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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1638

post #16371 of 25319
Quote:
Originally Posted by gonX View Post
Try going off wireless before complaining about ping... wireless is especially suspectible to random spikes.
awfully aggressive post

ftwpc fanboy or something?

all i was asking was if there was a ping reduction deal like lowerping or smoothping


and i also get a bit of lag when on a dif computer that has a hardline connection
Edited by eosgreen - 9/1/11 at 10:15pm
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post #16372 of 25319
^^Sorry guys, no clue. I've played on wireless before but not extensively and I never had any issues that came to mind.

Quote:
Originally Posted by Sangers_low View Post
I don't think u understand how to play zvt. Infestors' biggest strength is its ability to hinger terrans' push with FGs. Ur not supposed to play same like u play against mutabling: 2 base rinetank spam and push. When u scout quick infestor pit, get third, and actually macro while u take map control with helions and do drops. Get more tanks to counter infestors and don't a-move ur rines. When the zerg goes hive, build extra starport ALWAYS and scout if he's going ultras or bls. Get Maraduers for ultras and 2 port reactor vikes against bls. After u hold the zerg's push, mass ghosts, build PFs and continue drops and etc.

As for mech play, if the zerg is dumping all of its gas on infestors, u don't need to mix more than couple of thors. Get raven for detection against burrowed roach+infestor and mass helion tank.

Infestorling these days is kinda equivalent to old colosi unit composition. At the start, terrans just a-moved their army and complained colosi QQ. These days terrans learned to spread their army and colosi ball became inadequate so the metagame switched to templar tech.
It might delay but its other purpose is to root marines for banes to prevent kiting and do some damage. I don't a move my army when playing Terran especially if they have banes, it's suicidal!!!!!

Quote:
Originally Posted by Sainesk View Post
promoted yay, maybe my Protoss got a little better, that or just having good luck with using defensive cannons while expanding,

don't you hurry into diamond big, I beg you...

p.s. I only played 1 other random player all day and that's the match that got me promoted
Congrats on the promotion. I can tell from our games that we are pretty close skill wise so I knew you'll make it
rofl @ bolded. You got lucky, gonna be taking a nice long break from SCII in a couple of days, so, I doubt I'll be getting promoted to diamond anytime soon. I'll most likely get depromoted back to gold once I play again after my break

Since I'm not gonna be checking this thread much, anyone interested in taking over the OP?
Edited by BigFan - 9/1/11 at 10:39pm
    
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post #16373 of 25319
Quote:
Originally Posted by Sangers_low View Post
I don't think u understand how to play zvt. Infestors' biggest strength is its ability to hinger terrans' push with FGs. Ur not supposed to play same like u play against mutabling: 2 base rinetank spam and push. When u scout quick infestor pit, get third, and actually macro while u take map control with helions and do drops. Get more tanks to counter infestors and don't a-move ur rines. When the zerg goes hive, build extra starport ALWAYS and scout if he's going ultras or bls. Get Maraduers for ultras and 2 port reactor vikes against bls. After u hold the zerg's push, mass ghosts, build PFs and continue drops and etc.

As for mech play, if the zerg is dumping all of its gas on infestors, u don't need to mix more than couple of thors. Get raven for detection against burrowed roach+infestor and mass helion tank.

Infestorling these days is kinda equivalent to old colosi unit composition. At the start, terrans just a-moved their army and complained colosi QQ. These days terrans learned to spread their army and colosi ball became inadequate so the metagame switched to templar tech.
infestor is a great "stopper of pushes" and is effectively the unit that does what zerg needs "to bide time" that being said infestor will not BEAT a good terran tank marine push and as such you will need more supply (u almost always do anyway z v whatever) or some luck to catch good fungles

basically if the terran goes ghost at all it will counter all of your end game units

ghosts beat broodlords and ultras with snipe. any good terran will mass ghosts and you will have nearly no shot at winning if he is able to scout the broods and get ghosts in the 7+

he can snipe your overseers easily with vikings emp your infestors and then snipe the broods with sniper shot

that being said zergs str is to just show up with mass end game units randomly and as such a good ol proxy hive + g spire will almost spell certain doom for any terran since arguably nothing in the game can beat mass infestor corruptor broodlord especially if you didnt know it was comming (most terrans just keep periodically scanning the main in prep for a hive and i pref to at LEAST proxy a second spire or build a second lair into a hive to surprise terrans)



also the metagame didnt "change because terrans can spread units" in fact id argue most "pro" terrans have horrible spreading and simply vikings are too good

