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[Official] Starcraft 2 Strategy & Discussion Thread - Page 294

post #2931 of 25319
Is it the same as the unit anouncement? if so im in!!
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Minotaur
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post #2932 of 25319
Quote:
Originally Posted by BigFan View Post
lol, well, I was always wondering what the void ray spam is and since I haven't experienced it much, I found out tonight. 3 games STRAIGHT against Protoss and all they did was the following: I would scout at 11, realize that they are just building gateway and decide to move around the base, lol, it was funny seeing two probes chase my drone around but gave me an idea of what to expect. Then they would build gateway+photo cannons to block the entrance.
Void ray sucks. I have a ton of losses from void ray spam. The P player just walls in on one base and build about 5 void rays and then munches everything. VRs make the zerg buildings collapse like they're made of cardboard. The mobility of the VRs is especially annoying. They can hit and run and probe for soft spots like my mutas do, but they're way more powerful than mutas. P can get a big VR ball up and running before I can even come close to having enough firepower to destroy the P base. I'd like to see a speed nerf for VR. Make them a little clumsy and slow.
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post #2933 of 25319
Void rays are clumsy and slow... They're only quick if you let them get fleet beacon and research flux vanes.
As soon as you see a protoss wall in or make a forge/cannons or fast double gas, prepare for void rays. Don't try to base race against void rays, you'll lose every time.
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Omicron Lyrae
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post #2934 of 25319
Quote:
Originally Posted by Lucas Lamer View Post
Void ray sucks. I have a ton of losses from void ray spam. The P player just walls in on one base and build about 5 void rays and then munches everything. VRs make the zerg buildings collapse like they're made of cardboard. The mobility of the VRs is especially annoying. They can hit and run and probe for soft spots like my mutas do, but they're way more powerful than mutas. P can get a big VR ball up and running before I can even come close to having enough firepower to destroy the P base. I'd like to see a speed nerf for VR. Make them a little clumsy and slow.
Actually, mutalisks are the perfect counter to void rays, although, not a one on one obviously because they won't be able to take a ray down before it fully charges. Also, I think their speed is just fine since according to thiru below, you have to research it. I think the best thing is to still scout instead of guessing at a void ray rush. What if instead, they went for carriers with mothership. Your mutalisks wouldn't stand a chance especially if they vortex them away while they tear apart your base

Quote:
Originally Posted by thiru View Post
Void rays are clumsy and slow... They're only quick if you let them get fleet beacon and research flux vanes.
As soon as you see a protoss wall in or make a forge/cannons or fast double gas, prepare for void rays. Don't try to base race against void rays, you'll lose every time.
Bad question, base race? Do you mean to try to take more bases than them or am I missing something here? I still think the best thing against a protoss wall in is to move an overload or use a changeling to see what they are up to. It could be that they are massing stalkers and plan to transport them to your base or possibly colossus
    
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post #2935 of 25319
Quote:
Originally Posted by Nevaziah View Post
LOL, no I mean its the first time ive reached the 100 food mark without being supply blocked. Usualy it happens around 38, then around 54 etc... but this time i was able to make pylons proactively
Alright, I watched the replay and you played ok. If you really want an advice you should post a replay where you lose From the things I noticed though: I'm not sure why you make zealot before cybernetics core, you get your second gas really late, you get your robo really, really late and you had way too many stalkers, which, if you didn't, you would have probably won after the first battle.

Quote:
Originally Posted by DoomDash View Post
Everybody is just playing which makes the entire communities points go higher. I don't know why but I've always had much less points than my skill level I think.

In fact Cory said it best. After we played some games he pretty much said "How the he'll are you only 800 points?" in disbelief . That was a long time ago but he was way higher than me at the time and I don't think I lost any of our games.

Anyway, I'm still waiting on Cory to challenge me and avenge himself ( Let's do this! ).

Also lately I've been getting an itch to play some Z vs high rated Protoss to see how I do.
I look forward to playing with you both PvT and PvZ. I think I'll have some time to log on US server this week. At the moment though one of my raid drives is failing... I don't recommend seagate to anyone looking for reliability, it's going to be their 3rd hdd that failed, out of 5 I've owned.
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post #2936 of 25319
This game's so addicting... I haven't won a single game (out of 8 games) since I skipped Practice League, but damn, I can't stop playing!

I don't care if I lose, I'll probably improve with time, but it's just so addicting... I want MOAR!!!11!111!!!!1

On the negative side though... I can't play for ****! I'm probably one of the noobiest guys to ever touch StarCraft, as pretty much anyone beats me in a match.
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post #2937 of 25319
how would u counter voidrays with terran?
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post #2938 of 25319
Marines.

We're trying out last week's funday monday. Tried zealot/hydra/medivac (LOL) and then zealot/hydra/raven and we got raped twice in a row by banelings xD
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Omicron Lyrae
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post #2939 of 25319
big fan,sorry i went offline randomly the other night my internet droped mid game = (
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post #2940 of 25319
This is my first league game, third multiplayer game ever. Practice league, but whatever.
http://www.sc2replayed.com/replays/8...t-oasis#rd:dna

Mass marine&marauder, usually works pretty well. He basically stays bottled up while I get an early expand to gold and build up a big infantry army. I have a couple of bobbles; I try a reaper sneak, but because this is the practice map there's hardly anyplace for reapers to jump up so they get stomped. A failed attack early on, etc.

In the end I sent in ~40 marines and ~20 marauders, smash through the front wall of cannon, micro down the pylons for the rest, and he calls gg. I had vikings building up in case the attack failed, to drop in the middle of his base and wreck what little economy he had.




Please critique. I'm a noob, only reason I've done as well as I have is because I watched Day9 quite a bit before jumping in.
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