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post #17411 of 25319
Ordered this game last night, Pretty excited to get it going here soon when it arrives.
    
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post #17412 of 25319
Quote:
Originally Posted by Fortunex View Post
Strategy is more than just unit comps.
Well the only unit comps that are viable 1v1 are boring. Trying playing as much 1v1 as I have and you WILL get bored.......at a master level SC2 starts to get boring IMO because you cant away with being creative and the game turns into a 1v1 sport.

I sort of wish that I was playing in Gold or Plat to be honest, you can be really creative and win in those leagues. The reason why I find teams so much fun is the huge diversity in strategy's and unit comps.

I've gone mass reapers before in teams and its as funny as hell, as soon as a player left his base id hop in with 60 reapers with 2 medivacs to heal and id clear their base out in only a few seconds. In 1v1 you could never do stuff like that haha.
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post #17413 of 25319
Quote:
Originally Posted by poroboszcz View Post
Sure. I wouldn't bother with hotkeys though. They are overrated. It's all about fast mouse movements, especially early game, when you have to keep selecting all your workers so they mine faster. If you want to get really good just follow these few simple rules and you'll improve in no time.

* Save money.
This is probably the most important thing. Starcraft is a strategy game and if you save money it means you're planning ahead. You can often see bad players being broke all game even if they expanded. Try to accumulate as much minerals and gas as possible so you can capitalise on it later. On the score screen there is a tab called "Average unspent resources". If you scored higher than your opponent it means you played better, even if you lost!

* Don't make too many workers.
Workers take supply and they can't fight. The more workers you have the less army units you can get. Remember that each worker can be a marine, a zergling or even a high templar if you add some gas, which is almost unlimited anyway.

* Don't be aggressive.
A common mistake of newer players is that they're trying to force the issue and keep attacking their opponent throughout the game. Don't. Whenever you're trying to attack you're not focusing on your base and building static defences. Your base is the most important thing in the game. You should make it like a fortress, so when the enemy comes you can crush them.

* Don't let the enemy force your army composition.
This is a bit tricky, but it's what differentiates good players from great players. If your enemy is making air units, don't make any anti air. It's exactly what they want. They are playing mind games. If a zerg player is massing mutas it doesn't mean he wants to attack with air, he want to force you to make stalkers so he can crush you with ultralisks. Make 40 cannons and laugh in their face.

* If you lose - blame imbalance.
If you follow the rules above it means you're playing in an optimal way. You should never believe there are holes in your play. Ever! Good players know that their loses are solely due to imbalance. This also applies to mirror matchups because your enemy can make imbalanced units, use map imbalance or just get lucky. In any case if you lose the game, you should always let your anemy know that you are in fact a superior player. Sentences like: "******* zerg noob", "Nice rush ******" or "LOL retard, rofl" demonstrate your sound understanding of the game and make the enemy feel bad about their undeserved win.

For reference I'm rank 2 in my 4v4 gold division, so I know what I'm saying.

For a second I thought you were being serious :I



Look at the OP for some great DAY [9] tutorials and other guides
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post #17414 of 25319
Quote:
Originally Posted by Mwarren View Post
Well the only unit comps that are viable 1v1 are boring. Trying playing as much 1v1 as I have and you WILL get bored.......at a master level SC2 starts to get boring IMO because you cant away with being creative and the game turns into a 1v1 sport.

I sort of wish that I was playing in Gold or Plat to be honest, you can be really creative and win in those leagues. The reason why I find teams so much fun is the huge diversity in strategy's and unit comps.

I've gone mass reapers before in teams and its as funny as hell, as soon as a player left his base id hop in with 60 reapers with 2 medivacs to heal and id clear their base out in only a few seconds. In 1v1 you could never do stuff like that haha.
Just because you can't make weird things viable doesn't mean they aren't. Huk, Spanishiwa, White-Ra, all find new things to do.

If you wanna mess around/not play seriously and do stuff like mass reapers, then just play customs or team games, that's what they're there for.
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post #17415 of 25319
Quote:
Originally Posted by Fortunex View Post
Just because you can't make weird things viable doesn't mean they aren't. Huk, Spanishiwa, White-Ra, all find new things to do.

If you wanna mess around/not play seriously and do stuff like mass reapers, then just play customs or team games, that's what they're there for.
I already said that I do play customs and teams......

Huk, Spanishwa, and White Ra do not find weird things to do, they all play standard.... What league are you in?
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post #17416 of 25319
If you play them then why complain about 1v1?

Huk's famous mothership rush, his hallucinated void rays vs Idra, Spanishiwa's ice fisher build, ling/bling drop heavy style, ling/hydra builds, White-Ra's "special tactics"/drops everywhere as opposed to the standard deathball.

