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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1618

post #16171 of 25319
I love the people who just mass voids in random 4v4s
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post #16172 of 25319
should i be able to run sc2 on ultra 1920x1200 with my 560 ti?

Edit: nvm got my question answered. seems like i have a problem with my rig
Edited by slinkski - 8/24/11 at 4:14pm
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post #16173 of 25319
Quote:
Originally Posted by slinkski View Post
should i be able to run sc2 on ultra 1920x1200 with my 560 ti?

I don't see why not. I can do it on a 2560x1600 with a 5870 or on high at 1920x1200 with a 260m off my laptop
    
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post #16174 of 25319

post #16175 of 25319
Quote:
Originally Posted by iambald;14701476 
I love the people who just mass voids in random 4v4s

3-3 voids is amazing.
Quote:
Originally Posted by slinkski;14701593 
should i be able to run sc2 on ultra 1920x1200 with my 560 ti?

Edit: nvm got my question answered. seems like i have a problem with my rig

If my 5770 can max @ 1920x1080 w/40fps... then yes.
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post #16176 of 25319
Such an awesome game:
(T)Flash vs (Z)Jaedong, Grand Line SE, WCG Korea, Final, 1 Set
http://www.teamliquid.net/forum/view...opic_id=190074
    
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post #16177 of 25319
So since I'm so new and am in plat anyone wanna help me get better with custom 1v1s? I don't want to tank my rating! :-P
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post #16179 of 25319
Quote:
Balance

General
Unit vision up ramps has been reduced by 1.

PROTOSS
Immortal
Attack range increased from 5 to 6.
Mothership
Acceleration increased from 0.3 to 1.375.
The Mothership’s Cloaking Field no longer cloaks all units instantaneously, but rather adds units to the cloak field over time (maximum of 25 per second). This should alleviate “Mothership Lag” issue when a Mothership comes online.
Stalker
Blink research time increased from 110 to 140.
Warp Prism
Shields increased from 40 to 100.

TERRAN
Barracks
Build time increased from 60 to 65.
Hellion
Infernal Pre-Igniter damage upgrade decreased from 10 to 5.
Raven
Seeker missile movement speed increased from 2.5 to 2.953.

ZERG
Infestor
Fungal Growth damage changed from 36 (+30% armored) to 30 (40 vs Armored).
Overseer
Morph cost decreased from 50/100 to 50/50.
Contaminate energy cost increased from 75 to 125.
Ultralisk
Build time decreased from 70 to 55.
http://us.battle.net/sc2/en/forum/topic/1213111662
post #16180 of 25319
Quote:
Originally Posted by yks View Post
WOW, crazy patch. Not sure why the ultralisk had to have the decrease but meh. Interesting to see immortals having a higher range than marines, guessing to get in to deal with the tanks in 1-1-1 and that unit vision up ramps decrease by 1 should help with defense but not a big deal.
Blink research increase time seems a bit off but nice buff for the prism, needed imo since they seem to die pretty fast. I can see prism usage increasing due to this. ROFL @ mothership increase in speed.

Kinda wish the hellion's upgrade damage was retained but if it helps stop ppl QQing so much, I'm all for it. Great that the seeker missile was changed, hopefully they are more useful now Not sure how the rax build time increase makes a difference aside from a couple more seconds for defense for Zerg players and maybe one less marine for 1-1-1.

As for Zerg, AWESOME FG nerf. At least tanks can now survive 3 rounds and marines are close to surviving two. I think if you can micro medivac energy then all your marines can probably survive. 60 hp for 2 rounds, so, if you can get your medivacs to heal each marine twice(+6 hp), you can survive with one hp

YES FOR PTR!!!!! Guess who won't be sleeping tonight?
    
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