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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1674

post #16731 of 25319
Quote:
Originally Posted by DoomDash View Post
Why not ?
Well in PvZ, they buffed toss and nerfed zerg no? That percentage heavily favours protoss O_O. I don't rly get it tho... cause unless i get cheesed, the MU usually goes easy for my side. Always thought ZvP was zerg favoured because of that and the tourney results.

Another interesting thing is the strength of KR zergs. Pretty impressive huh?
huh?
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huh?
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post #16732 of 25319
Quote:
Originally Posted by Sangers_low View Post
Well in PvZ, they buffed toss and nerfed zerg no? That percentage heavily favours protoss O_O. I don't rly get it tho... cause unless i get cheesed, the MU usually goes easy for my side. Always thought ZvP was zerg favoured because of that and the tourney results.

Another interesting thing is the strength of KR zergs. Pretty impressive huh?
I tend to do pretty well ZvP but also in PvZ so I've always felt it was pretty balanced except for blink stalkers

yep all 5 korean zergs keeping the win % up
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post #16733 of 25319
Quote:
Originally Posted by Devilmaypoop View Post
You're thinking about the swarm guardian, I think. Definitely needs that, maybe it could spit banelings at your enemies
If you could upgrade brood lords into baneling lords that would be sweet. Totally imba, but sweet.
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post #16734 of 25319
Quote:
Originally Posted by Lucas Lamer View Post
If you could upgrade brood lords into baneling lords that would be sweet. Totally imba, but sweet.
They would be crazy OP especially since a decent portion of Terrans myself included make marines+vikings to counter BLs so 2 banes would one shot like 10 marines
    
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post #16735 of 25319
Quote:
Originally Posted by BigFan View Post
nice nice, same here


Well, they didn't want BFH to take out workers in 2 volleys but at the same time, they wanted them to be able to 2 shot slings thus the 5 decrease. They wanted the infestor to be more of a support unit instead of massing infestors and spamming NP and FG with some ITs to win. Immortal range was for 1-1-1, mothership, no reason and the ramp vision to help PvsP
Zergs have relied heavily on infestor because they have to. It's been the only weapon to break the P deathball or big midgame terran mech army, and it saves you from buying overpriced garbage units for air defense in the midgame. The festor nerfs make ZvT a lot harder and totally break PvZ. Before the latest pathch neural parasite meant toss couldn't mindlessly do that stupid 3-base turtle into the colossus/stalker deathball, which is how PvZ was played for a very long time. Unfortunately that's how PvZ will be played again. I get tired of hearing people say NP wasn't used in most PvZ, and therefore it wasn't important. It was the THREAT of it that was just as important as the use of it. The threat of NP meant toss could no longer get by with doing the same old stupid predictable stuff to get an auto-win. Now the threat is removed.
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post #16736 of 25319
Quote:
Originally Posted by Lucas Lamer View Post
Zergs have relied heavily on infestor because they have to. It's been the only weapon to break the P deathball or big midgame terran mech army, and it saves you from buying overpriced garbage units for air defense in the midgame. The festor nerfs make ZvT a lot harder and totally break PvZ. Before the latest pathch neural parasite meant toss couldn't mindlessly do that stupid 3-base turtle into the colossus/stalker deathball, which is how PvZ was played for a very long time. Unfortunately that's how PvZ will be played again. I get tired of hearing people say NP wasn't used in most PvZ, and therefore it wasn't important. It was the THREAT of it that was just as important as the use of it. The threat of NP meant toss could no longer get by with doing the same old stupid predictable stuff to get an auto-win. Now the threat is removed.
The only answer to PvsZ is to keep the pressure and prevent him from massing the deathball. Mech TvsZ, then you can still NP thors, only difference is that they'll get a hit off I believe but the infestor will survive

Edit: An interesting night, finally had a chance to play a game or two, although they were customs. Didn't wanna get roflstomped laddering First game ZvsT on ST, my opponent goes for a factory expand. Block my ramp, lose maybe 3 drones+4 slings but nothing else. Game goes on, I drone up, FORGET TO MAKE A BANE NEST!!!! and he does an elevator lift with a medivacs with marines and BFH. I lose drones but defend it and mostly drone up. Pushed out again with MMT force, defend it losing drones, etc.... eventually, I drone up to about the same amount of workers as him but negelect making units and get run over by 3 thors, 5-6 tanks and like 20-30 marines XD
Games 2 and 3(PvsTs) are against newbies. You can tell from how many workers they had, their building placement, etc.... Blink stalkers in first game then he left and mass sentries in the 2nd game. I actually took out 2 thors and a small MM with like 25 sentries and had a ton left to boot XD Both of them confirmed my suspicions
Edited by BigFan - 9/22/11 at 8:44pm
    
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post #16737 of 25319
Holy tails!!!!!!
huh?
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post #16738 of 25319
Quote:
Originally Posted by Sangers_low View Post
Holy tails!!!!!!
What happened?

Just found this:
Some old TvsZ replay, I think it was when I started playing as Terran in S3, likely the first game because I do remember it well enough. Too bad he didn't chose a much later replay, would've been more interesting and he would've shown that at least I expand and can macro better

Another one I found, TvsP in this case. I do recall playing this one right in the middle of Season 3

I will still echo what I was thinking before, should've casted one of my newer replays
    
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post #16739 of 25319
I wiill plawy this game when I soon have i5-2500k
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post #16740 of 25319
The new APM is funny. Mine has dropped from about 200 to 70 average . I played a master player today with 40 apm.
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