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[Official] Starcraft 2 Strategy & Discussion Thread - Page 1979

post #19781 of 25318
Quote:
Originally Posted by Dimaggio1103 View Post

Thanks for the advice guys. If im gonna play the race I find more fun that would have to be zerg. Which I am horrible at but still gonna give it a shot. Know any good builds to learn for zerg?

Remember not to confuse most fun with how fresh/new something is.
post #19782 of 25318
Quote:
Originally Posted by Ploppytheman View Post

I want zealot leg speed the most though. Charge is trash because it doesnt let you flank which is howmelee units are used best.

You do know that charge also increases the speed of zealots right?
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post #19783 of 25318
You can also turn off autocast so it won't charge until you want it to
post #19784 of 25318
Quote:
Originally Posted by poroboszcz View Post

You do know that charge also increases the speed of zealots right?
To the same speed as stalkers(which makes them useless for mid engagement flanking). In BW there was real benefit to microing your zealots during an engagement(for example, stutter stepping foreward to get better surface area), but with chargelots, you really can't, because charge cooldowns for different zealots don't line up(even if you put it on manual) and base movement speed isn't even close to BW leg speed.
Edited by TranquilTempest - 8/16/12 at 1:32pm
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post #19785 of 25318
MC

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post #19786 of 25318
Thread Starter 
Quote:
Originally Posted by yks View Post

Taught him everything he knows. muwhahaha.
You get your internet back, yet?


Not yet, but im getting close. I was actually able to play 2v2s with the 3g on my phone no probs at all last friday. No lag whatsoever. Maybe i will see you around.

And taught me everything i know? Lulz
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post #19787 of 25318
This might be something interesting to see.

A lesson to what happens when you don't pay enough attention for a while.

Storms.zip 54k .zip file

Fast forward to 16:40. Worst part is that he saw it :O

Tips would be nice.
Edited by RlndVt - 8/17/12 at 3:22pm
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post #19788 of 25318
Quote:
Originally Posted by poroboszcz View Post

You do know that charge also increases the speed of zealots right?

lol I guess someone hasnt played broodwar.... i dont know if the map is still around but there is a broodwar+sc2 map in sc2 and the zealot moves at 3.5 or 3.75 or higher speed with leg speed, which is accurate to how fast they were in BW. Vultures were like 4.5 or something too. Or just go watch a PvT broodwar game on youtube. Zealots in sc2 are snails and being able to charge is completely worthless compared to flanking and actually being able to zealot harass. Melee units are good in surround and flanks, not being super slow and getting raped by MM before they get an attack off.

Edit: cant find the map.. but 2.75 w/ charge vs 3.75 its really obvious which is better

Edit: Yeh zealots are supposed to be their own forcefields. I don't think this would be OP either because zealots off by themselves is fail anyway, maybe blink stalkers could keep up I dont know. But like how zerglings are soo good thats how zealots should be. Concussive Skill is just lame, even if you watch pros they lose a ton of zlots cuz of how lame charge and Conc Skills are. With bigger maps there is no reason for leg speed to not exist, i mean lots get destroyed in everything but pvt.
Quote:
Originally Posted by CravinR1 View Post

You can also turn off autocast so it won't charge until you want it to

If you keep them on move command they dont charge either which feels a lot easier to me, because thats how I use every other unit.


DTs are pretty trash too since even though zerg doesnt have base detection Overseers/spores got buffed insanely over time not to mention fungal and banelings can kill DTs and Dark Shrine is just lame. And now there is no comsat to kill so every terran has scans and dts are worthless. We dont have good air units to fight zerg either, and terran has really really really good air. Not to mention they can faceroll us with bio now too.
Edited by Ploppytheman - 8/17/12 at 4:22pm
post #19789 of 25318
Quote:
Originally Posted by Anti!! View Post

Not yet, but im getting close. I was actually able to play 2v2s with the 3g on my phone no probs at all last friday. No lag whatsoever. Maybe i will see you around.
And taught me everything i know? Lulz

nono, i meant hummingbird
post #19790 of 25318
Thread Starter 
Quote:
Originally Posted by Ploppytheman View Post

lol I guess someone hasnt played broodwar.... i dont know if the map is still around but there is a broodwar+sc2 map in sc2 and the zealot moves at 3.5 or 3.75 or higher speed with leg speed, which is accurate to how fast they were in BW. Vultures were like 4.5 or something too. Or just go watch a PvT broodwar game on youtube. Zealots in sc2 are snails and being able to charge is completely worthless compared to flanking and actually being able to zealot harass. Melee units are good in surround and flanks, not being super slow and getting raped by MM before they get an attack off.
Edit: cant find the map.. but 2.75 w/ charge vs 3.75 its really obvious which is better
Edit: Yeh zealots are supposed to be their own forcefields. I don't think this would be OP either because zealots off by themselves is fail anyway, maybe blink stalkers could keep up I dont know. But like how zerglings are soo good thats how zealots should be. Concussive Skill is just lame, even if you watch pros they lose a ton of zlots cuz of how lame charge and Conc Skills are. With bigger maps there is no reason for leg speed to not exist, i mean lots get destroyed in everything but pvt.
If you keep them on move command they dont charge either which feels a lot easier to me, because thats how I use every other unit.
DTs are pretty trash too since even though zerg doesnt have base detection Overseers/spores got buffed insanely over time not to mention fungal and banelings can kill DTs and Dark Shrine is just lame. And now there is no comsat to kill so every terran has scans and dts are worthless. We dont have good air units to fight zerg either, and terran has really really really good air. Not to mention they can faceroll us with bio now too.


I completely disagree. wink.gif Except that sc1 zealots were awesome.
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