i dont actually think thats the issue tho. lets examine what a MSC does, first off late game it provides a slow that when combined with storm is very similar to the "archon toilet" in that if it occurs, you are dead. now clearly you can viper it in and kill it sure but its just sad that this thing along CAN kill you. also the msc slow when used on locust gives them an INSANE window to attack you and god forbid your vipers get feedbacked or you didnt have any out yet because its very early well now you are screwed sorry
if you notice protoss did forge expands 90 percnet of the games, now they are doing gateway first openings. the reason this is a problem in the long run is because you cannot drone properly vs gateway first every game if A - msc denys the army moving out, B - any army you produce to kill his army cant kill his army because he can recall or C - attacking into his early 3rd can be beat by "nexus PDF" nonsense. important when considering that a toss can push out, gateway sentry zel stalker army which is beatable with say roach ling or just burrow roach (which is technically the most logical response since a good toss assumes more roaches are coming and without an obs will die and now retreat leaving you to not need a large army) but guess what, they DO NOT FORFEIT THIS ARMY. this is critical because you just cut drones to produce army? what happens when as this toss was pushing he also teched to just immortals? is your roach army able to deal with double robo immortal or something else thats stupid now that you are on a low number of drones?
i feel every protoss needs to start getting his head out of his ass and just constantly attack and recall his army early game. there is literally no reason why a protoss with even the smallest amount of units should not be scaring the **** out of every zerg into improperly or equally droning. on the macro side? its hard for a zerg to take a 4th when the toss is in his face randomly and constantly, now the toss expanded behind this and you are even bases. goodluck winning on even bases vs toss when even a 2 base toss can beat even the best pros in the game
msc is broken, you beat people by playing way better then them, but in WoL a perfectly played zerg cannot lose because of his races mechanics. in HOTS a perfectly played and aggressive toss disables the #1 zerg rule, drone then army then drone then army and turns it into drones? or army? both? what? is it safe? is he moving out? and you cant know this because MSC is a flying unit that you get at 5mins into the game... hell one of the biggest tells in the game, the chronoboost on forge was basically taken away by MSC and MSC reveals where the overlord sac is coming from so you can get ready with a cannon or a stalker (which my buddy does and hes a dick but thats what GM toss do and it makes life hell) the toss on the KR server have something like 70-80 percent win rate vs zerg i hear (the good ones) and i see why. denial of information. ive experimented with overlord speed but you get pretty put off when you still didnt get to find tech or overlord still dies for whatever reason
Edited by eosgreen - 7/23/13 at 4:10am