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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1962

post #19611 of 25319
Quote:
Originally Posted by ntherblast View Post

The 2v2 map pool seems to have gotten worse. Anyone play the Desolate Stronghold map? Terran abuse this map by sieging and attacking your main. Blizzard should resign from making maps

That's like saying Tal'Darim is a bad map because Terran can abuse sieging your natural expansion. Or saying that Korhal Compound is a bad map because it's so big and lets Zerg abuse mutalisk harass. Or saying that Ohana is a bad map because it lets protoss FFE insanely easily.
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post #19612 of 25319
Quote:
Originally Posted by CravinR1 View Post

PvT
OCN Cravin vs OCN ItsTimeToDIe Game 3 (game 2 fraps stopped since my 5th hard drive was full)
http://www.youtube.com/watch?v=LgL-ZQxS3iw

Yeah that was a weird game lol. We should play some more today, unless my dad gets overzealous with the 4th of July celebration.
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post #19613 of 25319
Quote:
Originally Posted by HanSomPa View Post

That's like saying Tal'Darim is a bad map because Terran can abuse sieging your natural expansion. Or saying that Korhal Compound is a bad map because it's so big and lets Zerg abuse mutalisk harass. Or saying that Ohana is a bad map because it lets protoss FFE insanely easily.

Completely different for over a decade it was common knowledge in sc that a tank hitting your mains mineral line shouldn't be possible
post #19614 of 25319
What about this map. At the third you can have colo, ht, siege, infestors

8JJXNY6R36O61339035485769.jpg
post #19615 of 25319
Quote:
Originally Posted by CravinR1 View Post

What about this map. At the third you can have colo, ht, siege, infestors
http://us.media5.battle.net/cms/gallery/8JJXNY6R36O61339035485769.jpg

I'm only Diamond so take this with a grain of salt. However,

Condemned Ridge is the largest map yet with a rush distance of almost 65 seconds from the 11' o'clock to the 5' o'clock position. It's retard-like base positioning ENSURES that Zerg's 3rd can be grabbed as possible. Consequently, you can do Stephano's 14 min Roach max very fast. It also make any Protoss, Terran 3 base all-ins very powerful. In terms of macro based play and engagements this is EXTREMELY Zerg friendly. In fact, Terran is the last race I'd play on this map due to:

HUGE wide open center with many, many attack paths letting Zerg flank as much as they want.
The proximity of your 3 bases by air makes mutalisk harass very powerful.
The difficulty of harassing and denying your 4th/5th base makes any macro-based play very hard past late mid-game.
Basically, a more zerg-friendly Tal'Darim essentially.
Easy protoss third in TvP lets Protosses aim for very powerful late mid-game timings
Consequently the large distance makes 111 allins and any mid-game aggression weaker.

There are a few Terran pros though:

Dropping is very powerful on this.
Brood Lord transitions are extremely weak due to the size of the map.
Through the use of Planetary Fortresses and Missile Turrets you can successfully trade minerals for gas in TvZ.
Large open areas are good for MMMVG vs Protoss HT/Colossi death balls.
Protoss has as much difficulty holding on to his Fourth base as you do.

EDIT:
A very excellent comparison by Orek from TL
uJ2du.jpg
Sgl6H.jpg
Edited by HanSomPa - 7/4/12 at 2:24pm
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post #19616 of 25319
But there are rocks at the 3rd that's terrible for zerg. Also you can do Stephano style on pretty much any map against FFE and it maxes out < 12 minutes.
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post #19617 of 25319
Quote:
Originally Posted by poroboszcz View Post

But there are rocks at the 3rd that's terrible for zerg. Also you can do Stephano style on pretty much any map against FFE and it maxes out < 12 minutes.

The rocks have been removed.
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post #19618 of 25319
Thread Starter 
Quote:
Originally Posted by ntherblast View Post

Completely different for over a decade it was common knowledge in sc that a tank hitting your mains mineral line shouldn't be possible

I remember in sc bgh you could drop siege or anything behind the mineral lines. I also remember on sc lost temple you could siege the three o'clock position. So, i would argue that it has been common knowledge that places like this actually makes you have to stay on your toes more. Which in turn makes for better pro games. smile.gif


I also like the maps with these options. It keeps the game from getting stale. If people keep getting every single nuance removed from the game its just going to be a boring idra macro build every game. I love suprise.

This also will seperate the boys from the men and girls from the women. If you cant handle the drops in your rear, get in gear and stop it. Just more room to improve.

Also, this is by no means meant to be little you. I am not focusing in on you, just your point. wink.gif
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post #19619 of 25319
Quote:
Originally Posted by Anti!! View Post

I remember in sc bgh you could drop siege or anything behind the mineral lines. I also remember on sc lost temple you could siege the three o'clock position. So, i would argue that it has been common knowledge that places like this actually makes you have to stay on your toes more. Which in turn makes for better pro games. smile.gif
I also like the maps with these options. It keeps the game from getting stale. If people keep getting every single nuance removed from the game its just going to be a boring idra macro build every game. I love suprise.
This also will seperate the boys from the men and girls from the women. If you cant handle the drops in your rear, get in gear and stop it. Just more room to improve.
Also, this is by no means meant to be little you. I am not focusing in on you, just your point. wink.gif


Haha, the thing about drops is that, they take just as much apm to execute as they do to defend against. Which is nice, since we Terrans can use excess APM to drop everywhere and throw off Zerg macro.
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post #19620 of 25319
Thread Starter 
Quote:
Originally Posted by HanSomPa View Post

Haha, the thing about drops is that, they take just as much apm to execute as they do to defend against. Which is nice, since we Terrans can use excess APM to drop everywhere and throw off Zerg macro.
Quote:
Originally Posted by HanSomPa View Post

Haha, the thing about drops is that, they take just as much apm to execute as they do to defend against. Which is nice, since we Terrans can use excess APM to drop everywhere and throw off Zerg macro.

Bingo! So in the end the best man or woman wins. Lol
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