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post #2251 of 25319
Hey all. I've dipped into this thread a few times, but first replay... I play 'toss and would appreciate it if some of the more experienced toss players could take a look at my play and give me some tips? I am only in bronze, so I obviously have a long way to go, and would love any help from all you gold/platinum/diamond players.

http://www.sc2replayed.com/replays/8...defined;markup

P.S. Is there a better way to upload for others to see, so I can get critique without people having to DL the replay?
post #2252 of 25319
Quote:
Originally Posted by Intricate09 View Post

P.S. Is there a better way to upload for others to see, so I can get critique without people having to DL the replay?
Not really with out FRAPs.
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post #2253 of 25319
Quote:
Originally Posted by Intricate09 View Post
Hey all. I've dipped into this thread a few times, but first replay... I play 'toss and would appreciate it if some of the more experienced toss players could take a look at my play and give me some tips? I am only in bronze, so I obviously have a long way to go, and would love any help from all you gold/platinum/diamond players.

http://www.sc2replayed.com/replays/8...defined;markup

P.S. Is there a better way to upload for others to see, so I can get critique without people having to DL the replay?
Send out your scouting probe after your pylon at 9 or after your gateway. You sent it out too early. Queue your probe to go back to mining after building a structure. Use hotkeys so you can macro while you micro your scouting probe. Use your chrono more often and sooner. You had 100 energy at the start of the game. Never stop producing probes especially in the beginning of the game.

Make a unit out of that gateway that you built even if you are teching to air. Research the warp gates even if you guy air because it's cheap and you will need to use it later. Dont attack with one void rays. Wait until you have AT LEAST 2 or they will be very useless if your opponent has stalkers around. Dont let your void ray die, they are expensive to make. Try to keep them alive as long as possible.

I also dont like going void rays against protoss because stalkers kill very easily in small numbers.
Edited by ThumperSD - 9/29/10 at 2:43pm
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post #2254 of 25319
Quote:
Originally Posted by Intricate09 View Post
Hey all. I've dipped into this thread a few times, but first replay... I play 'toss and would appreciate it if some of the more experienced toss players could take a look at my play and give me some tips? I am only in bronze, so I obviously have a long way to go, and would love any help from all you gold/platinum/diamond players.

http://www.sc2replayed.com/replays/8...defined;markup

Poor spending. When you have 150 after your first pylon you want that gateway to go down asap.

Not hotkeys or control groups. This is HUGE. Set your nexus to a hot key, your probe at the watch tower, your production buildings, your army, ect.

Hidden expansion is a gimmick. You had no reason for it really. Much easier to defend an expansion at your natural.

Mass void rays is easily countered by anybody with a brain. I would recommend not doing that ever unless the person you play against is doing something even worse. Best to play standard though as you learn from that.

Less passive / defensive. Wayyy too many cannons...

Get observers.

Probably a ton more but thats a start.
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post #2255 of 25319
Thank you guys. I'll try to keep that all in mind (it's a lot o.o) from now on. I appreciate it.
post #2256 of 25319
I haven't watched it yet, but, by I would recommend against the hidden exp as well. Most opponent scout so if you don't have some good d there, it's all over for that exp. Better to have near your base and defend it
    
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post #2257 of 25319
Quote:
Originally Posted by BigFan View Post
I haven't watched it yet, but, by I would recommend against the hidden exp as well. Most opponent scout so if you don't have some good d there, it's all over for that exp. Better to have near your base and defend it
Yes against me you tried hidden expos every game .
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post #2258 of 25319
Quote:
Originally Posted by Intricate09 View Post
Hey all. I've dipped into this thread a few times, but first replay... I play 'toss and would appreciate it if some of the more experienced toss players could take a look at my play and give me some tips? I am only in bronze, so I obviously have a long way to go, and would love any help from all you gold/platinum/diamond players.

http://www.sc2replayed.com/replays/8...defined;markup

P.S. Is there a better way to upload for others to see, so I can get critique without people having to DL the replay?
You need to get your build order down and you need to constantly produce probes from your nexus. If you hot key your nexus to, say, 4, you can just press 4e once in a while to make probes wihtout even looking at it. Don't send your first probe out so early. About 9 food is the earliest you want to send it, but it's generally better to send it around 16. Try the following build order:

9 pylon
12 gateway
14 gas
16 pylon (send probe to scout)
17 cybernetics core
18 gas
19 zealot
22 warp gate tech
22 stalker or sentry

After that you can build another gateway, stargate or robotics facility around 25-27 food and you should be constantly making probes and units. Then add another gateway around 31 food or just as soon as you have 150 minerals to spend. Now try doing this build in every game for next 20 games or even against medium AI in custom games. If at any point you have not enough resources to build something or you have more that just enough to build it you're probably doing something wrong. Make sure you send your probe back to minerals as soon as you build something (you can do it with shift, e.g. b,e,shift, click minerals) and that you send probes to gas as soon as assimilator is build.

After that just make a lot stuff, always produce probes, keep your money as low as possible and expand often.
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post #2259 of 25319
Quote:
Originally Posted by DoomDash View Post
Yes against me you tried hidden expos every game .
lol, yes, I tried it possibly 2 from 3 games. I still do it every once in a while, but, I mostly expand near my base and build some solid defense now. My gameplay has improved since then as well

Quote:
Originally Posted by poroboszcz View Post
You need to get your build order down and you need to constantly produce probes from your nexus. If you hot key your nexus to, say, 4, you can just press 4e once in a while to make probes wihtout even looking at it. Don't send your first probe out so early. About 9 food is the earliest you want to send it, but it's generally better to send it around 16. Try the following build order:

9 pylon
12 gateway
14 gas
16 pylon (send probe to scout)
17 cybernetics core
18 gas
19 zealot
22 warp gate tech
22 stalker or sentry

After that you can build another gateway, stargate or robotics facility around 25-27 food and you should be constantly making probes and units. Then add another gateway around 31 food or just as soon as you have 150 minerals to spend. Now try doing this build in every game for next 20 games or even against medium AI in custom games. If at any point you have not enough resources to build something or you have more that just enough to build it you're probably doing something wrong. Make sure you send your probe back to minerals as soon as you build something (you can do it with shift, e.g. b,e,shift, click minerals) and that you send probes to gas as soon as assimilator is build.

After that just make a lot stuff, always produce probes, keep your money as low as possible and expand often.
You guys shouldn't rely on a build order. What I mean is that you should have a good starting point then the rest should be up to as in you could build 2 gateways, extractor then core or built 2 extractors. Maybe you want to build a forge instead and build some cannons near the entrance and around your base? My point is to get a good starting point and then think about what you plan to attack with, etc.... and start building and gathering more resources. To me, it makes the game more fun because you aren't sticking to a specific list because then it's pretty repetitive and where's the fun in that In my case, I've been experimenting with different starting points and while my latest one is probably my best, it'll leave me vulnerable if I don't make fast defense

Just had 2 more zerg games. Lucky for me no rush, but, as mentioned above, my starting point was a bit off key since in my first game, I made some defense but they were with my exp and my opponent just ran his zerglings right through due to their range, oops Suffice to say, it was a struggle after that, while I was trying to recover and build units(roaches+zerglings mostly), he already had roaches, hydras and eventually moved to mutalisks and it was GG from there. My second one wasn't as bad and it was pretty interesting but definitely challenging
    
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post #2260 of 25319
Take the build order and futz with it any way you want find what works best for you
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