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[Official] Starcraft 2 Strategy & Discussion Thread - Page 36

post #351 of 25319
Quote:
Originally Posted by wrekt View Post
So how do most people harass as they progress in the game? Do most people harass or is it generally a waste? After a few minutes it would seem pointless to harass, so how do people go about the mid-game harassing?
As protoss voidrays, pheonix, dark templars, proxy pylons and running in 2-4 warped zealots in his mineral line. Immortal drops or storm drops. All this is done after 5min mark :-P
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post #352 of 25319
Quote:
Originally Posted by wrekt View Post
So how do most people harass as they progress in the game? Do most people harass or is it generally a waste? After a few minutes it would seem pointless to harass, so how do people go about the mid-game harassing?
There's any number of things you can do to harass, most targeting probes, a few supply and a few key tech structures. I'll just list a few off the top of my head.

Storm drops
DT drops
Zealot/Temp drops
Phoenix harass
Muta harass
Thor drops
Hellion drops
Banshee harass
Viking harass

You pretty much have to go in through the backdoor route because of the standing army at the front usually, which is why drops and fliers are popular for harassing.
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post #353 of 25319
Ok, this is not in any way a flame. I just bought Starcraft II and love the single-player missions, story, just about everything.

The question has to do with any great RTS. Is there any real strategy involved? It seems that units don't even matter that much. You just build 2x or 3x more units than your competition and send the blob over to the other side of the screen. Game over.

Now this is only my observation. There simply doesn't seem to be any real strategy in SC2 multi-player. If I am wrong, could you explain why?

I developed these observations when I use to play Age of Empires 1 & 2.

Thanks,
post #354 of 25319
hah, awesome =0 guess i'll try a few drops. Can't imagine they're terrible effective though? I usually throw up a tower or two around the minerals...lost a game from one ghost lol.
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post #355 of 25319
Quote:
Originally Posted by c64dreamer View Post
Ok, this is not in any way a flame. I just bought Starcraft II and love the single-player missions, story, just about everything.

The question has to do with any great RTS. Is there any real strategy involved? It seems that units don't even matter that much. You just build 2x or 3x more units than your competition and send the blob over to the other side of the screen. Game over.

Now this is only my observation. There simply doesn't seem to be any real strategy in SC2 multi-player. If I am wrong, could you explain why?

I developed these observations when I use to play Age of Empires 1 & 2.

Thanks,
Startcraft is more about the strategy of build orders and stuff like that. I honestly find it boring compared to other RTS's.
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post #356 of 25319
Quote:
Originally Posted by DuckYy View Post
even a small amount of marines like 6 will push back a void ray. not necessary killing it but making the void ray worthless as harrassing and forcing. plus, i usually find the stargate useless until the later part of the game.


im just saying, if you wanted to force him to get viking like you said, its not necessary a bad option for him to go since hes gets that sight. plus, the viking is good for scouting. unlike the void ray, its not a good support unit for your army.

the timing for the void ray is very small and isnt as flexible if you mess up or get scouted as the other builds.
Voidrays in PvT are insanely good you probably just don't know how to use em. Have them come with your stalkers for harras on his ramp melt his depots kill some rines, 1 void can melt 5 marines with out talking health damage if it's fully charged.
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post #357 of 25319
Quote:
Originally Posted by c64dreamer View Post
Ok, this is not in any way a flame. I just bought Starcraft II and love the single-player missions, story, just about everything.

The question has to do with any great RTS. Is there any real strategy involved? It seems that units don't even matter that much. You just build 2x or 3x more units than your competition and send the blob over to the other side of the screen. Game over.

Now this is only my observation. There simply doesn't seem to be any real strategy in SC2 multi-player. If I am wrong, could you explain why?

I developed these observations when I use to play Age of Empires 1 & 2.

Thanks,
That's your problem. If you're building 2x or 3x more units than your competition, you're not playing good enough people. Once you start playing people of your skill level, the strategy becomes more emphasized.
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post #358 of 25319
I just did the Zeratul missions and I am kind of sad. The mighty Protoss .... but hey, I am like Bruce Willis when it comes to games. I save everything and everyone. Come here you hybrids, I will tear you a new one .
 
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post #359 of 25319
Quote:
Originally Posted by decyx View Post
Just installed the Catalyst 10.7a hotfix drivers for AA and took some screenshots. Graphic settings are maxed out with 24X Edge-Detect AA. In-game screen resolution was 2560x1440 downsampled to 1920x1080 in real-time (tutorial for those interested courtesy of 3DCenter).

The only downside to the AA hotfix is that using Edge-Detect AA causes some black spots to pop up during cutscenes. Hopefully, ATI fixes this, but it's probably not going to happen. IQ is amazing otherwise though. Jaggies have almost been completely eliminated.



More screenshots below.



I have never seen graphics like that.... breathtaking.

I must be playing at 320x200 -10 antialiasing. LOL!
post #360 of 25319
Quote:
Originally Posted by Ajax413 View Post
That's your problem. If you're building 2x or 3x more units than your competition, you're not playing good enough people. Once you start playing people of your skill level, the strategy becomes more emphasized.
Yes, I suck. But I have seen competitive play on G4 and they still do the same thing? Maybe I need to watch more games.
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