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post #15761 of 25319
Quote:
Originally Posted by Dr216 View Post
I'd have to watch your games, but how many rax are you on? really cant see how you only have 5 mara when he has that many lings/raoches unless your just not macroing at all. I very rarely build many marauders in tvz they are only good to soak banes and for dealing with roaches marines are a better option imo.

Some simple rules to live by (these dont hold true forever but by the time you should be ignoring them you should know when to)

1. Try to always be producing out of every building you own that includes your command centre.

2. always spend as much of your money as possible, If you are doing 1. and you are still gaining money build more unit producing structures.

3. Do not!!!!! queue up units to achieve 1&2 queued units cost you now but gets you the unit later, if you have enough money to queue units you have enough money to build another unit producing structure. It is better to have 1 production facility only being half utilised than it is to have a trust fund.
3.1 conversely do not build building you cant afford to use.

4. Try to keep your energy low on your CC, nexus or queen.

5. Buy upgrades. keep on top of them they are vitally important.

6. Expand and keep expanding. keep a presence on the map fast units like hellions are great for this.
6.1 try to stop your opponent from doing the same keep him scared and in his base.

7. Scout, know when you are strong and when your opponent is weak attack him at one of those points.
Those rules are great, thank you very much for listing them like that.
One thing I can't understand however, is - how do you find the balance between expanding and producing? I, in 70% of the cases, manage to get 1 exp up. (in 30% I get rushed too early ). If I try to get another exp, i find it impossible to defend, my forces are not as mobile as Zerg (or Protoss) and stretched across the map, easy to take on.
And if I keep packed with 1 base and 1 exp, soon the enemy has the entire map and blasts me out of the game. Bunkers are very rarely effective, mostly in TvT games, vs P or Z they get busted before even a single enemy unit goes down.. So how to defent those exps?
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post #15762 of 25319
Quote:
Originally Posted by DoomDash View Post
My TvP is at like 20% this season. I've dropped about 300 points in the last 2 weeks if you include bonus pool. 1-1-1 is only good on specific maps in specific spots, and I just can't figure out a good way to beat these 6 gate all ins, zealot archon templar builds into tech switches, ect ect. Seems like you just don't have enough gas to keep up with the awesome gas / mineral sink that is archon / zealot / templar. Not only that but the archons not being slowed means I've lost 100000 games because my medivacs get killed when I'm trying to kite.

I am at a complete and utter loss on that MU. My TvT and my TvZ have been doing great.
You should try sky terran. I've been experimenting with a tvp style that revolves around banshees and ghosts. It seems very good so far and you can harass like crazy while macroing. 6 gates can be held off with 2 bunkers, most pro terran players will build 2 bunkers to deal with any 2 base all in play.
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post #15763 of 25319
Quote:
Originally Posted by ronnin426850 View Post
Those rules are great, thank you very much for listing them like that.
One thing I can't understand however, is - how do you find the balance between expanding and producing? I, in 70% of the cases, manage to get 1 exp up. (in 30% I get rushed too early ). If I try to get another exp, i find it impossible to defend, my forces are not as mobile as Zerg (or Protoss) and stretched across the map, easy to take on.
And if I keep packed with 1 base and 1 exp, soon the enemy has the entire map and blasts me out of the game. Bunkers are very rarely effective, mostly in TvT games, vs P or Z they get busted before even a single enemy unit goes down.. So how to defent those exps?
You cannot play passively all the time unless your turtling hard, know when you are strong and move out then do as much damage as possible while taking as little damage as possible, If you cant finish him or it looks close there is no harm in pulling back its better to inflict a little damage while taking minimum losses than it is to deal a ton of damage loose your whole army and then loose all that hard won advantage. I'd say over 50% of games I loose is down to me not pulling back when I should its hard to judge and you often see even the top pro's get it wrong.

make sure you keep a presence on the map, if your playing aggressively expand towards your opponent that way you can use your army offensively and defensively at the same time. (also has the added bonus of giving you a nice place to fall back to planetary fortresses are a wonderful dug in position.

the balance between expanding and production buildings is kind of dependant on the match up and what your opponent does, if he expands normally you are safe to expo, if he doesn't then you have to consider the chances are he is going for a X base timing push. in which case you want to harass him and turtle up a bit build a few bunkers or whatever.

bunkers without scv's to repair them are pretty much a waste, hold watch towers etc so you can see him move out and put some scv's there ready to repair.

Use planetaries and turrets for hard to reach expansions, they will cost him allot more to destroy than it cost you to make them. Repair them scvs repairing a planetary make it almost invincible.
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post #15764 of 25319
I need help I play as random and when i am zerg and face terran and get siege tanks i always seem to get owned. I do my normal start 14/14 speedlings with banes then depending what he has i go roaches or mutas. I am finding that the siege tanks are just obliderating my ground army and even with my mutas they get owned by the marines.

