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[Official] Starcraft 2 Strategy & Discussion Thread - Page 265

post #2641 of 25315
Quote:
Originally Posted by BigFan View Post
I think that was mostly if you spawned next to each other(horizontally or vertically), but, in that map, you only spawn diagonally which means that your exp location is safe from seige tanks
No it's only a problem if you were to spawn vertically. Horizontally there's just a double rocks to your opponent's base.

And yeah on this map you can only spawn horizontally or diagonally. And diagonally is freaking long :/

Btw stats show that bronze has more terrans than protoss, because of the campaign, and there are more protoss in all other leagues (except pro level, where there are more terrans I think) because protoss is the "easy to learn" race.

edit: also remember that if you play on Shakuras, you know for a fact that there's nobody above or below you. Kinda stupid.
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post #2642 of 25315
Quote:
Originally Posted by thiru View Post

Btw stats show that bronze has more terrans than protoss, because of the campaign, and there are more protoss in all other leagues (except pro level, where there are more terrans I think) because protoss is the "easy to learn" race.
Where does it show there are more Terrans in the lower levels? Also, even so, it might show that there are more Terran players, but Terran players in lower leagues do worse against Protoss players of the same skill level. This would mean that Protoss is the best newb friendly race. Win % is important win picking newb friend races. Protoss has always been this race. I've always said this, and when training my newb friends Protoss comes the most natural to them.

Protoss is also great at lower level vs Zerg... thus proving my point. This is comparing people at the same level of play according to Blizzards complex forumlas.
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post #2643 of 25315
Quote:
Originally Posted by DoomDash View Post
Where does it show there are more Terrans in the lower levels? Also, even so, it might show that there are more Terran players, but Terran players in lower leagues do worse against Protoss players of the same skill level. This would mean that Protoss is the best newb friendly race. Win % is important win picking newb friend races. Protoss has always been this race. I've always said this, and when training my newb friends Protoss comes the most natural to them.
http://sc2ranks.com/stats/league/all/1/all/
43% terran in bronze.
I'm not talking about skill or anything, just commenting on number of terrans and protoss.

The fact that there are more terrans in bronze and then more protoss in silver shows, maybe, that newbs pick terran because of the campaign and then switch to all other races, protoss in particular. So protoss is the newb friendly race.

edit: low level zerg are bad... I've played against 10 zerg in the last 15 games and lost 3 times, 1 to mutaling, 1 to macro and one because I was stupid.
Edited by thiru - 10/7/10 at 5:18pm
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post #2644 of 25315
Quote:
Originally Posted by thiru View Post
New maps are awesome, they both have backdoor entrances, so if you're in the lower leagues some people should be surprised by it

edit: though cannon rush in jungle basin is EXTREMELY easy. At least if you're in the south and he puts cannons just north of your base.
It's not as good as it might seem really. Tested it on ladder and lost 2 games because of it It should work in gold and lower leagues though. Then I lost another game because I went for base trade and my opponent just killed all my buildings faster, even though I had superior army. And it was against 1100 diamond toss, which I could have won. I think it's because of loosing streaks like this I'm not getting promoted. Bad day for me.
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post #2645 of 25315
Lose, not loose! Argh!

(yes a thread derail but god i hate that error )

Let's put it this way:

You lose the match, and now your ass is loose after that protoss bent you over~
post #2646 of 25315
LOOLLl 43 percent terran in bronze.

In my plat league top 10 players: 1 toss, 1 random, rest zerg and terran.
    
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post #2647 of 25315
Quote:
Originally Posted by DoomDash View Post
The funny thing is, the only actual change that I wanted was a Roach range increase. I think 4 alone would be good. Also, I think Roaches do 16 damage IIRC, which means 15 to a marauder. The reason 4 is important is against Reapers / hellions as well. You can no longer effectively kite them at this range on creep. It would also be much harder off of creep.

which amkes me wonder if the reaper speed upgrading requiring factory is even needed. I don't mind the whole racks requires depot thing.
oh, it's 15, interesting. Just did a little test:
Roach vs. Marauder with no upgrade= Marauder win with 50hp
Roach vs. Stalker = Stalker win with 30 hp
Definitely interesting but stalker costs more, so, seems fair. Marauder is alright as well

Quote:
Originally Posted by DoomDash View Post
Jungle is OK. The other is kinda awful imo.
I don't know, I like how their is space in the middle and it seems longer than the other maps
    
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post #2648 of 25315
I just started league play today. I played every game as Zerg with a fast expo. There really is a pretty steep learning curve with Z. I lost my first 8 matches, but then won 6 of the next 9. A lot of my losses were from Protoss players going fast tech and cranking 2 or 3 void rays and then attacking immediately. If Z isn't ready for that it's game over, which I suppose is why Protoss players like to do it. Mutas are my favorite early anti-air unit but they just crumble into dust when facing void rays. What's the answer for an early void ray attack? Hydras?
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post #2649 of 25315
Quote:
Originally Posted by Lucas Lamer View Post
I just started league play today. I played every game as Zerg with a fast expo. There really is a pretty steep learning curve with Z. I lost my first 8 matches, but then won 6 of the next 9. A lot of my losses were from Protoss players going fast tech and cranking 2 or 3 void rays and then attacking immediately. If Z isn't ready for that it's game over, which I suppose is why Protoss players like to do it. Mutas are my favorite early anti-air unit but they just crumble into dust when facing void rays. What's the answer for an early void ray attack? Hydras?
Mutalisks are the answer. The key is when the rays are almost charged, you pull them out otherwise they will cream you. They are very effective at destroying the economy of an opponent as well
    
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post #2650 of 25315
Quote:
Originally Posted by BigFan View Post
Mutalisks are the answer. The key is when the rays are almost charged, you pull them out otherwise they will cream you. They are very effective at destroying the economy of an opponent as well
How can you tell if the ray is charged?
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