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[Official] Starcraft 2 Strategy & Discussion Thread - Page 290

post #2891 of 25319
Quote:
Originally Posted by Nevaziah View Post
Hey Dash, you wanna do the Day9 challenge tonight? The challenge is in a team game (2v2, 3v3, 4v4) you HAVE to announce to EVERYONE what unit you are going for as soon as the game starts and you can only go that unit.

Example: I start as protoss and I say: Carrier. I can ONLY go carriers.
Erm the show already aired.


You can still do tuesday though, it's losing to banshees or something.
    
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post #2892 of 25319
Quote:
Originally Posted by KaiZ51 View Post
Hey, sorry to bother again, but, I skipped practice league and already did 3 matches.

First one was normal, I lost, but I'm not complaining about that one. The second and third matches pissed me off, because the 2nd the guy rushed me with Protoss probes/Photon Cannons, and since I was still building barracks and upgrading me them, I couldn't get units to defend myself.

The third one was more or less the same, but the guy rushed me just with Zerglings...

I just wanted to know, how do I counter these rushes? IMO this is a pretty cheap way to play, but there's not really much one can do to avoid these guys...
no bother, that's what this thread is for Scouting is very important in this game. I've had a game where my opponent sneaked a probe into my base and even though I checked where it was, I didn't realize that he hid it behind a tree near my base and eventually, warped dts right into my base effectively taking me down. Point is that with scouting, you will be able to find out that they are building a pylon in your base or planning to 6 pool, thus, you'll be prepared for it. For 6 pool, if you get your workers to attack the zerglings, you can survive and start building defense, etc.... with his economy in ruins. As for the photo cannon one, you can destroy the pylon using a worker and then with marines rendering cannons useless. As you play more games, you'll get better and anticipate these and thus defend them.

Quote:
Originally Posted by thiru View Post
That's last week's... this week it's FFA and you have to kill your opponents in alphabetical order.
That sounds fun, however, I'm B so, I get to die first?
    
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post #2893 of 25319
Quote:
Originally Posted by BigFan View Post
That sounds fun, however, I'm B so, I get to die first?
I'm B as well. Just tried few games and it's not as easy as it may seem.
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post #2894 of 25319
Quote:
Originally Posted by DoomDash View Post
Few infestors, lings, and banelings. FG army, send lings and banes in ( sending banes at marines ), kill all marines... tech switch to muta... gg.

Infestor is optional.. but makes the banelings easier to get marines.
hmm, I guess you will have to target the marines, but, will you be selecting one banelings for one marine, because, too many banelings means too overwhelming, so, do you select 1/3 for the right side, 1/3 for middle and 1/3 for left? As for FG, curious, for melee attackers, it just paralyzes them and does damage, likewise for ranged, but, ranged can still shoot? Reason I ask is because in one of the videos I've seen with Fruitdealer, he FG'd some marines but they were still firing, they just couldn't move making them an easier target for banelings

Quote:
Originally Posted by poroboszcz View Post
I'm B as well. Just tried few games and it's not as easy as it may seem.
You mean to die or to live?
Edited by BigFan - 10/12/10 at 5:45pm
    
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post #2895 of 25319
Quote:
Originally Posted by BigFan View Post
no bother, that's what this thread is for Scouting is very important in this game. I've had a game where my opponent sneaked a probe into my base and even though I checked where it was, I didn't realize that he hid it behind a tree near my base and eventually, warped dts right into my base effectively taking me down. Point is that with scouting, you will be able to find out that they are building a pylon in your base or planning to 6 pool, thus, you'll be prepared for it. For 6 pool, if you get your workers to attack the zerglings, you can survive and start building defense, etc.... with his economy in ruins. As for the photo cannon one, you can destroy the pylon using a worker and then with marines rendering cannons useless. As you play more games, you'll get better and anticipate these and thus defend them.


