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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1921

post #19201 of 22093
Quote:
Originally Posted by Alex132 View Post

Why can't I install SC1?
When I download the downloader from the website (blizzard) it tells me to enter my 26 letter CD-Key, yet my SC1 came with a 13 letter CD-Key :I
The original disk is too scratched to install frown.gif

Even if your cd did work you would still need the cd key. :/

Snap i re read. Thats a blizz question i suppose. Did they email you a key with that new copy?
post #19202 of 22093
Quote:
Originally Posted by DoomDash View Post

Here are my thoughts and opinions on your game.
A) The supply block was IMO the reason you didn't win outright with your push. Watch the replay again it was a terrible supply block, about 3-5 marines less than you should have because of it, and a later second thor. This means your timing is gone since this build is all about the timing.
B) You had the money / gas to start your +1 armor for the thor at the very least earlier. I didn't check the timing of the weapons for infantry but I would start that asap too.
C) I feel like your bunker was late? You kind of gave away that you weren't expanding. I would actually clear the first probe before reactor as well I think, since Reactor to me looks like a 1-1-1 ( which can kinda be countered by immortals, so you may be forcing these which you don't want ). If your bunker went up faster you may not have revealed that you didn't actually have an expansion. Again a key to this build is to deceive the protoss into thinking you FE. If you do run into that situation where you are Zealot rushed you can try and force him to follow you the other way if need be, or run around in circles near your bunker. Also you can move the marine he is chasing and only that marine to take no hits.
D) This is personal preference, but I prefer marine shield over stim for this push. 10 extra HP can last you long enough to push up the nat, as well as when you need to push up the main ( which you don't have to btw ). That's just me I don't really like hurting my own units for this all in.
E) Make sure your marines are BEHIND the thors. You basically want to chew through the zealots with the marines and when they get close they will easily die. Stalkers just don't have the DPS to kill thors being repaired, and your marines can easily be picked off in front ( or even block your thors from breaking FF's ).
F) I think you could have used 2-4 more SCV's for repair.

Thanks for the feedback. It could definitely be tighter, but there are so many zergs on the ladder that I don't practice this as much as I'd like. Combat shields do make more sense; noticed that medivacs get out a little later than normal when doing this.
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post #19203 of 22093
lol i just got my computer again and happened to type in the wrong password and this is what I got:

700

i needed that laugh and thought i would share it
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post #19204 of 22093
Quote:
Originally Posted by Sainesk View Post

vs 4 gate I don't make sentries, only if it's a robo build. I seem to be able to hold the usual 8 stalker 3 zealot push with 7 cannons even if they focus fire my 4 pylons (If I know it's a 4 gate, I stick to 1 gate/delay it till after 7+ cannons + cut probes like the 4gater to afford so many cannons).
I'm only Plat though as random, so what do I know redface.gif
edit: here's the basic build idea pretending I spotted a 4 gate vs an ai, the 7th cannon is up by 6:15. If they have an extremely close proxy pylon then the fight may be a close call.
repimg-33-262220.jpg

At 6m 20s you have 7 cannons online and are starting your first gateway. Other guy could start picking off those cannons with as few as 4 stalkers. Maybe it's working with plat level meta game, but I think a lot of games will result in build order losses (like warp prism as you mentioned).
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post #19205 of 22093
my strategy..."not enough minerals" ..damn it nvm
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post #19206 of 22093
Quote:
Originally Posted by Ghooble View Post

That is subjective. I've done well with all 3 races but I think Zerg is easiest personally. I was able to roach max at 13minutes with having NEVER played zerg once. Which is ridiculous imo.

Zerg is meant to max out faster than the other 2 races, when Protoss has 200/200 death ball against maxed Zerg=gg along with Terran.
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post #19207 of 22093
Quote:
Originally Posted by ARcaLiTE View Post

Quote:
Originally Posted by Ghooble View Post

That is subjective. I've done well with all 3 races but I think Zerg is easiest personally. I was able to roach max at 13minutes with having NEVER played zerg once. Which is ridiculous imo.

Zerg is meant to max out faster than the other 2 races, when Protoss has 200/200 death ball against maxed Zerg=gg along with Terran.

Not true, but too complicated to explain tongue.gif
 
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post #19208 of 22093
Quote:
Originally Posted by Alex132 View Post

Not true, but too complicated to explain tongue.gif

Sorry, I should have clarified. What I meant was that a 200/200 Protoss "death ball" or Terran "death ball" will almost always kill a 200/200 Zerg (without remaxing). At least in my case that's how it always seems to happen to me.
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post #19209 of 22093
A 200 food army that is primarily corruptor/brood lord/infestor has a chance at beating any protoss or terran army. When protoss or terran maxes at 200 it's usually with tier 2 or 3 units (colossus, mothership, void rays, medivacs, thors, vikings). Zerg often maxes quickly on tier 1.5 (roaches/zerglings) which is expected to die/remax to a tier-3 200 army.
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post #19210 of 22093
download a iso from a torrent. You have a legit key
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