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post #3021 of 25319
Quote:
Originally Posted by DoomDash View Post
Perhaps if Protoss had a siege unit that out ranged a PF, maybe if it also did some sort of splash damage to take out repairing SCV's.. if only Protoss had something like this.

Anyway, 1.1.2 tested! 1v1 VR vs Thor, VR wins with 82 hp left. about 1 hit more than before.
lol, are you talking about colossus here? I don't know their range myself, so, I can't tell if they can hit PF from afar

Quote:
Originally Posted by DoomDash View Post
Test #2: Roaches can now hit cannons behind gateway blocks. If the cannon is 1 spot back the roaches are in range of the gateway but out of range of the cannon. Huge buff.
I thought they could always hit cannons behind gateways. I know I was hitting those cannons in the 4vs4 games we played yesterday

Quote:
Originally Posted by DoomDash View Post
Perhaps if they had a unit that could freeze SCV's in their tracks while doing 36 damage. Perhaps if they had a unit that could roll into battle and detonate on buildings also causing nearby units to die in the process. Perhaps if they had a unit that had cleaves that did splash damage and soaked up 100% of the PF splash damage.
lol, banelings FTW
    
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post #3022 of 25319
Quote:
Originally Posted by DoomDash View Post
Perhaps if they had a unit that could freeze SCV's in their tracks while doing 36 damage. Perhaps if they had a unit that could roll into battle and detonate on buildings also causing nearby units to die in the process. Perhaps if they had a unit that had cleaves that did splash damage and soaked up 100% of the PF splash damage.
I was thinking about mid game, before ultras. But yeah banelings would do. Guess I didn't think of that since I rarely see them myself.

Edit: colossi have 6 range and 9 upgraded range. It's AWESOME.
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post #3023 of 25319
I'm glad I've been playing random lately. It looks like it's zergs turn to be OP.
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post #3024 of 25319
Quote:
Originally Posted by BigFan View Post


I thought they could always hit cannons behind gateways. I know I was hitting those cannons in the 4vs4 games we played yesterday

They could probably hit the cannon, but not from one space back. That's why I gave both examples.

Quote:
Originally Posted by thiru View Post
I was thinking about mid game, before ultras. But yeah banelings would do. Guess I didn't think of that since I rarely see them myself.

Edit: colossi have 6 range and 9 upgraded range. It's AWESOME.
They are SUPER popular in ZvT right now.
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post #3025 of 25319
Quote:
Originally Posted by thiru View Post
I was thinking about mid game, before ultras. But yeah banelings would do. Guess I didn't think of that since I rarely see them myself.

Edit: colossi have 6 range and 9 upgraded range. It's AWESOME.
lol, beat you to it ^^

One thing you guys forget, I doubt most opponent with have a PF with no other defense. Also, it's gonna take a TON of banelings to take it down and you'll lose a decent amount to get those SCVs in the process, but, overall banelings are a nice addition to zerg
    
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post #3026 of 25319
Quote:
Originally Posted by BigFan View Post
lol, beat you to it ^^

One thing you guys forget, I doubt most opponent with have a PF with no other defense. Also, it's gonna take a TON of banelings to take it down and you'll lose a decent amount to get those SCVs in the process, but, overall banelings are a nice addition to zerg
I was just telling you what the colossus range was.

err you don't use banelings on the PF, you use them on the workers then you take out the PF with your units.
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post #3027 of 25319
Even if you use banes on the PF you can kill SCV's in the process. I also believe the value ends up in Zerg's favor.
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post #3028 of 25319
Quote:
Originally Posted by DoomDash View Post
They could probably hit the cannon, but not from one space back. That's why I gave both examples.

They are SUPER popular in ZvT right now.
I see, I assumed that why the reason, but, needed to check. I never used banelings until only recently against T and even P. I never realized how strong they are at taking down photo cannons and even large armies with enough support of course

Quote:
Originally Posted by thiru View Post
I was just telling you what the colossus range was.

err you don't use banelings on the PF, you use them on the workers then you take out the PF with your units.
That was a joke What's a PF's range then? As for banelings on PF, well, not a good since it's only 20, however, I meant getting to the SCVs, you'll lose a good amount of them and this doesn't include having some defense with the PF as well as possibly a mediavc or two loading the SCV, but, it's unlikely that terran players have medivacs just standing around
    
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post #3029 of 25319
Quote:
Originally Posted by DoomDash View Post
Even if you use banes on the PF you can kill SCV's in the process. I also believe the value ends up in Zerg's favor.
Unless the terran army is close by and engages your army while you were trying to destroy the PF and you lose because you didn't have banelings.

Before you reply, yeah, it's a scouting/decision error in that case.
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post #3030 of 25319
Quote:
Originally Posted by DoomDash View Post
Perhaps if Protoss had a siege unit that out ranged a PF, maybe if it also did some sort of splash damage to take out repairing SCV's.. if only Protoss had something like this.
Watch Wednesday's day 9, he talks with HuK about the planetary fortress.

Quote:
Originally Posted by BigFan View Post
One thing you guys forget, I doubt most opponent with have a PF with no other defense.
Most often than not they will. It's what prevents finishing terran off after won battle and also makes most kinds of ground harassment really hard.
Edited by poroboszcz - 10/14/10 at 12:59pm
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