I'm plat/diamond.
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post #17417 of 25319
post #17418 of 25319
Quote:
Originally Posted by poroboszcz View Post
Sure. I wouldn't bother with hotkeys though. They are overrated. It's all about fast mouse movements, especially early game, when you have to keep selecting all your workers so they mine faster. If you want to get really good just follow these few simple rules and you'll improve in no time.

* Save money.
This is probably the most important thing. Starcraft is a strategy game and if you save money it means you're planning ahead. You can often see bad players being broke all game even if they expanded. Try to accumulate as much minerals and gas as possible so you can capitalise on it later. On the score screen there is a tab called "Average unspent resources". If you scored higher than your opponent it means you played better, even if you lost!

* Don't make too many workers.
Workers take supply and they can't fight. The more workers you have the less army units you can get. Remember that each worker can be a marine, a zergling or even a high templar if you add some gas, which is almost unlimited anyway.

* Don't be aggressive.
A common mistake of newer players is that they're trying to force the issue and keep attacking their opponent throughout the game. Don't. Whenever you're trying to attack you're not focusing on your base and building static defences. Your base is the most important thing in the game. You should make it like a fortress, so when the enemy comes you can crush them.

* Don't let the enemy force your army composition.
This is a bit tricky, but it's what differentiates good players from great players. If your enemy is making air units, don't make any anti air. It's exactly what they want. They are playing mind games. If a zerg player is massing mutas it doesn't mean he wants to attack with air, he want to force you to make stalkers so he can crush you with ultralisks. Make 40 cannons and laugh in their face.

* If you lose - blame imbalance.
If you follow the rules above it means you're playing in an optimal way. You should never believe there are holes in your play. Ever! Good players know that their loses are solely due to imbalance. This also applies to mirror matchups because your enemy can make imbalanced units, use map imbalance or just get lucky. In any case if you lose the game, you should always let your anemy know that you are in fact a superior player. Sentences like: "******* zerg noob", "Nice rush ******" or "LOL retard, rofl" demonstrate your sound understanding of the game and make the enemy feel bad about their undeserved win.

For reference I'm rank 2 in my 4v4 gold division, so I know what I'm saying.

Did you steal this from somewhere? cos its made of so much win it reads to me like hotbid wrote it

just in case the poor guy your giving advice to doesnt realise this is a joke...with regards to everything above do the opposite
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post #17419 of 25319
Quote:
Originally Posted by Mwarren View Post
Well the only unit comps that are viable 1v1 are boring. Trying playing as much 1v1 as I have and you WILL get bored.......at a master level SC2 starts to get boring IMO because you cant away with being creative and the game turns into a 1v1 sport.

I sort of wish that I was playing in Gold or Plat to be honest, you can be really creative and win in those leagues. The reason why I find teams so much fun is the huge diversity in strategy's and unit comps.

I've gone mass reapers before in teams and its as funny as hell, as soon as a player left his base id hop in with 60 reapers with 2 medivacs to heal and id clear their base out in only a few seconds. In 1v1 you could never do stuff like that haha.
Boring is relative. You can be creative in 1v1 a ton you cant just do what you want vs competent opponents though like you seem to think is strategy.

In gold and plat you dont need to be creative because you can do ANYTHING and win. Its not creativity its how horrible your opponents are that lets you win. Same for team games which are rush fests. If good people played team games and figured out which rushes are best it would be just as boring as 1v1 to you. Team games take zero skill. Good players know this and thats why teams arent at the level of 1v1 because anyone with an ounce of skill realizes how skill-less and stupid they are except for when you are on tilt or trolling.

Your reaper strat is retarded and only works because your opponents are even worse than you are. I could fight children and beat them all day by spinning in circles with my fists clenched but that would be boring and skill-less. And if you do enjoy doing that often then you have a serious ego problem.
post #17420 of 25319
Quote:
Originally Posted by Ploppytheman View Post
Boring is relative. You can be creative in 1v1 a ton you cant just do what you want vs competent opponents though like you seem to think is strategy.

In gold and plat you dont need to be creative because you can do ANYTHING and win. Its not creativity its how horrible your opponents are that lets you win. Same for team games which are rush fests. If good people played team games and figured out which rushes are best it would be just as boring as 1v1 to you. Team games take zero skill. Good players know this and thats why teams arent at the level of 1v1 because anyone with an ounce of skill realizes how skill-less and stupid they are except for when you are on tilt or trolling.

Your reaper strat is retarded and only works because your opponents are even worse than you are. I could fight children and beat them all day by spinning in circles with my fists clenched but that would be boring and skill-less. And if you do enjoy doing that often then you have a serious ego problem.
Whats up with all of the people in here with attitude problems haha? Whats wrong with doing whatever you want in teams and having fun? I hope that you realize that playing games is meant to be fun not everyone has a huge ego and calls different strategy's retarded because they think that SC is a hardcore sport and not a video game.
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