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[Official] Starcraft 2 Strategy & Discussion Thread - Page 217

post #2161 of 25319
Quote:
Originally Posted by Nevaziah View Post
I AM very dissapointed in SC2 Hydra mechanics aswell. Im starting to try Muta-zergling to muta-zergling-roach vs terran and protoss. No results yet since I havent had many zerg games (I play random all the way)

I once killed a protoss going for colossi and gateway units with Hydraz and lings. The key is to run by with lings and attack from behind while the hydraz attack from the front. It is VERY INEFECTIVE to use hydraz and lings vs Colossi but i had to keep the guy busy while I saturated the gold expo so eventually I just overran him. Hydra-ling-roach is AT BEST a temporary solution vs protoss unless they are hellbent on going voidrays or starlkers/zealots/immortals/sentries
muta-zergling-roach pretty well if you can keep the opponent busy with the zerglings+roaches while you gather mutalisks to attack their workers and base. My third replays was exactly this and it worked since I was constantly moving between the guy's first and second base taking off his workers+overloads and rendering him unable to build defense. Had he noticed my exp, then he would have cut my mineral and gas intake down a lot since I ran out of minerals and had a pretty undefended exp I haven't encountered any immortals so far, possibly once in a practice games, but, never in a league game so far
    
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post #2162 of 25319
For some reason I have much more trouble dealing with hydras than any kind of muta play. 2 cannons at each mineral line effectively shut down any muta harass and protoss has so many things to absolutely own them: stalkers, phoenixes, HTs with storm and archons.

For anyone having problems with mutas try opening with phoenixes, which forces zerg to get hydras, or go 1 gate core expansion into 6 gates and then build mostly stalkers and sentries.

Anyone know where can I watch gsl quarter final matches?
Edited by poroboszcz - 9/28/10 at 10:02am
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post #2163 of 25319
Quote:
Originally Posted by poroboszcz View Post
For some reason I have much more trouble dealing with hydras than any kind of muta play. 2 cannons at each mineral line effectively shut down any muta harass and protoss has so many things to absolutely own them: stalkers, phoenixes, HTs with storm and archons.

For anyone having problems with mutas try opening with phoenixes, which forces zerg to get hydras, or go 1 gate core expansion into 6 gates and then build mostly stalkers and sentries.
well, maybe not 2 cannons if you have like 20 of them but yes, it'll buy you enough time to bring your units for defense. I've won a game against a protoss who was pretty much just pumping out stalkers. A combination of worm containing roaches+zerglings along with mutalisks was enough to take him. He wiped those forces out(zerglings+roach) but my mutalisks were enough to take his stalkers down. Too bad the game froze afterwards and I don't have a replay
    
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post #2164 of 25319
god, cannons are sooo bad vs hydraz. You preety much have to get them spaced out enough since hydras can actually be microed to backup when one goes low etc. On MOST maps defensive cannons wont work well vs hydras because of the Damage Per Second of the Hydras and the small scale of the unit(which means A LOT hydras will be in range of the same cannon but MULTIPLE cannons rarely are within range of the same 3 or 4 hydras)
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post #2165 of 25319
the best use i've found for hydras is vs the early air units... mutas, voids, or banshees. Other than that they're rather weak D:

Quote:
Originally Posted by BigFan View Post
360 max supply, wow, that's nice. Can you imagine having 180 brood lords descending upon an opponent's base, of course, that would require you to kill all your drones but would be interesting to see
90, actually. Broodlords are 4 supply :X
post #2166 of 25319
http://www.teamliquid.net/forum/view...opic_id=156602

patch 1.1.1 completely screws over ultralisks~ not just fixing the command center bug, changing the cleave range too. GG blizz :/
post #2167 of 25319
New patch is some what a fail because:

New hacks are doable (were'nt doable before)

1) Protoss can now turn lighs off ('like sc1) and stack cannons.
2) Zerg can now Queen Auto Lava hack. (since previous patch)
3) Ghost can now Nuke Anywhere again. (since this patch)
4) Warden is not doing anything helpful, waste of code to even use space in memory. (never was affective)
5) Each patch used to take me 2 hours + to find new MAPHACK offsets, this new one took me less than 10 minutes to find all the above offsets. *** ! AHAHAHAHAH ... No fun with olly dbg.

6)Poor ultralisks.

7) I will submit all of this info to blizzard along with working source code so they can fight this.

--I HATE CHEATERS--
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post #2168 of 25319
whats wrong with ultras? They passively took out my DT's just because they dt's were attacking them while they were taking out buildings.

Stalkers vs muta ling, loose every time. If you have the time and resources to go phoenix or templars, they have the time to tech to brood or ultras. They will always out resource you because so much of your income is spent on building stalkers vs the mobile muta harass.
    
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post #2169 of 25319
post #2170 of 25319
Quote:
Originally Posted by yellowtoblerone View Post
whats wrong with ultras? They passively took out my DT's just because they dt's were attacking them while they were taking out buildings.

Stalkers vs muta ling, loose every time. If you have the time and resources to go phoenix or templars, they have the time to tech to brood or ultras. They will always out resource you because so much of your income is spent on building stalkers vs the mobile muta harass.
True...
Each one has an opinion on in game properties...

But the game hack protection is just wack.
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