ICCUP maps released, they look pretty awesome especially Katrina!
Not really no until Heart of the swarm comes out ;D
post #15274 of 25319
Quote:
Originally Posted by Sauce Boss View Post
Can I PM a good terran player one of my replays to examine it? I'm not sure how to put it on the internet. I basically had half of his army and then some how i came back and blew him our of the map...
not sure how.
You can upload replays to gamereplays.org and then post the url they give you on here so that we can dl it

Quote:
Originally Posted by Tchernobyl View Post
Not really no until Heart of the swarm comes out ;D
Ah come on! BOOOOOO XD
    
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post #15275 of 25319
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post #15276 of 25319
I finally won against a zerg player. A bunch of marines and marauders with a couple of tanks seemed to work well. Can you guys look over the replay and tell me what I need to fix? I'm really hoping to get out of bronze soon and zerg is the only race that I'm having problems with.
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post #15277 of 25319
Quote:
Originally Posted by Shozzking View Post
I finally won against a zerg player. A bunch of marines and marauders with a couple of tanks seemed to work well. Can you guys look over the replay and tell me what I need to fix? I'm really hoping to get out of bronze soon and zerg is the only race that I'm having problems with.

From a Bronze Terran player (lol) I can recommend Blue Flame hellions. They fire in straight lines so if there are maybe 4 zerglings lined up in a row a blue flame hellion could take em all on in one shot. BFH drops are pretty intense too.
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post #15278 of 25319
Quote:
Originally Posted by Shozzking View Post
I finally won against a zerg player. A bunch of marines and marauders with a couple of tanks seemed to work well. Can you guys look over the replay and tell me what I need to fix? I'm really hoping to get out of bronze soon and zerg is the only race that I'm having problems with.
From me as a bronze zerg:

Gotta scout against Zerg. Can't let them fast expand. Put one or two marines at each expansion just so you know when he goes to get them. Get some medivacs, and don't forget to move your tanks up to keep him contained. You can put a bunch of tanks outside his base and then scan or get some air units to harass cremate some of his forces from afar.

Also, definitely get stim packs and kite. When he throws zerglings at you, try to get your marines back against a wall so he can't get a surround off on you until you get your micro good enough to be able to kite effectively.

And when you have tanks hitting from far away, don't let zerglings close to you, as your tanks will own your marines with their AoE.

Just scout a lot and make sure you get counters up in time. Mass marines/marauders/medivacs with some tanks will take out most things a zerg can throw at you until late game. Keep a raven or something around and be careful for buried banelings.

Drops are also very effective if he doesn't have any defenses around his mineral line.
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post #15279 of 25319
Quote:
Originally Posted by Fortunex View Post
From me as a bronze zerg:

Gotta scout against Zerg. Can't let them fast expand. Put one or two marines at each expansion just so you know when he goes to get them. Get some medivacs, and don't forget to move your tanks up to keep him contained. You can put a bunch of tanks outside his base and then scan or get some air units to harass cremate some of his forces from afar.

Also, definitely get stim packs and kite. When he throws zerglings at you, try to get your marines back against a wall so he can't get a surround off on you until you get your micro good enough to be able to kite effectively.

And when you have tanks hitting from far away, don't let zerglings close to you, as your tanks will own your marines with their AoE.

Just scout a lot and make sure you get counters up in time. Mass marines/marauders/medivacs with some tanks will take out most things a zerg can throw at you until late game. Keep a raven or something around and be careful for buried banelings.

Drops are also very effective if he doesn't have any defenses around his mineral line.
What do you mean when you say kite? Also, is there any use for reapers in mid or late game? I mainly use them in early game and then forget about them.
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post #15280 of 25319
Quote:
Originally Posted by Shozzking View Post
What do you mean when you say kite? Also, is there any use for reapers in mid or late game? I mainly use them in early game and then forget about them.
Kite like shoot, run, shoot run, instead of standing still and letting your marines get hit.



And I don't see reapers used for anything except base harass. Could be useful alte game too, but usually used early game.
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