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post #281 of 25319
I must suck badly at this game. What is the secret of fast development? I am at the purifier mission and I destroy the Nexi but the damn purifier is in my base cleaning up. By the time I return with the Vikings that thing has charged the weapon halfway. I've no cruiser, no siege tanks, no ships, only vikings which suck if I'm honest. The Protoss rock!!

I have the impression the Terran race in SC II is, once again like in SC I, a bit behind weapon wise .
 
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post #282 of 25319
Quote:
Originally Posted by Wishmaker View Post
I must suck badly at this game. What is the secret of fast development? I am at the purifier mission and I destroy the Nexi but the damn purifier is in my base cleaning up. By the time I return with the Vikings that thing has charged the weapon halfway. I've no cruiser, no siege tanks, no ships, only vikings which suck if I'm honest. The Protoss rock!!

I have the impression the Terran race in SC II is, once again like in SC I, a bit behind weapon wise .
??

The purifier has to kill 3 colonies before it reaches your base

What I did was just build a fleet of ~6 vikings. Two of the 3 bases have high ground next to the nexus where you can pick the nexus off with your vikings by landing them and run no risk of getting attacked. Last nexus has some forest behind it so just build some banshees and pick it off. There's like 4 carriers there so you'll need vikings for support. Then just focus the mothership down with 12 vikings and you win.



I had siege tanks when I did that mission though, I guess I went through a different mission order than you did.
    
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post #283 of 25319
Quote:
Originally Posted by xHassassin View Post
??

The purifier has to kill 3 colonies before it reaches your base

What I did was just build a fleet of ~6 vikings. Two of the 3 bases have high ground next to the nexus where you can pick the nexus off with your vikings by landing them and run no risk of getting attacked. Last nexus has some forest behind it so just build some banshees and pick it off. There's like 4 carriers there so you'll need vikings for support. Then just focus the mothership down with 12 vikings and you win.



I had siege tanks when I did that mission though, I guess I went through a different mission order than you did.



I played the mission 5 times and I know the order by heart. What I do is take 3 SCVs and build 4 turrets around each departing ship. These turrets take care of the attacking carriers without losing any vikings. I save the colonies and then I build up my fleet of Vikings. I had over 20 and went to clean up the nexi. When I get there, you have some interesting looking things attacking you even when you are parked on the high ground. From over 20, I lose 3-4 at every nexus and then get PWNED in my base because the purifier is hard to kill. In addition, The Protoss troops destroy my bunkers very fast ....

If I don't find a way soon, I will do HAVEN in a different order. I need some better weapons.
 
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post #284 of 25319
Quote:
Originally Posted by Wishmaker View Post
I must suck badly at this game. What is the secret of fast development? I am at the purifier mission and I destroy the Nexi but the damn purifier is in my base cleaning up. By the time I return with the Vikings that thing has charged the weapon halfway. I've no cruiser, no siege tanks, no ships, only vikings which suck if I'm honest. The Protoss rock!!

I have the impression the Terran race in SC II is, once again like in SC I, a bit behind weapon wise .
With the Purifier mission, you need to start early and build quickly. The first nexus is really poorly defended and you can practically kill it with your starting force. Keep about 4 Vikings to kill the protoss fleets that try to attack the colonies.

You will lose the first few colonies, don't worry. Also, to kill the Purifier, use Vikings. They have a range of 9 versus the 7 that the purifier has; just follow it for a few minutes and kill.
post #285 of 25319
I've been stuck playing that Viking arcade game in the cantina. Boy, do I need to get back to the missions.
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post #286 of 25319
Okay guys, if you want, post your character name and code and I'll add you to the list.
post #287 of 25319
Quote:
Originally Posted by Wishmaker View Post
I played the mission 5 times and I know the order by heart. What I do is take 3 SCVs and build 4 turrets around each departing ship. These turrets take care of the attacking carriers without losing any vikings. I save the colonies and then I build up my fleet of Vikings. I had over 20 and went to clean up the nexi. When I get there, you have some interesting looking things attacking you even when you are parked on the high ground. From over 20, I lose 3-4 at every nexus and then get PWNED in my base because the purifier is hard to kill. In addition, The Protoss troops destroy my bunkers very fast ....

If I don't find a way soon, I will do HAVEN in a different order. I need some better weapons.
Dont take so much time to build your defenses/force. You can practically kill the first nexus with the 3 vikings you start out with and thats it. The interesting things are sentries IIRC. They do basically no damage to your vikings and they're basically the only things that attack you while you're on high ground.

Also, send 2~3 scv to bunkers under attack. 2 filled bunkers and 2 siege tanks at each of the 2 chokes are all you need to defend your base. I didn't use any turrets the entire mission. The attacking fleets are only like 2 carriers and a few scouts or something, 4 vikings can handle them easily if you micro properly.
    
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post #288 of 25319
Quote:
Originally Posted by Wishmaker View Post
I must suck badly at this game. What is the secret of fast development? I am at the purifier mission and I destroy the Nexi but the damn purifier is in my base cleaning up. By the time I return with the Vikings that thing has charged the weapon halfway. I've no cruiser, no siege tanks, no ships, only vikings which suck if I'm honest. The Protoss rock!!

I have the impression the Terran race in SC II is, once again like in SC I, a bit behind weapon wise .
Terran are arguably the strongest, with zerg being the weakest. A marine, maruader, and medvac army can defeat a higher resource protoss army minus things like carriers and motherships. There are high lvl protoss players who go into a p vs t battle with the assumption that they will loss. There was a lot of that going around at the end of the beta.
Edited by mr.derp - 8/1/10 at 6:11pm
post #289 of 25319
Quote:
Originally Posted by mr.derp View Post
Terran are arguably the strongest, with zerg being the weakest. A marine, maruader, and medvac army can defeat a higher resource protoss army minus things like carriers and motherships. There are high lvl protoss players who go into a p vs t battle with the assumption that they will loss. There was a lot of that going around at the end of the beta.
storms and colosi... there is no reason why a protoss player should lose to a marine, maurauder, and medivac ball. I NEVER would pump out carriers/mother ships against an M&M ball. Charge zealots with temps, colosi, and a few sentries.

I agree with you on the zerg part, in that they suffer during the mid game. But once they tech up to brood lords, they'll put the hurt on you. Ultras also rofl stop most things now.
    
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post #290 of 25319
Terran gets Ghosts, EMPs *your* blob, uses Vikings to snipe Collossi out of your attack range.

Unless you want to sacrifice your Collossi in an all-in battle, they're going to be effectively disabled by those Vikings. A good Terran player will also split up his forces in such a way that Psi Storm and Collossi aren't as effective.

Take a moment to think about what you just said. If it were true, then SC2 would be completely imbalanced.
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