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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1936

post #19351 of 25319
Yes, EG just acquired him 3 days ago
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post #19352 of 25319
Thread Starter 
I figured it had to be recent. Kinda took me by suprise. Lol
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post #19353 of 25319
I don't like how flash makes these claims when he is just starting SC2, there is no doubt he is experienced but I am sure he doesn't know the metagame for every race. Protoss is very strong in the late game but weaker in the early game, if you don't harass and let protoss get to the late game, you deserve to lose.

If you look at the win records in high up leagues. They are almost all even.
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post #19354 of 25319
Quote:
Originally Posted by Anti!! View Post

So , how about that queen buff. Which terran will be the first to share their hate story? This should be interesting lol!!

I would never complain about it, I never bunker rushes cuz I dont have the microing skills tongue.gif
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post #19355 of 25319
Quote:
Originally Posted by Benladesh View Post

If you look at the win records in high up leagues. They are almost all even.

Win records do not indicate if a race is balanced or not. Just because one race wins more than another (or even if winrates are equal) does not mean it's balanced. Protoss can cannon rush every game and have a 50% winrate, but that doesn't prove anything.
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post #19356 of 25319
Well to be honest, the game is definitely clearly unbalanced. The people and even the pros that say that the game is balanced are lying or don't understand what balance is. Do you honestly believe that terran having useless late game units (thors, tanks, BC's) in TvP and arguably in TvZ makes the game balanced because now Terran has to play aggressive with what they've got early game (marine, marauder, medivac) or else they lose in the late game due to having useless late game tech?

In my opinion to fix the balance problem would require for all of the races to have the same auxiliary/support units (medivacs, warp prisms, and overlords that all have a re searchable heal ability), a macro mechanic that increase the rate at which they can produce units the more bases that they have, a spell caster that is capable of spreading your races "creep" that increases their mobility and gives you map control, a long with well balanced early game, mid game, and late game units that have the potential to be aggressive initiators. That would also drastically increase the skill cap of the game and increase the number of deploy able strategy's. Right now SC2 is a very stale unbalanced dying game.
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post #19357 of 25319
Quote:
Originally Posted by Mwarren View Post

Well to be honest, the game is definitely clearly unbalanced. The people and even the pros that say that the game is balanced are lying or don't understand what balance is. Do you honestly believe that terran having useless late game units (thors, tanks, BC's) in TvP and arguably in TvZ makes the game balanced because now Terran has to play aggressive with what they've got early game (marine, marauder, medivac) or else they lose in the late game due to having useless late game tech?
In my opinion to fix the balance problem would require for all of the races to have the same auxiliary/support units (medivacs, warp prisms, and overlords that all have a re searchable heal ability), a macro mechanic that increase the rate at which they can produce units the more bases that they have, a spell caster that is capable of spreading your races "creep" that increases their mobility and gives you map control, a long with well balanced early game, mid game, and late game units that have the potential to be aggressive initiators. That would also drastically increase the skill cap of the game and increase the number of deploy able strategy's. Right now SC2 is a very stale unbalanced dying game.

Partly disagree

I think the part in SC2 that *could* die has already died. Players that got bored, tired of the game, etc etc. The ones that are still playing are pretty much all looking forward to HotS

unless its coming out in dec 2013 or something rolleyes.gif
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post #19358 of 25319
Mwarren you are awfully negative about SCII these days.
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post #19359 of 25319
Thread Starter 
Quote:
Originally Posted by DoomDash View Post

Mwarren you are awfully negative about SCII these days.

They could never release hots, and i would still play. lol
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post #19360 of 25319
Quote:
Originally Posted by Mwarren View Post

Well to be honest, the game is definitely clearly unbalanced. The people and even the pros that say that the game is balanced are lying or don't understand what balance is. Do you honestly believe that terran having useless late game units (thors, tanks, BC's) in TvP and arguably in TvZ makes the game balanced because now Terran has to play aggressive with what they've got early game (marine, marauder, medivac) or else they lose in the late game due to having useless late game tech?

In my opinion to fix the balance problem would require for all of the races to have the same auxiliary/support units (medivacs, warp prisms, and overlords that all have a re searchable heal ability), a macro mechanic that increase the rate at which they can produce units the more bases that they have, a spell caster that is capable of spreading your races "creep" that increases their mobility and gives you map control, a long with well balanced early game, mid game, and late game units that have the potential to be aggressive initiators. That would also drastically increase the skill cap of the game and increase the number of deploy able strategy's. Right now SC2 is a very stale unbalanced dying game.

That makes the game stale. You are imagining a game that is all round mirror match up. For you the ultimate balance would be if there was only one race with one unit. SC2 is fun because of how unique it is.

Each race has it's own version of healing: medivac/repair, shields, burrow/transfuse.
Each race has it's own method of building: actually building, warp in, morphing
Each race has it's own special abilities: flying buildings, warpgate, larvae mechanic
Each has it's own base specials that allow for more: mules/scans/supply drop, chrono-boost, inject.

Because of how each race is different you can't have a perfect balance that you would get with 1 race one unit, but this makes the game fun and interesting.

I agree that some parts of the game seem very, very, broken: Stim, FF's, larvae mechanic.

However if you look at progamer's streams you notice that there is a balance.
Terrans were having a god 'easy' time against zerg late game pre-patch with the snipe so the ghost being the all round general answer against EVERYTHING late game of zerg. You could even EMP the investors. I was watching destiny and the guy he was playing was complaining about how overpowered fungal is. Reaction was basically, well why the hell don't you get ghosts? T's currently don't give a rats arse about going beyond four geysers because that is all the gas they could ever use on their MMM ball. In TvP I was watching a game from grubby's perspective, he was ahead in every regard and he was playing a friend who is not pro. The friend T was very idle, expanded and was going for late game. Every P's dream right cuz our l4t3 g4m3 b3 l33tz, no: This T had ghosts, and a lot of them. By emp-ing the army that was under the mothership (thus also emp-ing the mothership, stimming forward he took out the entire P army with ease. EMP is so powerful.

PvT, protoss is forced to tech FAST to AOE/splash units because otherwise the terran can stim to win. Well then the P uses sentries to be safe (essentially delaying any tech because 100 gas is a lot, and again emp will render them useless.

But yes the balance team is retarded.

E:
Oh almost forgot, Queen OP
Edited by RlndVt - 5/12/12 at 1:56am
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