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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1666

post #16651 of 25315
Macro as Z comes more naturally to me than other races. You can expand by feel you know when you need to like you know you need to change gear in a car, if you have more lavea than you can spend you need more workers if you have more money than you have lavea then you need to macro hatch etc. Z macro just flows.

sim city is easiest and hardest for me as Z dependant on the map you have so few building to work with using them to the best effect can be very tricky. Also you end up wanting building in different places later than you did earlier. Not that unusual for me to end up with extra evo chambers just to stop BFH running round my mineral lines or whatever. where T and P can use depo's and pylons to the same effect for "free"
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post #16652 of 25315
Interesting thread:
http://www.teamliquid.net/forum/view...opic_id=266019

MKP to MLG Orlando:
http://www.teamliquid.net/forum/view...opic_id=266074
Reddit members raised 3.5k over 4 hours to send him.
Edited by BigFan - 9/16/11 at 2:32pm
    
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post #16653 of 25315
*** lol i did a 3v3 against LiquidRet and we we're like nah hes not the real one
we lose
check
grandmaster 180-80

What are the odds
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post #16654 of 25315
I think toss macro is the hardest, its the only race that require you to go somewhere ( to a pylon) to make units. Which makes micro and macro at the same time a lot more difficult, Terran or zerg can look at a battle and make units. Without ever having to move your screen off your units at all

Macro just calls for a number and a Hotkey to be pressed, that's it. But toss needs to go to another location and warp in
Edited by l337sft - 9/17/11 at 2:50am
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post #16655 of 25315
Macro isn't just making units.
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post #16656 of 25315
Quote:
Originally Posted by l337sft View Post
I think toss macro is the hardest, its the only race that require you to go somewhere ( to a pylon) to make units. Which makes micro and macro at the same time a lot more difficult, Terran or zerg can look at a battle and make units. Without ever having to move your screen off your units at all

Macro just calls for a number and a Hotkey to be pressed, that's it. But toss needs to go to another location and warp in
Yeah but proxy pylon means that re-enforcing your army can be very fast as well as all your warpgate units come at once, rather then in a weaker stream.

Economy-wise, Zerg probably has the hardest to get going.
Units-wise, Terran can be very fragile if they go mech and lose their first army. Or if they go bio and lose their medivacs etc etc. Each race has their own quirks.

IMO Zerg army macro is the best, fast re-maxing is amazingly powerful late game.
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post #16657 of 25315
Quote:
Originally Posted by Alex132 View Post
IMO Zerg army macro is the best, fast re-maxing is amazingly powerful late game.
Toss remax is no slower assuming you build an excess of warpgates, which you should at 200/200 and the toss 200 army is far stronger than a 200 Z army, T has slowest remax but has the advantage of being able to pretty much scrap all workers at the end and relly only on mules for minerals giving them the biggest max army.
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post #16658 of 25315
Quote:
Originally Posted by l337sft View Post
I think toss macro is the hardest, its the only race that require you to go somewhere ( to a pylon) to make units. Which makes micro and macro at the same time a lot more difficult, Terran or zerg can look at a battle and make units. Without ever having to move your screen off your units at all

Macro just calls for a number and a Hotkey to be pressed, that's it. But toss needs to go to another location and warp in
All the races have subtle differences in macro styles that have different types of difficulty. All races need to know when to expand and when to stop attacking, but differences exist. Protoss, knowing the timing on your gates and having to look somewhere to warp in and when and where to use chrono boost to give you an edge, Zerg, when to build drones and when to build units (a complicated thought process) and Terran, having the right amount of buildings so that your money doesn't stockpile yet your buildings are being used 100% of the time.

Each is difficult for different reasons. I find it hard to get into a zerg mindset- I want to be building workers constantly and units to match, not making batches of workers interspersed by batches of defending units because thats what you do as zerg- if your opponent leaves you alone, build sooooo many drones, and then ***pwn him with hive tech. If he harasses, drone between waves, units otherwise. I'm used to terran "at x time on two bases in x style of play, I can afford 3 tech rax 2 reac rax, reactored starport and upgrades". I wouldn't dream of cutting units at any point in the game, unless I was trying to tech really fast.
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post #16659 of 25315
Checking in here, been playing SC since the days of dialup. I play mostly 4v4, just can't get enough of the long drawn out battles.

Can anyone tell me why my old system (E8400@4ghz w/GTX460) outperformed my new system at 1080p High and Ultra settings? I upgraded EVERYTHING (system in sig) and I still get dips down to 19fps in big battles. And forget the Extreme settings.
    
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post #16660 of 25315
dips = internet lag?
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