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[Official] Starcraft 2 Strategy & Discussion Thread - Page 2519

post #25181 of 25319
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Quote:
Originally Posted by poroboszcz View Post

I think it's a combination of a few factors, map pool indeed being one of them. LotV is in general harder than the previous expansions due to faster pace and changes to the economy, but I feel like for protoss the difficulty has increased more than for the other races.

The way protoss is played has changed pretty much 180 degrees from an "a-move" deathball race into an unforgiving micro-intensive one. They increased the skill ceiling by introducing units like adepts and disruptors, which is probably a good thing, but at the same time they increased the skill floor by nerfing the core easy units like the colossus and void ray to the ground so they're hardly viable anymore. Just compare HotS colossus wars in PvP with blink disruptor in LotV or robo based PvZ in HotS with adept harass into phoenix harass into archon immortal zealot storm tempest + oracles in LotV.

Pretty much all protoss units are now spell casters which require extra APM to be effective. **** is just hard to play. I'm running out of control groups in the late game trying to manage all this stuff.

Keep in mind everyone, he is Diamond EU, not NA. Congrats porobo.
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post #25182 of 25319
Quote:
Originally Posted by Anti!! View Post

Keep in mind everyone, he is Diamond EU, not NA. Congrats porobo.

Same thing until you hit high masters/GM. I was Diamond in Korea at the same ladder rating that I was on NA when I played both. Also I beat many Euro players @ the same rank as me in tournaments back in the day.
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post #25183 of 25319
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Quote:
Originally Posted by DoomDash View Post

Same thing until you hit high masters/GM. I was Diamond in Korea at the same ladder rating that I was on NA when I played both. Also I beat many Euro players @ the same rank as me in tournaments back in the day.

You are a bad example doom. You are masters caliber and always will be. wink.gif
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post #25184 of 25319
This was actually on KR. I also don't see too much of a skill difference between servers, but one thing I noticed is that KR seems to be ahead in the meta and is faster to adopt new builds after they appear in the GSL or PL.
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post #25185 of 25319
I think I figured out how Protoss handle mutas without going stargate and its WEIRD.

I've been doing Archon drops with a round of chargelot warp ins. 1-2 cannons @ home per mineral line, a skeleton stalker crew to chase and 1 defensive Archon per mineral line.

What this means is Mutas can't attack your mineral lines due to the cannons+archons and even attmepting to do so results in mass damage and/or muta deaths while @ their base 2 Archons maul everything with good use of choke points and chargelots screening. So the mutas essentially end up having to take a bad fight vs Archons as well as losing mass drones (2 archons will destroy mineral lines with a few chargelots and Archons make quick work of morphing eggs in case that's an issue). After the Archon drops, they just don't recover and you collect your free win as long as you defended well enough as the zerg is likely to have delayed lurker tech and you already have your robo for observer production+untocuhed 2 base economy vs their ravaged 3 base economy.

Been working vs daimonds and lower consistently, not sure if its because no one ever suspects Archon drops or if its actually viable outside of a meta call build...either way..as long as it's getting the job done...
post #25186 of 25319
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Quote:
Originally Posted by DIYDeath View Post

I think I figured out how Protoss handle mutas without going stargate and its WEIRD.

I've been doing Archon drops with a round of chargelot warp ins. 1-2 cannons @ home per mineral line, a skeleton stalker crew to chase and 1 defensive Archon per mineral line.

What this means is Mutas can't attack your mineral lines due to the cannons+archons and even attmepting to do so results in mass damage and/or muta deaths while @ their base 2 Archons maul everything with good use of choke points and chargelots screening. So the mutas essentially end up having to take a bad fight vs Archons as well as losing mass drones (2 archons will destroy mineral lines with a few chargelots and Archons make quick work of morphing eggs in case that's an issue). After the Archon drops, they just don't recover and you collect your free win as long as you defended well enough as the zerg is likely to have delayed lurker tech and you already have your robo for observer production+untocuhed 2 base economy vs their ravaged 3 base economy.

Been working vs daimonds and lower consistently, not sure if its because no one ever suspects Archon drops or if its actually viable outside of a meta call build...either way..as long as it's getting the job done...


Do you have a follow up for this type of aggression in the event it doesn't do game ending damage? Also, this is only against muta play?
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post #25187 of 25319
Quote:
Originally Posted by Anti!! View Post

Do you have a follow up for this type of aggression in the event it doesn't do game ending damage? Also, this is only against muta play?

Yeah only vs fast spire, it's basically chargelot archon with obs and the option for additional robo units if longer rnage splash is required so the follow up would be making more chargelots and archon with some immortals and/or colossus mixed in. You're only dropping 2 archons behind mineral lines so losing them and not doing lots of damage while not good isn't game ending.
post #25188 of 25319
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Quote:
Originally Posted by DIYDeath View Post

Yeah only vs fast spire, it's basically chargelot archon with obs and the option for additional robo units if longer rnage splash is required so the follow up would be making more chargelots and archon with some immortals and/or colossus mixed in. You're only dropping 2 archons behind mineral lines so losing them and not doing lots of damage while not good isn't game ending.


Add in some phoenix later on and you will have what Vibe refers to as Zombie Toss. We have a build for that. muha ha ha
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post #25189 of 25319
Quote:
Originally Posted by Anti!! View Post

Add in some phoenix later on and you will have what Vibe refers to as Zombie Toss. We have a build for that. muha ha ha

What is dead may never die. #drownedgod. biggrin.gif
post #25190 of 25319
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