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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1824

post #18231 of 25319
at least you got a partner, bro


I've always tried to make friends in the game that play teams, so far it doesnt work out well at all because of my weird schedule (lives in SEA, can only play at midnight - 2am, and thats around what, 9-11am in US?)

just not a great time to game in both time zones lol


but at least I'm finally beating the randomness of random teams (you know, crap teammates or ones that don't co-op) and slowly making progress towards plat in NA

I won't get to team's plat in SEA as easily though, not sure about other levels of play, but SEA players from silver - plat are quite a bit more hardcore than NA players. Think the major reason of that is the ratio of causal players in NA region being higher (so they occupy the lower leagues)
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post #18232 of 25319
Quote:
Originally Posted by sepheroth003 View Post

Unfortunately Wow doesn't work in Afghanistan... so I hopped back on SC2. I beta tested, and played in season 1 and 2, I was diamond or plat 1v1 in season 1, but never felt I was really that good. Got a couple questions.
-Any tips for scouting? Like what units to use. It's easy in the beginning of the game with a worker but later I'm always unsure how far to take units, and how much to risk doing so.
-Any good guides on counters? If I do get the scouting correct and find the units their going for, I obviously need to know how to counter well.
-Hotkeys. I saw on Team Liquid there was a custom file you could download to give you more hotkeys than just the numbers. Can you do this without a download?
SC2 is a lot of fun, I probably quit playing for two reasons. 1-Addicted to wow, 2-I wasnt nearly as good as my 2v2 partner.
Thanks for any tips. (BTW a lot of the beginner guides on here are blocked from the network here)

Matters what race you are playing you can usually tell what build the other player is going when you first scout with a worker but they could be trying to trick you. If you are zerg you should have sent an ol close to his base from the start and at around 6-7mins you want to check again with that ol to confirm his build. With terran you can just scan or depending on who you are facing make a hellion for harrass while checking i dont really think a reaper is a good idea they take too much time to build. For toss you can make an observer or hallucinate phenoixs
post #18233 of 25319
I disagree about seeing the build with your first worker. Especially if they are teching, they will have their first units out to harrass your worker, esp against terran when I marine will just kill your worker. Against Protoss you can kite really well, and a little less so against zerg.

So I assume scouting at the 6-7 minute mark really depends on your build.

I really need to just learn some of the basic builds again, but honestly my macro is so bad right now thats my main focus.

What about the hotkeys, any recommendations there?

Also, I don't have a partner anymore, nor could I play competively with this internet here in Afghanistan. My partner got addicted to wow worse than I did.
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post #18234 of 25319
What race do you play? Also you need a build to learn macro (unless your'e zerg).
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post #18235 of 25319
I was wondering if someone would be interested in coaching me through a FFE. I'm having difficulties with decision making. Am I supposed to cut probes? What should I Chronoboost? Must I cut buildings?

My instinct says keep building my basic buildings (forge cannon gateway cybernetics-core pylons) and constantly build & cb probes.

Result:
FFE Constant Probe Production and CB.zip 5k .zip file

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post #18236 of 25319
been a while since i played sc2 and toss and ffe were never realy my thing but. As I understand it and anyone can correct me if im wrong.

FFE is a reactive/defensive build your looking to gain an economic lead so probe production never stops. so your build order will be something like. chrono boost i think should be on probes the whole time but if your more agressive you may want to save some for your warp tech.

10scout > 13 forge > 17 nexus > 17 cannon > 17 gateway, then a zealot to finish your wall.

at this point you should start pumping out your core more gates etc

Also positioning is key with this build you want to be at the bottom of your main ramp and ideally in a possition to wall off your nat (assuming the map allows this) if not then ffe really isnt the ideal build as a more mobile defense say 3 gate expand.

General rule of thumb is unless you aiming for a tight timming window (4gate for example) and you have your build mapped out perfectly you should always be building probes. if your not good enough to know when you should cut them then you should never cut them tongue.gif
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post #18237 of 25319
Wouldn't you then be cutting probe production at 17 probes?
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post #18238 of 25319
honestly i dont remember the build that well I played random and I only ever used ffe on extreamly big maps vs zerg so my numbers could be A way off B totally outdated. If memory serves you need to get that wall up pretty quick to stop ling running by so yes you do cut a probe or two, But honestly sub plat/diamond level just keep building the probes and get your building slightly later timming will not be that tight or that predictable. chances are if he was gonna harrass early with lings he'd have gone for an early cheese.

if you really want to be advanced about it you should vary those build times based on what you see with you 9/10 scout.
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post #18239 of 25319
Yes you cut probes at 17 to put down cannon, gateway and forge. Also you don't usually chrono probes after this point to be able to afford buildings and later spend chrono on wg research and upgrades. You also need to scout whether zerg is taking an early third and watch out for baneling busts, roach busts and nydus all-ins. In general any time you see he takes gas before expo, you should be cautious. and, if denied scouting, put a second cannon just in case. To be honest though until you get higher in the leagues I'd recommend 3 gate expand as a safer and easier PvZ opening.
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post #18240 of 25319
Quote:
Originally Posted by poroboszcz View Post

Yes you cut probes at 17 to put down cannon, gateway and forge. Also you don't usually chrono probes after this point to be able to afford buildings and later spend chrono on wg research and upgrades. You also need to scout whether zerg is taking an early third and watch out for baneling busts, roach busts and nydus all-ins. In general any time you see he takes gas before expo, you should be cautious. and, if denied scouting, put a second cannon just in case. To be honest though until you get higher in the leagues I'd recommend 3 gate expand as a safer and easier PvZ opening.

you-underestimate-my-power.jpg


In all seriousness, I am a player that loves to use air units as much as possible. Had I played Terran I would always open cloaked banshees, if zerg Mutalisk would have been the basis of all my plays, but I choose Protoss so I am trying to revolve my openings around Star-gate tech. Only in PvT do I have to resort to different units (templars are awesome).

My PvZ opening currently resolves around setting up a fast expand and then killing queens and overlords with Phoenixes. With a FFE I can combine it very nicely with a fast +1 zealot push. How ever a 3 gate FE and then to transition into Star-gate tech does not sound like something that would work.
Edited by RlndVt - 2/23/12 at 2:44am
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