That sounds fun, however, I'm B so, I get to die first?
I'm a high gold in 3v3 randoms and in one game we got triple cannon cheesed.. Well i was the only one who didn't the other two guys did, i just rofl'd the whole time.. was rather funny to watch the replay too.

honestly i think people who win that way need to learn how to play the game, but hey, it happens and most of us learn from it.
Edited by jrgull13 - 10/12/10 at 5:31pm
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post #2896 of 25319
Quote:
Originally Posted by jrgull13 View Post
I'm a high gold in 3v3 randoms and in one game we got triple cannon cheesed.. Well i was the only one who didn't the other two guys did, i just rofl'd the whole time.. was rather funny to watch the replay too.

honestly i think people who win that way need to learn how to play the game, but hey, it happens and most of us learn from it.
wow, lol, that sounds crazy! They could easily have one or two of them leave giving the last guy all their minerals and gas as well as control over their units and he could use those minerals to make more cannons I agree, they should learn, however, it's also fun. I mean yes, 6 pool maybe be a cheesy move, but, it's also a risky move and it's part of the game. Likewise, I think building cannons in someone else's base or doing a bunker rush(never seen this myself) as well as proxy pylons are all part of the game. I just watched a game between InCa and Fruitdealer(first game) and fruitdealer as good of a player as he is 6-pooled InCa and got a win in. It's a part of the game that one has to learn to defend against by scouting early and making the necessary arrangements
    
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post #2897 of 25319
I just played a great game vs a terran. I went 2gate+robo into expand, and like clockwork, once he saw colossi, he boxed in and went for vikings, which gave me free range to take the gold expo AND a bunch of other expansions. I ONLY got supply blocked TWICE and i was at 120 food or so the first time its a great feeling.

Day9 is right. If you go 2 gate robo and constantly pump probes AND constantly produce out of the 2 gates AND the robo bay, you CANT do anything else on one base, which is why you gotta expand OR just go for the win.
Here is the replay, for those who wish to see it. (im now number 1 in my division, yay!!!!)


1. i figure i shoulda gone into storm tech as soon as I saw him mass those vikings but i wanted to get my expos up and running first before switching tech.
2. Also, i dont FEEL I utilized the zealot legs upgrade enough once I completed it....
3. I didnt get my 3/3/3 upgrades
ANy tips? anything im missing?
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post #2898 of 25319
I having problem with the missions. It going back to mission one even if I finish it. Anyone having this kind of problem?
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post #2899 of 25319
Quote:
Originally Posted by Nevaziah View Post
I just played a great game vs a terran. I went 2gate+robo into expand, and like clockwork, once he saw colossi, he boxed in and went for vikings, which gave me free range to take the gold expo AND a bunch of other expansions. I ONLY got supply blocked TWICE and i was at 120 food or so the first time its a great feeling.

Day9 is right. If you go 2 gate robo and constantly pump probes AND constantly produce out of the 2 gates AND the robo bay, you CANT do anything else on one base, which is why you gotta expand OR just go for the win.
Here is the replay, for those who wish to see it. (im now number 1 in my division, yay!!!!)


1. i figure i shoulda gone into storm tech as soon as I saw him mass those vikings but i wanted to get my expos up and running first before switching tech.
2. Also, i dont FEEL I utilized the zealot legs upgrade enough once I completed it....
3. I didnt get my 3/3/3 upgrades
ANy tips? anything im missing?
You mean for the first time ever you've reached 120 food? This is a great way to play which I'm usually trying to force in my games. I had a game recently on Xel'Naga Caverns, where near the end of the game I was on 8 bases vs terran 2. He eventually just left after I expanded into his mined out natural (still had some gas though ) and typed out: "All your base are belong to us". BM, I know, but he should have left much earlier tbh and he used marauders which is also BM. Will watch the replay tomorrow as I'm just going to sleep.
Edited by poroboszcz - 10/12/10 at 8:07pm
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post #2900 of 25319
Quote:
Originally Posted by poroboszcz View Post
You mean for the first time ever you've reached 120 food? This is a great way to play which I'm usually trying to force in my games. I had a game recently on Xel'Naga Caverns, where near the end of the game I was on 8 bases vs terran 2. He eventually just left after I expanded into his mined out natural (still had some gas though ) and typed out: "All your base are belong to us". BM, I know, but he should have left much earlier tbh and he used marauders which is also BM. Will watch the replay tomorrow as I'm just going to sleep.
LOL, no I mean its the first time ive reached the 100 food mark without being supply blocked. Usualy it happens around 38, then around 54 etc... but this time i was able to make pylons proactively
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