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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1607

post #16061 of 25319
Quote:
Originally Posted by gonX;14667180 
Instead of calling it 1/1/1 you should call it Destiny Cloud Fist to keep the memes alive tongue.gif
NEVER! tongue.gif
    
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post #16062 of 25319
Quote:
Originally Posted by gonX View Post
Instead of calling it 1/1/1 you should call it Destiny Cloud Fist to keep the memes alive
Brofestor Hit Squad.
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post #16063 of 25319
I love game.
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post #16064 of 25319
Quote:
Originally Posted by ismet View Post
I love game.
love game
love 1v1
love tower defense too
post #16065 of 25319
Quote:
Originally Posted by DoomDash View Post
BigFan has it right. I was referring to NASL, where Puma bested MC with out anything debatable as IMBA. Considering I rarely see 1-1-1 in GSL besides maps that are really awesome for it ( up to 3 ), I would hardly say its imba. If it was that imba Terrans would be using it quite a lot more than they are. If it fails its really hard to transition out of too, that's like any all in build.
Bah I'm not gonna argue with a terran fanboy, but did u actually see the games in NASL and IEM? NASL finals was VERY CLOSE with Puma getting ridiculous lucky in two games(charge snipe?) and IEM was 3:0.

The only people who doesn't call it imba are terrans. It's used in GSL ALL THE TIME, especially in code a, code b and up and down matches. Also, please look up stuff from tl about what actual pros have to say(ie.IMMVP)

You always use the "skill" card, but i doubt a NA master is better than a KR master or majority of korean pros who claim 1/1/1 is OP.
huh?
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huh?
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post #16066 of 25319
Who's on a 10 game win streak?

MOI
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post #16067 of 25319
Quote:
Originally Posted by Sangers_low View Post
Bah I'm not gonna argue with a terran fanboy, but did u actually see the games in NASL and IEM? NASL finals was VERY CLOSE with Puma getting ridiculous lucky in two games(charge snipe?) and IEM was 3:0.

The only people who doesn't call it imba are terrans. It's used in GSL ALL THE TIME, especially in code a, code b and up and down matches. Also, please look up stuff from tl about what actual pros have to say(ie.IMMVP)

You always use the "skill" card, but i doubt a NA master is better than a KR master or majority of korean pros who claim 1/1/1 is OP.
hehe, I'm confident that he watched NASL finals. Maybe I missed it but how did Puma get lucky in NASL finals? As I recall with the series tied 2-2, in game 5, MC built a pylon in the corner of Puma's base then constantly pressured Puma but he was able to hold. He built a nice MMM force adding ghosts in, taking the exp outside his base and traded armies for a while but he got the upper hand in an engagement and rolled MC's army taking out his exp and causing a GG.
As for IEM, I only got a chance to see game 1 because I couldn't find the rest :/ In that game, MC won the first engagement and was ahead(worker wise but 1 base only) but he made a huge mistake of moving in to engage the army before charge was done in the 2nd more dangerous engagement. He was able to take out the tanks/raven and some marines but that left him with 3 immortals against a marine army with a cloaked banshee for support.

Also, when the marines went into the base, he attacked them with 3 chargelots but there was a narrow choke so only one chargelot attacked at a time which was a HORRIBLE MOVE on his part and Puma lost nothing. Point is, MC got hasty in his 2nd engagement and lost as a result. The army size was still the same(supply wise), he just made mistakes and didn't wait for charge to finish. I think if he went for storms, maybe instead of charge, he would've chewed through that army since the marines were squeezed between the tanks and zealots but I dunno how that would've worked with the timing between the 1st and 2nd attack.

BTW, curious who are the majority of Korean pros? So far, only IMMVP has said that he believes that it's imba and we heard LiquidTyler believe it isn't and that its better to go for an opening that allows information gathering first but aside from that, there weren't other pros that spoke out. Maka said that he's tried the 1-1-1, but, he always losses with it

Found these little gems:
Quote:
On August 22 2011 12:24 Thorzain wrote:
Regarding the games between MC and Puma yesterday (Since I think that many people saw that and went "IMBA!!", I think that MC should have won both games. The first game he lost because he lost his initial observer and hence wasn't aware that Puma did not fall back on an expand but rather wanted to do a 2nd push. MC made probes and started teching instead of making units.

In the 3rd game, Phoenix chargelots are regarded a pretty good counter to 1-1-1. But instead, MC decided to go for phoenix + mass stalkers with blink and aim for a base race scenario with a hidden expansion. Stalkers are **** vs 1-1-1 all in. He also invested a lot of resources in DTs.

1-1-1 is definitely strong but it is holdable with other builds than 1 base, 1 gate expo or nexus first if you play it correctly. In fact, nexus first is pretty bad against it in my opinion, unless the map is huge. If the Terran scouts it he can make a super fast tank + 8 marines or so and 3-4 scvs and attack right when you get warp gates (protoss will have like 4 stalkers 1 zealot and 30 seconds until more units because warp gate will be so delayed). Terran builds bunkers and reinforces.

I think that 1-1-1 all in will work as 4 gate /DTs / 6 gate eventually when Protoss players knows the best ways to fend it off. It's a strat that you always have to keep in mind. If you prepare against it you'll most likely defend it, but you can't be sure if it's coming so if it's not coming you have invested resources in the wrong area.

Terran needs to build bunkers and turrets whenever we're expanding just in case 4 gate, DTs or whatever comes our way.
Quote:
On August 22 2011 12:22 Milkis wrote:
Dunno, I asked Alicia and he's pretty convinced there's nothing Protoss can do against Terran if Terran doesn't make a mechanical mistake and know the optimal ways of dealing with Protoss reactions.

Edited by BigFan - 8/21/11 at 10:07pm
    
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post #16068 of 25319
Don't argue with me, even Tyler probably the smartest Protoss I know says Protoss players are playing right into it.

Idra said infestors were OP and took it back, MVP probably just thinks its OP because Protoss haven't came up with any thing yet. Though I see games all the time from Korea and I still see 75% bio. Even in this Tournament he did 1-1-1 truely 2 games but only won with it once because of some strange decision making by MC. Game one MC held the 1-1-1 fine but threw the game away later.

It's so odd to see how many people keep saying its a problem even though they end up pretty even at the mid-game. Protoss players have been the quickest to complain about something with out really exploring options for awhile. Zergs do it more and longer, but I think they've had much more reason to complain. This 1-1-1 thing is nothing new and all of a sudden when Protoss think 1 gate expansion is the best build 1-1-1 is broken? Seems kinda illogical.

Thorzain has great insight as well. Look at his offerings compared to someone like Alicia who doesn't even really throw out ideas or examples.
Edited by DoomDash - 8/22/11 at 1:22am
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post #16069 of 25319
I know that someone already have ask this, but just to know I really need it.

Which is "the best" or good active alternatives to play SC2 apart from the official Bnet server?
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post #16070 of 25319
Quote:
Originally Posted by Overclocker.Monster View Post
I know that someone already have ask this, but just to know I really need it.

Which is "the best" or good active alternatives to play SC2 apart from the official Bnet server?
I may be wrong, but I think hacking SC2 to use other servers is against ToS of SC2 and OCN
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