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post #3251 of 25315
Lol have fun doing that with the new patch.
    
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post #3252 of 25315
Quote:
Originally Posted by |\\/|0D3R|\\|♠\\/\\/4R|=4R3♠2 View Post
I love when zerg players waste their resource on expand, I just keep building more Marines and Marauders, then drop ship and GG.
that is honestly such a ignorant statement
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post #3253 of 25315
Quote:
Originally Posted by |\\/|0D3R|\\|♠\\/\\/4R|=4R3♠2 View Post
I love when zerg players waste their resource on expand, I just keep building more Marines and Marauders, then drop ship and GG.
lol, umm, all I have to do is place a couple of spore crawlers + some banelings burrowed around my hatchery and then make them explode when your marines+marauders walk on top of them. Then I'll mass slings+blings, bust your base wide open and completely overwhelm your army In my last game against a zerg, we were constantly trading blows with 30 slings and blings, so, I know how much damage those can do to your structures especially if I open a worm full of banelings right near your cc. By the time you realize what is happening, your cc is gone, so are your SCV and since you didn't expand, it's GG
    
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post #3254 of 25315
Ignore modern warfare, he's been trolling this thread for a hundred pages now
post #3255 of 25315
hey fan,i used sling and blings today for a few games won some pretty quickly
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post #3256 of 25315
Quote:
Originally Posted by |\\/|0D3R|\\|♠\\/\\/4R|=4R3♠2 View Post
I love when zerg players waste their resource on expand, I just keep building more Marines and Marauders, then drop ship and GG.
Lol must be a terrible zerg who can't even keep up with the drops. I love turtling terran. Allows me to just build econ like crazy.
post #3257 of 25315
Quote:
Originally Posted by EmMure View Post
hey fan,i used sling and blings today for a few games won some pretty quickly
Congrats They are pretty good against MMM ball if you have enough of them, otherwise, your opponent can just kite them which is also why getting the speed upgrades is a good idea

Quote:
Originally Posted by sora1607 View Post
Lol must be a terrible zerg who can't even keep up with the drops. I love turtling terran. Allows me to just build econ like crazy.
Turtling terrans are great. They starve themselves and if you scout enough, you'll get an idea of what they are going for. It'll also allow you to expand like wild fire across the map.

Just had a game versus a terran on delta quadrant. Expanded early on, teched up, but, kept scouting his base using zergling at front incase he makes a move and changelings from overseer near his back. Discovered he's going for MMM, so, I get banelings+slings and watch him. Get some mutalisks, try for a worm, no success and then he goes for a drop so I'm running from one side of my base to the next but no harm done other than a drone or two. Anyways, discover he has gold exp, take that out with slings+blings for MMM ball and mutalisks for PF. Game proceeds, I make more mutalisks and go against his group of vikings and then I tech to brood lords. It was really great having 10 of them just taking out everything he had. He attacked with vikings, mutalisks took them down. Tried a banshee attack on main. I think took my hive, but, also took them down. Eventually, he quit and the games froze afterwards! I lost the replay for one of the best games I've played, since, I was spreading creep, scouting throughout, building counters, etc... so disappointing, really getting sick of it!
    
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post #3258 of 25315
Turtling Toss aren't bad either

Had one who completely (or enough so that only a zealot could go through, plus he had plenty of cannons) walled himself off, so I figured immediately that he was going void rays. An overseer later confirmed this, lol'ing as I managed to contaminate a stargate twice.

Meanwhile I was building a bunch of hydras and spreading creep throughout my base, so I had plenty of time to defend against the few he sent to me. Used an overseer to poop a changeling, which i then approached up to his wall and used its vision to snipe the pylons with my hydras. as he lost his wall and the zealots he had defending, he quit

Admittedly he'd been lagging quite badly the entire game, but still~
post #3259 of 25315
Quote:
Originally Posted by Tchernobyl View Post
Turtling Toss aren't bad either

Had one who completely (or enough so that only a zealot could go through, plus he had plenty of cannons) walled himself off, so I figured immediately that he was going void rays. An overseer later confirmed this, lol'ing as I managed to contaminate a stargate twice.

Meanwhile I was building a bunch of hydras and spreading creep throughout my base, so I had plenty of time to defend against the few he sent to me. Used an overseer to poop a changeling, which i then approached up to his wall and used its vision to snipe the pylons with my hydras. as he lost his wall and the zealots he had defending, he quit

Admittedly he'd been lagging quite badly the entire game, but still~
lol, I just lost a game today because I didn't scout enough and my opponent had 4 VRs with his army(stalkers+zealots). I took them out but lost my lair and even those I built it again, he attacked with phenoixes and more VRs along with some stalkers and zealots. Took his ground out but his phenoixes and VRs were too much for my mutalisks+2-3 corruptors = GG
    
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post #3260 of 25315
Quote:
Originally Posted by BigFan View Post
Congrats They are pretty good against MMM ball if you have enough of them, otherwise, your opponent can just kite them which is also why getting the speed upgrades is a good idea


Turtling terrans are great. They starve themselves and if you scout enough, you'll get an idea of what they are going for. It'll also allow you to expand like wild fire across the map.

Just had a game versus a terran on delta quadrant. Expanded early on, teched up, but, kept scouting his base using zergling at front incase he makes a move and changelings from overseer near his back. Discovered he's going for MMM, so, I get banelings+slings and watch him. Get some mutalisks, try for a worm, no success and then he goes for a drop so I'm running from one side of my base to the next but no harm done other than a drone or two. Anyways, discover he has gold exp, take that out with slings+blings for MMM ball and mutalisks for PF. Game proceeds, I make more mutalisks and go against his group of vikings and then I tech to brood lords. It was really great having 10 of them just taking out everything he had. He attacked with vikings, mutalisks took them down. Tried a banshee attack on main. I think took my hive, but, also took them down. Eventually, he quit and the games froze afterwards! I lost the replay for one of the best games I've played, since, I was spreading creep, scouting throughout, building counters, etc... so disappointing, really getting sick of it!
You got to zerg tier 3 against an MMM play? I think your opponent was probably a little slow on the draw. From what I've seen MMM works best against Z if it forces a climactic showdown earlier than tier 3. IMO MMM also shouldn't expand beyond the natural expo. MMM is not a strategy designed for a long game or a techy game or risky expos. Z is at a terrible disadvantage vs. MMM without at least one expo, so MMM should aggressively and promptly attack all Z expos and make sure the T expo is easily defensible. If Z goes tech that should be like a dog whistle for an MMM player saying "ATTACK NOW". He probably shouldn't have screwed around with vikings either. That just detracted from the game-ending potential of the T ground army.
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