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[Official] Starcraft 2 Strategy & Discussion Thread - Page 34

post #331 of 25319
I _think_ this is the right spot to ask a MP question...but I went through all but 10 of my non-league practice matches this weekend and now have a few questions. I'm feeling pretty good about my resource gathering, and my roommate just hooked me up with the tips on assigning buildings to keys like 5-9 and my units to like 1-4. My question comes primarily with 2v2's...usually when we start one of us goes ground, the other goes air. I don't see much of a point for say reaper rushes, because most people set up a quick defense to it. I usually get to my thor's pretty quick, but by the time the opponents get to me, they shred through my thor's with an air and a bunch of smaller units...should I be focusing on adding different melees with the thor's? Such as mauraders? If you guys focus on melee (assuming this is even a smart idea for 2v2's) - what units do you prioritize and go for?
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post #332 of 25319
Quote:
Originally Posted by wrekt View Post
I _think_ this is the right spot to ask a MP question...but I went through all but 10 of my non-league practice matches this weekend and now have a few questions. I'm feeling pretty good about my resource gathering, and my roommate just hooked me up with the tips on assigning buildings to keys like 5-9 and my units to like 1-4. My question comes primarily with 2v2's...usually when we start one of us goes ground, the other goes air. I don't see much of a point for say reaper rushes, because most people set up a quick defense to it. I usually get to my thor's pretty quick, but by the time the opponents get to me, they shred through my thor's with an air and a bunch of smaller units...should I be focusing on adding different melees with the thor's? Such as mauraders? If you guys focus on melee (assuming this is even a smart idea for 2v2's) - what units do you prioritize and go for?
Sounds like you go for pure Thors. They're more of a supportive unit like siege tanks. They need to be complimented by tanks and marines or marauders. Thors are only good against light air units, armored air units will shrug off Thor's air attack like nothing. Thor's are expensive, but they can't really dominate the ground like a BC would due to it's 1 armor vs 3 armor for BC.

Add vikings into the mix or go with said tanks/rines/marauders combo.
Edited by Rpg2 - 8/2/10 at 8:36am
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post #333 of 25319
BC? Sorry - must be slow this morning...not clicking on what that is


edit:
Well, with medivacs - they can only heal marines/mauraders and not thors/siege tanks right? If i'm ground - should I be building those for my units as well? At what point do you all start upgrading armor/weapons? Would you upgrade armor/weapons for the infantry, or the factory units first?
Edited by wrekt - 8/2/10 at 8:41am
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post #334 of 25319
Quote:
Originally Posted by wrekt View Post
BC? Sorry - must be slow this morning...not clicking on what that is


edit:
Well, with medivacs - they can only heal marines/mauraders and not thors/siege tanks right? If i'm ground - should I be building those for my units as well? At what point do you all start upgrading armor/weapons? Would you upgrade armor/weapons for the infantry, or the factory units first?
Battlecruisers = BC

You can build them if you have enough resources to spare and a big enough army to deem 3-5 medivacs useful. Heal only works on infantry. You upgrade armor about mid-game, I think. You can do it early if you have excess gas banking up and can't spend it all on units. Upgrade whichever you'll be amassing. If you have mostly infantry, upgrade infantry weapons and armors. If you have more tanks/thors/hellions, then upgrade mech weapons/armor.
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post #335 of 25319
Quote:
Originally Posted by wrekt View Post
BC? Sorry - must be slow this morning...not clicking on what that is


edit:
Well, with medivacs - they can only heal marines/mauraders and not thors/siege tanks right? If i'm ground - should I be building those for my units as well? At what point do you all start upgrading armor/weapons? Would you upgrade armor/weapons for the infantry, or the factory units first?
Thors are goodfor ground and taking care of mutakisks. But As was said, they're suppor units. A good ideal mix for a Terran ground army is 2 - 4 thors, 3 - 5 tanks, 2 medvacs, and rest marines and maurauders. These numbers can obviously vary depending on your army size. And make sure you research stim, shields for rines, and slow concussive shells for marauders. Siege mode for tanks is also a must.


The way you should advance is siege up all your tanks then move up wih your thors and m&m ball. Leave a few rines with tanks to make sire you don't get flanked. Then move up 1 or 2 tanks up at a time while the other tanks in the back provide cover. This is a slow and deadly push that, if done right, is down rigt scary because it's hard to stop.
    
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post #336 of 25319
Perfect...thanks!

So how do you guys recommend avoiding nuc attacks? bastards always scout my base out, then nuke my workers!
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post #337 of 25319
Quote:
Originally Posted by wrekt View Post
Perfect...thanks!

So how do you guys recommend avoiding nuc attacks? bastards always scout my base out, then nuke my workers!
Keep detectors around. If you here the nuke incoming warning, by god get your workers out of there. A single nuke won't kill the town hall but if they hit your workers...

A tip: When you here the nuke incoming warning, you can press space and the screen will center on wherever the nuke is being dropped.
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post #338 of 25319
Well if you're Terran u should have a wall off. Just build a turret at the wall off and have a few rines to hold the wall
    
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post #339 of 25319
Gotcha...thanks again.

Soon as i tear out of work today I think i'll try the MMM strat...see how that works for me.

Besides from trying new strats...like the MMM balls and tank pushes...any other strats I should focus on? Even websites that provide good tutorials for new players?
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post #340 of 25319
Quote:
Originally Posted by xHassassin View Post
What difficulty did you play it on? Also, did you kill the worms or the air? I chose air and didn't have much trouble. Turrets were only there to stop the overlords but once I realized that they never dropped anything I stopped making them. Plus I kept like 10 scvs in my tank lines to autorepair, and I bought the auto healing upgrades for both vehicles and buildings.
Took me 3 tries to beat the last mission. Barely made it the last try. I did the mission to take out air and was playing on Normal.

What I did was:

1. 2 bunkers at each entrance filled with 6 Marines and the auto-turret upgrade
2. 2 Psi-Disruptors; 1 at at each entrance... this made a big difference
3. 2 Auto-Turrets, the flame thrower ones. These helped a lot as well
4. 4 Siege Tanks
5. 5 SCVs for auto-repairs, backed by 5 Medics
6. 2 Battlecruisers at each entrance
7. 6-8 Banshees at each Entrance
8. 6 Science Vessels to repair Banshees, BCs and Siege Tanks

I had to retreat up the hill pretty quickly. That ended making me have trouble defending my base. I never took out the Nydus Worms, which may have helped. Kerrigan was my biggest problem. She would take out a BC or ST and usually a bunker before I could drop her. I tried to time the Artifact nova attack to when she came out, but it was not really possible.

First attempt wasn't even close... like 70-80%. The second attempt I got to 97% then lost. The third attempt the Artifact was at 2/3 health when it activated. 20 more seconds and I would have lost.

Thinking back I can think of a few things I could have done different, like Marauders in the Bunkers instead of Marines, since there was no air. More Siege Tanks. Building another Starport for faster replacement of lost units. I don't think I upgraded at all, either.
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