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post #3921 of 25319
lol D: sorry about that
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post #3922 of 25319
Guys if you are PT and got the wrong build vs Terran (Marine+Matauter+Heal Ship) whats the fastest way to counter it.
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post #3923 of 25319
Quote:
Originally Posted by dezshiz View Post
lol D: sorry about that
That does it, I'm reporting this! Jk of course, it's ok, I had a pretty bad feeling that he lost but again he's only human, so, why was I expecting him to win GSL2 as well?

Quote:
Originally Posted by ZealotKi11er View Post
Guys if you are PT and got the wrong build vs Terran (Marine+Matauter+Heal Ship) whats the fastest way to counter it.
Good question, well assuming you have a little bit of time:
For protoss: Sentries and stalkers are definitely important. A ht would do well against the MMM ball with storm, especially if you double cast it provided you have more than one or saved the energy. Then just use forcefield and use your stalkers or zealots to pick off the rest. You can also feedback the medivacs so that it's not an issue. Alternatively, you could ff around the MMM ball,so, that they get trapped and then use storm twice right over it. This will take out everything and leave most of your units intact, however, you would need to be able to react rather quickly
For terran: Well, if they decide to go for a drop, you can try to snipe it with vikings. Alternatively, you can mass banshees and take out marines first then finish off the marauders using them since they don't hit air. If you have time, you can try and mass marines+marauders yourself.

I don't have crazy experience with either T or P, mostly Z player, but, I would assume these would work well provided you have a small window to make some units. It's all about how well you micro as well
    
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post #3924 of 25319
Quote:
Originally Posted by ZealotKi11er View Post
Guys if you are PT and got the wrong build vs Terran (Marine+Matauter+Heal Ship) whats the fastest way to counter it.
Protoss + Terran vs double Terran who went MMM?

P goes zealot+sentry heavy and T goes marine+medivac heavy I guess. Use those forcefields to stop them from kiting and let the zealot take all the damage (and dish it out as well).
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post #3925 of 25319
immortals work really good for the marauders then sentries and zealots to take the heat so your immortals can dish out some punishment, if u have time tech to colossi, thats what i do
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post #3926 of 25319
Had an interesting game against a diamond zerg. Even though I was able to expand earlier with more supply, about the same # of drones and more zlings, he read my moves(4 zlings coming only means scouting) and was able to put some good pressure and reach ahead doing some massive damage. I saw my average APM hit 81 in that game, probably the highest I've ever seen it. It was a constant battle of slings and trying defend against his massive army of slings and when blings were involved, it only got worse Suffice to say, I lost
    
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post #3927 of 25319
Quote:
Originally Posted by ZealotKi11er View Post
Guys if you are PT and got the wrong build vs Terran (Marine+Matauter+Heal Ship) whats the fastest way to counter it.
SPOILER ALERT

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HopeTorture wins this, but Pippijung does a good job of showing how to handle the MMM ball. Notice the very quick tech to stalker, you need to do this in a 1v1 against Terran as microed infantry can pick off zealots easily, and without a stalker right away Protoss are very vulnerable to a reaper rush.

Basically he has a good mix of stalkers, zealots, immortals, and sentries to force field and trap half of the ball, forcing the Terran to either sacrifice a good portion of his forces or try a medivac escape, which often results in the loss of the medivac and everything inside it (as happens in that matchup).

Once you are able to get colossus w/ range upgrade, that will help a lot with the MMM ball, but a smart Terran will have vikings to counter, as colossus are very vulnerable to air. You really just need to micro the heck out of a MMM ball and use strategy to split up the Terran forces anyway you can. Teching to Psionic storm and colossus helps, but if you rush to that tech you'll be caught severely outnumbered during the early-mid game and all the micro in the world won't save you.
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post #3928 of 25319
Quote:
Originally Posted by DoomDash View Post
Thors are good but as Zerg its pretty easy to out macro Terran to the point of Thors being overwhelmed anyway. Also, IIRC Thor's AA range is 9 not 10.
How do you outmacro Terran when he goes to early MMM + tank aggression? I have yet to figure out an answer for that. You can't scout it in time. Terran can put Z into "desperate survival mode" pretty quickly with MMMT aggression, and it only requires two bases. Even if you guess it's coming it's hard to counter. And if you guess banshees are coming and you buy hydras, sporecrawlers and overseers then you might as well surrender immediately when that first wave of MMM and tanks show up. Same deal vs. P. If you guess void ray and subsequently find out your opponent was intent on stalker/colossus aggression, you're dead meat. I hate that a Z player has to just guess stuff in the early going and if luck isn't on his side he dies.
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post #3929 of 25319
The only way you'd be caught off guard with early pressure if they go 1 maruader with 2 marine con shell timing push. Anything after that if you don't have enough to counter you're just not macroing good enough yet.


Quote:
Originally Posted by ZealotKi11er View Post
Guys if you are PT and got the wrong build vs Terran (Marine+Matauter+Heal Ship) whats the fastest way to counter it.
Macroing better Aka day9 toss macro strat

the quickest way to counter is to have more units than him to beat him.
    
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post #3930 of 25319
Quote:
Originally Posted by Lucas Lamer View Post
How do you outmacro Terran when he goes to early MMM + tank aggression? I have yet to figure out an answer for that. You can't scout it in time. Terran can put Z into "desperate survival mode" pretty quickly with MMMT aggression, and it only requires two bases. Even if you guess it's coming it's hard to counter. And if you guess banshees are coming and you buy hydras, sporecrawlers and overseers then you might as well surrender immediately when that first wave of MMM and tanks show up. Same deal vs. P. If you guess void ray and subsequently find out your opponent was intent on stalker/colossus aggression, you're dead meat. I hate that a Z player has to just guess stuff in the early going and if luck isn't on his side he dies.
I played a custom yesterday against a Gold T. I wasn't expecting this since he attacked with a hellion early on for some harass. He sieged some tanks along with marines+medivacs and a couple of marauders. I kept throwing slings+blings with roaches added in and all my roaches were slaughtered before taking out only 1 tank from the 5 he had Game ended in 10 minutes total, I think. I made some mutas but, it was just as he started the assault and there were enough marines to prevent me from taking down the tanks+marauders
Edited by BigFan - 10/29/10 at 8:59am
    
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