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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1952

post #19511 of 25315
If you want the best team strategies, it has to involve one guy feeding gas/minerals. It's sort of like the custom game nexus wars- 1 person can win 1v4 due to economy's of scale (instead of 4 players making tier 1 units, 1 person is making tier 2 units).

I'm not a big team game player, but copied a 2v2 build from TL thread a couple months ago that consisted of me going for a 10 gate +2 timing attack with zealot/templar/archon. Found a silver level guy willing to just get 16 scv's & feed and we were something like 40-5 rank #1 masters after about a week of playing. It's more efficient to have both players money being focused in a single tech tree.
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post #19512 of 25315
Quote:
Originally Posted by avaya View Post

If you want the best team strategies, it has to involve one guy feeding gas/minerals. It's sort of like the custom game nexus wars- 1 person can win 1v4 due to economy's of scale (instead of 4 players making tier 1 units, 1 person is making tier 2 units).
I'm not a big team game player, but copied a 2v2 build from TL thread a couple months ago that consisted of me going for a 10 gate +2 timing attack with zealot/templar/archon. Found a silver level guy willing to just get 16 scv's & feed and we were something like 40-5 rank #1 masters after about a week of playing. It's more efficient to have both players money being focused in a single tech tree.


only if the fed player has as good macro as at least a diamond player. It also might not work well in split bases.
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post #19513 of 25315
Quote:
Originally Posted by avaya View Post

If you want the best team strategies, it has to involve one guy feeding gas/minerals. It's sort of like the custom game nexus wars- 1 person can win 1v4 due to economy's of scale (instead of 4 players making tier 1 units, 1 person is making tier 2 units).
I'm not a big team game player, but copied a 2v2 build from TL thread a couple months ago that consisted of me going for a 10 gate +2 timing attack with zealot/templar/archon. Found a silver level guy willing to just get 16 scv's & feed and we were something like 40-5 rank #1 masters after about a week of playing. It's more efficient to have both players money being focused in a single tech tree.

I've read about these strats and tried them once or twice but I just feel like having 2 different armies hitting at two different places beats 1 big army hitting one place. Kind of like harassing....with an entire army. We still feed eachother but not that much and only to complete a warp in or something like that.
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post #19514 of 25315
I don't like to split my armies up. If you have 1 army one place and another army at another location. They can 2 armies vs your 1 army at one location and own it then move to take out the second army 2v1
post #19515 of 25315
Quote:
Originally Posted by CravinR1 View Post

I don't like to split my armies up. If you have 1 army one place and another army at another location. They can 2 armies vs your 1 army at one location and own it then move to take out the second army 2v1

But moving an entire army takes time. So during all the time they're moving to attack the one army you can do something completely crazy with the second one, or just set up a concave/defense at a choke or what have you.
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post #19516 of 25315
I was thinking more along the line, let them use their two armies to chase one army (Say loads of blink stalkers constantly blinking away.) whilst another army is taking out production (stim rauders very good).

This way you keep them busy whilst they die.
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post #19517 of 25315
Quote:
Originally Posted by RlndVt View Post

I was thinking more along the line, let them use their two armies to chase one army (Say loads of blink stalkers constantly blinking away.) whilst another army is taking out production (stim rauders very good).
This way you keep them busy whilst they die.

Don't forget both players can control an army made by 1 player! When I played with the silver level guy I sometimes went dt instead of ht and had him controlling 1 or 2 to make sure they were targeting workers instead of queen or army units.

Forge, cy core, and citadel costs less than forge, cy core, citadel, engineering bay, factory, starport.
Or
engineering bay, factory, starport costs less than engineering bay, factory, starport, forge, cy core, citadel.

The ~500 resource saved is significant since they are built in the 4 to 8 minute range (+500 doesn't matter as much at 10 minutes, but earlier is game changing). The cost for upgrades is also twice as cost efficient with a single tech tree.

I bet some type of 6x+ medivac timings with a ton of marine/marauder very early (and one player could control drops while other hits front) may even be as good or better than the 10gate zealot/templar build I was using.
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post #19518 of 25315
anyone want to teach me how to play Night 2 Die well? the survive 15 waves is the last achievement I need that relies on another player apart from league multiplayer games... would really appreciate it smile.gif
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post #19519 of 25315
Does anyone know if there are any OCN events/teams that do games of SC2?
post #19520 of 25315
Quote:
Originally Posted by Jeci View Post

Does anyone know if there are any OCN events/teams that do games of SC2?

we don't have a team, but we do sometimes organize events where we play each other or something... just we haven't done any recently with people taking a break to play D3 and such smile.gif
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