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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1655

post #16541 of 25319
I really dont like that change, its a knee jerk overreaction to something that isnt even realy a problem.

ZvP isn't in that bad a state right now and TvZ is still favoring T even before you start nerfing infestors, a few second on ultra build time isnt going to compensate for having no effective counter to thors. Roach drops and nydas etc are not realy an effective counter to heavy mech at best you force a base race which he wins because he has an untouchable army and flying buildings. Really dont like that change at all.
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post #16542 of 25319
Quote:
Originally Posted by Mwarren View Post
It would just make all of the spell casters a lot more balanced. Zerg is the only race where its viable to rush to your spell caster in every matchup. Infestors are just too strong right now, they're easily the strongest spell caster in the game. They're also supposed to be a support unit, not a core army unit that's amazing against almost every unit.
not sure if serious. High templar are pretty good tech units to "rush" to or at least you can safely get them out arround as fast as you would reasonably expect infestors out. That are very strong in all matchups.

Getting ghosts arround the same time as infesters come out is great for TvZ and getting them out at any point vs P is good Leaving only TvT

You also have to tech to infester at some point its not a choice if you ever intend to get a hive so a 20+ min game you have to have an infestation pit.

Its not like Z is only making infesters anyway they are heavily reliant on muta play on allot of maps.
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post #16543 of 25319
I think its BS you can fungal colossus, mothership, carrier, BC, Thor etc... But NOT ultralisks
post #16544 of 25319
Wow I think this will really hurt good zerg player IE STEVEN lol
    
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post #16545 of 25319
The fungal change is a little odd. It's pretty essential to deal with heavy mech armies, and there's no reason why you couldn't fungal a collosus.

Imo, change it to: Mothership can no longer be under the effects of neural parasite.

Done.
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post #16546 of 25319
Protoss micro is going to be ridiculously easy with the immortal range buff and no NP to worry about on colossus. You can just a-click a giant mass of gateway/robo and it will all sort itself out and colossus will be safe in back. I doubt anybody will even bother to research NP just for immortals, expecially when they have longer range and are harder to get at. I suppose you could NP void rays, but that's not really worth the 150/150 price tag. You're better off saving your money and just using fungus and infested terrans.
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post #16547 of 25319
Quote:
Originally Posted by Lucas Lamer View Post
Protoss micro is going to be ridiculously easy with the immortal range buff and no NP to worry about on colossus. You can just a-click a giant mass of gateway/robo and it will all sort itself out and colossus will be safe in back. I doubt anybody will even bother to research NP just for immortals, expecially when they have longer range and are harder to get at. I suppose you could NP void rays, but that's not really worth the 150/150 price tag. You're better off saving your money and just using fungus and infested terrans.
I agree with most of this, but there is a case where Neural is worth it.
If he has a mostly stalker/immortal army, grabbing his immortals can hugely turn the tide.
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post #16548 of 25319
Maybe Blizz can make NP free since they're nerfing the crap of it. Seems silly to pay 150/150 for it now. Energy cost could be lower too.
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post #16549 of 25319
Quote:
Originally Posted by Dr216 View Post
I really dont like that change, its a knee jerk overreaction to something that isnt even realy a problem.

ZvP isn't in that bad a state right now and TvZ is still favoring T even before you start nerfing infestors, a few second on ultra build time isnt going to compensate for having no effective counter to thors. Roach drops and nydas etc are not realy an effective counter to heavy mech at best you force a base race which he wins because he has an untouchable army and flying buildings. Really dont like that change at all.
Most Koreans feel ZvT is pretty balanced right now. I haven't heard *****ing in a long time, unless there is something I've missed ( idra doesn't count )?
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post #16550 of 25319
Quote:
Originally Posted by Dr216 View Post
not sure if serious. High templar are pretty good tech units to "rush" to or at least you can safely get them out arround as fast as you would reasonably expect infestors out. That are very strong in all matchups.

Getting ghosts arround the same time as infesters come out is great for TvZ and getting them out at any point vs P is good Leaving only TvT

You also have to tech to infester at some point its not a choice if you ever intend to get a hive so a 20+ min game you have to have an infestation pit.

Its not like Z is only making infesters anyway they are heavily reliant on muta play on allot of maps.
Wrong, what level do you play at? People don't rush Templar pvz or pvp. Rushing to Templar pvt will get you killed most of the time if the Terran is good and scouts your tech before storm tech comes into play, that or its a map that has a natural choke.

Rushing ghosts TvZ means that you wont be able to attack or safely grab a third for a while and ghosts that early will cut into your tank production. Besides, what is a ghost going to do against a ling/bling ubnit comp? Snipe? rofl. Ghosts tvt are almost never seen unless someone is playing a gimmicky style.

Rushing Infestors is viable for Zerg because fungal doesn't need to be researched like storm does yet id consider fungal to be a stronger spell (funny....isn't it.). Fungal can instant kill army's leading into the mid game and make mech useless a long with being able to harass with infested Terran. Blizzard should focus on fixing fungal instead of making np useless.

In my opinion fungal should have to be researched and the energy upgrade should be removed. This would make rushing to Infestors akin to rushing Templar, it leaves a window open where a timing push can straight up kill you punishing people that rush to higher tech like spell casters.
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