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[Official] Starcraft 2 Strategy & Discussion Thread - Page 308

post #3071 of 25319
i was having problems with bnet dropping me last night.. still having the damn crash issue though... I think I just need to upgrade.. wish i had money
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post #3072 of 25319
I think the dropping is going on for lots of people, myself included. I saw a thread on battle.net on it.
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post #3073 of 25319
woot finally beat a guy trying to rush me with those damn canons

http://www.sc2replayed.com/replays/9...ds#rd:upgrades

think a big part was i stayed calm
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post #3074 of 25319
Quote:
Originally Posted by BigFan View Post
hmm, as protoss? I heard immortals were great against them, but, since, I don't play protoss, I'm not sure. You said mass thors, I presume 5-6 at min?
Mass as in "once I'm on 3+ mining bases I won't produce a signle unit other than thor for the rest of the half hour long macro game".

Quote:
Originally Posted by ThumperSD View Post
Did he have a **** load of scvs/mules to repair?
No he didn't, he had few ghosts to EMP my immortals during the first battle handful of marines and some hellions, and like 8-9 thors. I managed to win the first encounter because I mixed in some DTs into my zealot/immortal army, after that he just kept spamming thors and it was a downhill battle.

The funny thing is that it initially looked like a banshee rush, so I stayed in my base with observer and managed to intercept his hellion drop. This though has just bought him enough time to start making thors. I already had a robo bay when I looked at his army comp and was like ***, no bio at all, except ghosts so i switched to immortals only and went for templar tech, when I realized feedback is useless now. I couldn't even harass with DTs because he had PFs surronded with turrets at his expansions and I just had waves of thors incoming at my position. Now I'm thinking I should have gone carriers.
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post #3075 of 25319
Quote:
Originally Posted by poroboszcz View Post
Mass as in "once I'm on 3+ mining bases I won't produce a signle unit other than thor for the rest of the half hour long macro game".

No he didn't, he had few ghosts to EMP my immortals during the first battle handful of marines and some hellions, and like 8-9 thors. I managed to win the first encounter because I mixed in some DTs into my zealot/immortal army, after that he just kept spamming thors and it was a downhill battle.

The funny thing is that it initially looked like a banshee rush, so I stayed in my base with observer and managed to intercept his hellion drop. This though has just bought him enough time to start making thors. I already had a robo bay when I looked at his army comp and was like ***, no bio at all, except ghosts so i switched to immortals only and went for templar tech, when I realized feedback is useless now. I couldn't even harass with DTs because he had PFs surronded with turrets at his expansions and I just had waves of thors incoming at my position. Now I'm thinking I should have gone carriers.
oh I see I think zealots, dts and immortals are the best versus thors. Void rays are supposed to be pretty strong against them and since he didn't have ghosts to EMP, it might have helped. I think dts, immortals and void rays would've been great, since, thors attack air first leaving your dts as well as immortals to do some heavy damage not including void rays charging to their max damage
    
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post #3076 of 25319
There's no "good" counter vs thors, esp if you figure ghosts into it. Immortals become useless, DT's become uncloaked with already low hp and slow attacks. The only thing I can think that will work good with micro is mass thor vs mass carriers. But by the time the carrier gets to a terran base after fighting thors in the middle of the park the terran's already got a marine and viking ball set up ready to go. However, the toss with mass carriers on two or threw base's got a tiny tiny ground force that can't counter against that terran ball.


Quote:
Originally Posted by ThatKidNamedRocky View Post
woot finally beat a guy trying to rush me with those damn canons

http://www.sc2replayed.com/replays/9...ds#rd:upgrades

think a big part was i stayed calm
WHY DO YOU have your command center, and he had his nexus hotkeyed to 0? Huk says he does it as a habit from broodwar. Same case with you?

Btw, your early supply depot placement wasn't great. THe first one at the choke served no purpose. The other one on the left farther than the bunker, along with the engie bay was too far out. The 2nd bunker was bad placement. You want the bunker to be on the outer edges, and then micro your marines out when the zealots rush pass it to the mineral line to bait them. Always have an scv to repair once you see zealots coming. Siege up! Took you too long to do that.

Here is a great thing you could've done:

COUNTER

take two marines and a marauder to his unguarded base before the 10min or after that. It's GG for him.
Edited by yellowtoblerone - 10/15/10 at 12:07pm
    
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post #3077 of 25319
Who the hell can afford thor's AND ghosts!!!?!??
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post #3078 of 25319
Painuser

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post #3079 of 25319
Terran? If they can afford 3 rax, factory and 2 starports on 1 base and still expand why not thors and ghosts. He was on 2 bases though and he added only a few ghosts later after seeing me massing immortals. After that he stopped making them completely.
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post #3080 of 25319
Quote:
Originally Posted by ThatKidNamedRocky View Post
woot finally beat a guy trying to rush me with those damn canons

http://www.sc2replayed.com/replays/9...ds#rd:upgrades

think a big part was i stayed calm
There should be NO point at which you aren't building SCVs. You have your command center hotkeyed, every time you hear "SCV, ready to go" hit 0 then S then go back to what you were doing. Takes one second, maybe less if your APM is high, and it ensures that you have the economy for the end game. Also it's better to be aggressive than defensive, never use a building when a unit can do the same job.
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