you cant kill a viking like you can a corruptor since they have the same range as the collosi and then again unlike the corruptor you can land them after a fight making them totally worth it.
on top of all this terrans are not being forced to change army comp to fight collosi since its just a matter of getting 4 medivacs and massing vikings

its nearly impossible for terrans to lose to collosi tech. any good terran will tell you this. with high templar you have a "shot" ghosts will always counter you harder then any unit counters another unit but even with that being said you at least have SOME shot with micro where as collosi just are horrible

if you are super far ahead of your opponent, collosi tech SWAPS late game are amazing. if you are templar tech till 4 bases and then you throw down 3 robos and hide 6 collosi randomly, you may just win the game or depending on base count/enemys macro (ability to make more then 1 stargate...) kill a base or 2 and win later on
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post #16374 of 25319
Quote:
Originally Posted by Sangers_low View Post
U won't get enough ghosts out against the first hive unit wave. U need vikes or marauders, and AFTER u fend off the zerg's first push, u can add ghosts.

Also, u use roachinfestor or infestor ling. Why would u use only FGs to kill protoss army? -_-



The damage nerf won't save many marines, since FG is AOE and mutas clean up marineless medivacs, but it'll make infestors more ineffective against drop play and against vikes(takes extra FG), and will weaken the RoachInfestor/InfestorLing against Blink stalker and chargelots.
Not sure if your serious on that first post, getting hive tech out takes forever. if your not scouting it before it comes your problem is scouting not hive tech units, its very rare for a Z to get to hive tech before at least 150food and its much more common for Z to go hive tech for the remax after the first 200/200 as it is so risky to tech to.

ghosts on the other hand you can get out pretty quick its a single building +40 seconds per ghost or whatever. freeing up your star port to make more medivacs rather than vikings. Watch Byun vs I think Zenio, he had lost two of those games and managed to use like 4 ghosts to come back completely.

vs blink stalkers and chargelots your not using Fg for damage really anyway your using it for a root to avoid blink micro.
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post #16375 of 25319
I started to play Random mid silver ftl so much cheese lol. Some guy went DT into Carriers on me. If i had been zerg i would have melted his face as it was I was toss so i 5 gate blink stalker, took out his expo and almost all his probes in his main. He had a wall of cannons , at least 10 per base. to my chagrin he had a hidden base with all his tech sigh, welcome to silver league xD
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post #16376 of 25319
Quote:
Originally Posted by BountyHead View Post
he had a hidden base with all his tech sigh, welcome to silver league xD
there is nothing like that horrible sinking feeling you get when you realise he has been 1 base up on what you thought this whole time patrolling scouts to all bases ftw.
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post #16377 of 25319
Quote:
Originally Posted by Dr216 View Post
there is nothing like that horrible sinking feeling you get when you realise he has been 1 base up on what you thought this whole time patrolling scouts to all bases ftw.
Well i scouted an Expo and gates so i was like ok np. I went in for a push when my blink was done , When he took out my main I was like awesome base trade, Ima go take a hidden, Wait why did my probe die and why is there a ton of red on the mini map..... Ah nutttttssss >,,<
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post #16378 of 25319
Quote:
Originally Posted by BountyHead View Post
Well i scouted an Expo and gates so i was like ok np. I went in for a push when my blink was done , When he took out my main I was like awesome base trade, Ima go take a hidden, Wait why did my probe die and why is there a ton of red on the mini map..... Ah nutttttssss >,,<
Yeah been there done that soo many times Assumption is the mother of all <nsfocn> ups
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post #16379 of 25319
Quote:
Originally Posted by Dr216 View Post
Yeah been there done that soo many times Assumption is the mother of all <nsfocn> ups
Yeah, Surprisingly I since i started playing Random im having more fun with the game lol. Even if i will probably have to fight for a few weeks to stay in Silver :-p. Im decent with Z I probably could have made my way to gold EZ enough if i had stuck with it but i would get so damn frustrated lol.
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post #16380 of 25319
I think if you can make gold as random you can probably easily make diamond when you "specialise" it gives you a much better rounded view on what units are capable of and what you can and cant do/get away with at certain times along with getting a good idea of timings of all races, problem with playing random is people assume you will cheese and so cheese you.

I still cant settle on one race at all. every time i think im certain i get a mirror match up and it makes me want to kill myself and i go back to random think my favourite mirror is ZvZ simply because its all over so fast and TvT is my least favourite because it takes forever. but my winrates on all mirrors are above 60% and recently my tvt has become one of my best match ups in terms of winning (its still my worst in terms of fun ) think its because I actually slow push and stagger my tank siege where most people seem to be impatient and just push out and un-siege everything at once. My PvT and ZvP seem to be my weakest matchups at the moment.
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