So any tips on what build to do as zerg when terran goes siege tanks/mmm? Btw they usually do the push around 7-9.
Edited by ntherblast - 8/15/11 at 8:43am
post #15765 of 25319
Quote:
Originally Posted by ntherblast View Post
I need help I play as random and when i am zerg and face terran and get siege tanks i always seem to get owned. I do my normal start 14/14 speedlings with banes then depending what he has i go roaches or mutas. I am finding that the siege tanks are just obliderating my ground army and even with my mutas they get owned by the marines.

So any tips on what build to do as zerg when terran goes siege tanks/mmm?
Disregard me, i'm a noob

Maybe infestor/mutas. Infestors go first, rape the marines, then mutas snipe the tanks (yeah you might lose some infestors, but I never seem to be able to get more than 1 tank for 2 Zerg infestors, so chances are you'll keep some). You can also do frequent drops/muta attacks at the mineral line. Force him to defend the base while you exp. Terran is screwed hard if Z gets nice economy.
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post #15766 of 25319
Quote:
Originally Posted by ntherblast View Post
I need help I play as random and when i am zerg and face terran and get siege tanks i always seem to get owned. I do my normal start 14/14 speedlings with banes then depending what he has i go roaches or mutas. I am finding that the siege tanks are just obliderating my ground army and even with my mutas they get owned by the marines.

So any tips on what build to do as zerg when terran goes siege tanks/mmm?
Muta bane/ling, its fragile but relatively easy you have to watch and scout as much as you can, its easy once you build a pack of 20-25 mutas to keep the terran on 2 bases ( map dependent of course) you never really wanna go roach against terran unless hes doing mass hellion but tank+mmm is easy enough to defend against if your overlords are in the right spots and you keep an eye on mini map drops should do little to no damage.

It sounds like your just getting into bad engagments never attack into marines with your mutas, ling infestor into Brood lord is becoming popular , but i personally dont like it ( well the mass infestor ), Late game you wanna get to brood lords asap. Hopefully the whole time you have been getting the melee upgrade as it helps your banes and your lings AND your broodlords. Whats nice is if the terran ends up going mass viking you can tech switch to ultras and bam ultra ling V a weakened ground army is always fun. I am not the greatest zerg player but my ZvT is my strongest matchup.
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post #15767 of 25319
Quote:
Originally Posted by ntherblast View Post
I need help I play as random and when i am zerg and face terran and get siege tanks i always seem to get owned. I do my normal start 14/14 speedlings with banes then depending what he has i go roaches or mutas. I am finding that the siege tanks are just obliderating my ground army and even with my mutas they get owned by the marines.

So any tips on what build to do as zerg when terran goes siege tanks/mmm?
use your mutas to drag him round the map dont fight him head on use your speed and mobility to take advantage of the fact his tank make his army relatively imobile. try and keep his tank/marine count down using slings and banes early on transitioning into infesters to FG the bio ball and broods to force him to unsiege. but never stop making slings and banes, they are great he need to control his bio really well not to just die to the banes and slings make short work of tanks.

Wait for critical numbers, if you have too few lings they all die before reaching him, if you have enough he will obliterate his own army killing the lings that get in close use his siege tanks against him. same is true of mutas by all mean harrass with them but when it becomes obvious you cant do any damage without loosing mutas sit back and build up a few more.

25-30 mutas 1 shot pretty much everything keep them moving, move them past the thing you want to attack while your in range tell them to attack then instantly tell them to move somewhere again. they will all fire but they wont stop and loose speed, this is important as muta have slow acceleration and its very useful for sniping tanks. practice it

the only time you want to build roaches vs terran is if he is going for lots of hellions, they are terribly supply and resource inefficient vs marine tank.

Make sure that you dont engage him where he can block you in you want to get good surface area.
Edited by Dr216 - 8/15/11 at 9:07am
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post #15768 of 25319
Mass stimmed marine + medivacs just got owned in under 3 sec by mass roach. New strategy badly needed
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post #15769 of 25319
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Originally Posted by ronnin426850 View Post
Mass stimmed marine + medivacs just got owned in under 3 sec by mass roach. New strategy badly needed
Add in like 6 marauders lol.
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post #15770 of 25319
Quote:
Originally Posted by ronnin426850 View Post
Mass stimmed marine + medivacs just got owned in under 3 sec by mass roach. New strategy badly needed
Get a baneling nest + speed?

Banes own marines and they can't heal due to the instant death
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