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post #1951 of 25315
Thx for the help all!

I like the idea of a fast expansion (I think it was at 21 supply)
But in Bronze, a LOT of the time I'm facing an early Marine/ Zealot rush.
Early expansion is going to leave you more vulnerable to an early rush, so obviously your scouting must be much better. (Which I definitely need work on.)

Is there any other tips you guys can give on dealing with a fast rush?
(Spine crawler placement, or anything else you can think of...)
Because there is a pretty good chance that wile I'm spending 300 minerals on a Hatchery, my opponent is spending that on troops that he will be sending into my base within the first couple minutes.
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post #1952 of 25315
Well I mean, why did you have 3 spine crawlers hugging the side of your nat? They would have been much better off either in a line next to each other, or protecting all sides of your mineral line.
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post #1953 of 25315
Quote:
Originally Posted by T1nk3rb311 View Post
They will automatically find the most "optimal" mineral node.

For example, if you put 30 workers on one node, they all split up evenly on other nodes.
That is true but in the beginning of the game, I like to select three drones to mine on the left side and select the other three to mine on the right side.
    
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post #1954 of 25315
Quote:
Originally Posted by DoomDash View Post
I'll catch you in 1v1 soon enough .



Actually I just watched CheckPrime's round of 32 match ( GSL ) and on metal he fought a 200/200 Z army vs 200/200 T army. T army was made up of MMM, Thor, and tanks. Z army had 40+ banelings, speedlings, muta, and some roaches. Check slaughtered the T army lol. Banelings even taking out 4+ thors lol!
That sounds interesting. Roaches are pretty strong especially when upgraded. I mean 16 damage to start, that's pretty high. That sounds like an interesting match

Quote:
Originally Posted by deanlewandowski View Post
Thx for the help all!

I like the idea of a fast expansion (I think it was at 21 supply)
But in Bronze, a LOT of the time I'm facing an early Marine/ Zealot rush.
Early expansion is going to leave you more vulnerable to an early rush, so obviously your scouting must be much better. (Which I definitely need work on.)

Is there any other tips you guys can give on dealing with a fast rush?
(Spine crawler placement, or anything else you can think of...)
Because there is a pretty good chance that wile I'm spending 300 minerals on a Hatchery, my opponent is spending that on troops that he will be sending into my base within the first couple minutes.
I see your concern. I've tried expanding early on to get more gas but I always find that if the enemy is Terran and they were all today, they usually speed their money on some upgrades and more units. I mean 300 minerals along with the drones, extractor, etc.... all cost minerals. In one of my games, my expansion was destroyed a little after I had it set up and if I didn't have some colonies and micro my units, I would have lost the entire game. Lucky for me, he had no marauders or medics, only marines+stim and hellions+flame upgrade. I think if you are able to expand early on, go for it, but, you are taking a risk, so, make some d first and then make an exp away from base. As for the spine crawlers, I usually place mine near my cc
    
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post #1955 of 25315
yeah when I was coming up I had a lot of early proxy games or rush games. Annoying as heck.

I thought it might end and turn into macro games like ones shown on youtube in plat. Hell no. I get timing attacked so much lol. If terran wana 3-4 marauder me right after slow is done I'm toast. No matter how many zeal or stalks I get out in 1v1 small maps Terran will always out macro with their high income and easy micro with marauders.
    
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post #1956 of 25315
Quote:
Originally Posted by yellowtoblerone View Post
yeah when I was coming up I had a lot of early proxy games or rush games. Annoying as heck.

I thought it might end and turn into macro games like ones shown on youtube in plat. Hell no. I get timing attacked so much lol. If terran wana 3-4 marauder me right after slow is done I'm toast. No matter how many zeal or stalks I get out in 1v1 small maps Terran will always out macro with their high income and easy micro with marauders.
sorry, after slow is done? I didn't get what you said there. However, I agree with everything else. Most of the games I played against Terran, I build drones till 10, make Overload, pool followed by more drones. Once pool is finished, make queen, more drones, then build some extractors, 2 spine crawlers and a structure or two. From there, I try to upgrade to lair, get some mutalisks and of course try to build some d in the meantime. Having said that, I do try to expand around the time of upgrading to lair but with the amount of minerals gone to that and to everything else, I find that my opponent is usually coming with marines and marauders, sometimes upgraded with stim, shells, etc... other times mostly the units with a medivacs, changes depending on opponent. Either way, it seems too fast, but, maybe it's just me
    
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post #1957 of 25315
It seems like in Bronze you have a lot of the players rushing before they expand to a second base.
The times I scout this and defend successfully, I win almost 100% of the time.
As long as I can keep the second base from getting destroyed, I'm way ahead in resources.

I'm guessing that's why you see higher level players getting a second/ third expansion so fast.
Well, the good players are able to manage multiple expansions while poking with early troops at the same time, if they feel like it.
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post #1958 of 25315
That's the issue though, unless zerg fast expand and drone hard, terrans will always have more income in both gas and minerals than both protoss and zerg in early game. Then they just pump out 3 marauders with 1 marine with concussive shells done in early research and go super early push. It's super effective vs protoss. Its a lil different vs zerg but its dependent on what the zerg is doing.

Quote:
Originally Posted by BigFan View Post
sorry, after slow is done? I didn't get what you said there. However, I agree with everything else. Most of the games I played against Terran, I build drones till 10, make Overload, pool followed by more drones. Once pool is finished, make queen, more drones, then build some extractors, 2 spine crawlers and a structure or two. From there, I try to upgrade to lair, get some mutalisks and of course try to build some d in the meantime. Having said that, I do try to expand around the time of upgrading to lair but with the amount of minerals gone to that and to everything else, I find that my opponent is usually coming with marines and marauders, sometimes upgraded with stim, shells, etc... other times mostly the units with a medivacs, changes depending on opponent. Either way, it seems too fast, but, maybe it's just me
By slow I mean concussive shells.
    
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post #1959 of 25315
Terran will crush Protoss and Zerg till the end of time! Terran pride!
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post #1960 of 25315
Quote:
Originally Posted by yellowtoblerone View Post
No matter how many zeal or stalks I get out in 1v1 small maps Terran will always out macro with their high income and easy micro with marauders.
Sounds like you're not building enough Sentries. A couple of well-placed force fields at your ramp/choke can either split his force in half to allow you to pick them off or give you an extra 15-30 seconds to boost out some defense. Any time you can get him to Stim and then get blocked or cut in half by a force field is a small victory for you.

Until you get leg speed your Zealots are going to need those Sentries to do any decent amount of damage without getting kited to death.
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